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Posts
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Posts posted by KyriakosCH
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More work:
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Some progress
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Hm, how about the palace of tetrarch Galerius? ^^
Modelling it (for a city set in some other game) and surrounding area in roman/byzantine Thessalonike:
Concept art was:
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The temple at Poseidonia is certainly not small, though
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Making sure it is as little work as possible ( ) and keeping what of the textures i could, do you think the above is passable?
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Hm, quickest for me (assuming the model doesn't change massively) would be to make the columns a little smaller so as to allow for 7-4. Meant as a macedonian/hellenistic small temple. Eg the following is the concept:
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3 hours ago, stanislas69 said:
Here is the file. It's not the orginal, I'm not sure that file even exists, or it would probably be a 3dsmax format.
Ok, some notes:
-textures are very nice. Model is nice too (though some -imo; i am not a professional modeller though - strange/idiosynchratic face splitting there).
-only real issue is that the modeller has split his model to 2 parts (third part being simple, and has only a stone texture) which have a chaotic arrangement of texture uv-mapped, which means i'd have to re-arrange the file to work with what modelled bits already exist - or, alternatively, as i did for the time being, just use parts which have fixed mapped texture.
Something i did not like is that there is room only for 6 columns to the side, when you have 4 in front. Afaik the usual would be 7 to the side when you have 4 infront, and some pics of small hellenistic era temples have that setting. The following has 6x4 (due to the uv map work i avoided ). Nothing else changed; just took out some wall parts, moved the walled room to the back, took out two secondary columns and added 8 to the sides:
How different can the model end up looking? Does it have to use the current texture? How larger/smaller can it become? Taller/shorter?
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Ok! I will have a look and see what i can do
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^Hm, does anyone have the blender (or compatible; iirc blender can import DAE?) file of one of them, so I can just change stuff using a model i know already works?
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Ok, but any type of building in particular?
Are temples needed, or bouleyteria, or theatres or walls or something else?
I'd also need to know what the largest size in-game is, and also what the practical size where a building still has to look good is (cause modelling in a full 3d game creates issues which most people try to combat with skins, but i am a bit OCD and model-oriented )
Anyway, the temple of the Athena Polias (Athena of the Polis) is also placed now:
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^Then I suppose it will be far easier to model some sole other building, and uv-map it from the start Any particular building in mind? (as long as it is reasonably greek)
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Hi
I could try to turn it into a 0AD building, but I'd need some information on how to do that
I am fairly capable of doing so if it is similar to turning a model into a CivIV or similar games building, ie with niftools or something like that (?).
Textures may be an issue, given currently this is not uv-mapped, and I am not aware of 0AD texture conventions or anything else needed there (eg player colours?)
I can do some animation, though nothing very flashy. But minor movements I can do, yes
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21 hours ago, KyriakosCH said:
And some progress... Do you like it?
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While this is my first post, I have some experience with Blender, and currently I am creating part of the city of Priene. It was the polis of Bias, one of the seven sages of ancient Greece
Concept art I am using is (mostly) this one:
Current state of the polis is the following:
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The Hagia Sophia
in Art Development
Posted
This is my model of the Hagia Sophia, a medieval greek building, not too recent, you wouldn't know of it /hipster ^^