Elektrobolt
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Posts posted by Elektrobolt
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In my experience, quite often when draining a resource with a storehouse relatively nearby, the gatherers still elect to go to a different drop point, that is closer by line-of-flight but ends up being longer because of the route actually needed to get there (e.g. when a gate is locked, a different gate has to be used). It would be neat if it took into account actual-path in addition to closest drop-off location.
If I am totally barking up the wrong tree or there is already a thread for it, I do apologize ahead of time. Thank you.
/E.
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Early quitters in team games
in Gameplay Discussion
Posted
Honestly, auto game banning is a lame approach, IMO.
IF anything is deemed as needed for these situations, I would vote for a premature game exit counter with auto time attrition that counts down back to zero. Then a group of people can elect to drop that node if they would like to.
Good or bad, my opinion.
/E