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MOUP9Kcz

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Posts posted by MOUP9Kcz

  1. 2 hours ago, fcxSanya said:

    1. it looks like the Roman city has one (single) texture and everything else (besides the cliff and the mountain-walls) is another single one; try to mix multiple textures in those two areas and maybe add some different regions (like a bit of snow on the north of the map or on higher areas or vice versa some desert / steepe areas).

    2. add some landscape details, like roads, rivers / streams, ponds

    3. fill the Roman city with something, either landscape details (texture changes from #1 will somewhat help, but something else is needed also) or maybe slight terrain elevation changes, some eyecandy etc.

    4. mountain-walls look very artificial, maybe you can embed them into a more naturally looking mountain-range?

    5. the cliff is very plain too, try to vary its geometry slightly, mix a few textures, maybe add a few actors (trees, stones etc.) here and there.

    Thank you for the feedback. Looking back I see that its missing few things. And as I am thinking of it, could you please give me feedback about my other 2 maps if you have the time.

  2.  This map is supposed to be some kind of copy of Europe. Tried my best.

    On this map there are 8 different civilizations each being on the place theyve been in history (expect Spartans, they are in scandinavia) while balancing them (civs. with neighbors that are far have bit less resources around them but civs. that have close neighbors get more resources around them or start with bonus resources, or both) and the "cold" Russia is populated by bandits.

    Thanks for checking this out and give me feedback.

    Screenshot: http://imgur.com/a/EDZUF (Btw those red crossed out places have some secret, the easiest being in Egypt, than one in Ireland and than both really hard secrets in Iceland and in that corner of Russia)

    Download: Europe.xml.e2c91039c10c25c2.xmb

    • Like 1
  3. Description

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    The map is bit hilly with some flat ground and a big mountain. There are 2 forests with wolf den in corner, rich wildlife, stones and iron ores. There are 4 players, 1 being the Roman and other 3 being the Gauls. The Roman starts with big city on top of the mountain and with a "checkpoint" on the first elevation of the mountain and the Roman starts with some extra food and soldiers with which he/she can defend against the Gauls but not enough to defeat or harras the Gauls from the start. The Gauls start with civil centre and several soldiers to defend against the Roman (2 Gauls starting in forest).

     

    Thanks for checking out this map and again if you have something that you feel that is missing or is wrong just write it down in comments.

     

    Screenshots:  http://imgur.com/a/8UmuT

     

     

    Download: Gaul Invasion of Alps.xml.f11d082102dc21d9.xmb

  4. Introduction

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    Hi, thanks for clicking on this topic. This is my first map in 0 A.D. and I am suprised that I actually made it beacuse most of the times I will leave this kind of stuff half done and never finish it. This map took me aprox. 2.5 hours or 3 hours.

    Description

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    On the map there are 2 teamed up Gauls against 1 Roman

    1st player (Roman): The Roman is surrounded by indestructible "terrain wall" with 2 entrances that are covered with Roman gates and 2 towers on each side. Than the Roman starts with 1 Civil Centre and 2 Barracks, several skilled warriors both infantry and cavarly 400 of each resource. Now for the more "grim" side of the Roman. The Roman has a strong neighbor Gaul (3rd player Gaul).

    2nd player (Gaul): In far corner from both ally Gaul and enemy Roman, than the Gaul has few skilled warriors, close to trees, stones, berries and wildlife. But than the Gaul has not much of space to build and can get to the Gaul and Roman only trough Gaia towers.

    3rd player (Gaul): Very advanced against its Roman neighbor with Stone walls and most of the buildings already built. But the 3rd player Gaul doesnt get much of soldiers and resources (only 250 food).

    Other

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    If you have any feedback please write it down in the comments I will gladly read it.

     

    Version 2.0 (Thanks to fcxSanya)

    This update doesnt bring up any huge changes, just something small that I made on it in the past hour

      + Terrain on whole map was elevated at some points

      + The both terrain walls and cliff got new texture

      Roman player starts with some trees behind the terrain walls and stone/iron inside the walls

      Roman city is little bit reworked to look better

     

    Screenshot (Only V2.0): http://imgur.com/a/BEZNX

     

    Napoli Pass V1.0: Napoli Pass.xml.913e1a1e543ed281.xmb

    Napoli Pass V2.0: Napoli Pass V2.xml.b6783488e53a0f7d.xmb

     

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