Um, unfortunately disabling GLSL and/or setting everything to minimum/maximum/custom doesn't help (if sometimes GLSL is causing crashes, why does the tooltip recommend using it?). 0 A. D. seriously do not like that hardware. So I'll have to dive into debugging. Since the PC isn't actually mine but from a friend of mine, I'll have to convince him to install VS13 - this will probably take a few days
the numa.h crash just seems to be the first sign of the underlying problem (game crash at loading a game) - and it has to do with memory size/allocation. I'll probably check if the numa-thing is connected with the strange output in the system_info.txt regarding RAM properties...
Yeah, I will do this - but first I want a running 0 A. D. version. Maybe the problem isn't actually caused by this lines but by something in a lower layer (i. e. memory allocation)
Right now I'm really focused on that memory thing without knowing that much about it - but to me it seems to be the most probable reason...