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KyriakosCH

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Posts posted by KyriakosCH

  1. 3 hours ago, stanislas69 said:

    Here is the file. It's not the orginal, I'm not sure that file even exists, or it would probably be a 3dsmax format.

    athen_temple_old.blend

    Ok, some notes:

     

    -textures are very nice. Model is nice too (though some -imo; i am not a professional modeller though :) - strange/idiosynchratic face splitting there).

    -only real issue is that the modeller has split his model to 2 parts (third part being simple, and has only a stone texture) which have a chaotic arrangement of texture uv-mapped, which means i'd have to re-arrange the file to work with what modelled bits already exist - or, alternatively, as i did for the time being, just use parts which have fixed mapped texture.

    Something i did not like is that there is room only for 6 columns to the side, when you have 4 in front. Afaik the usual would be 7 to the side when you have 4 infront, and some pics of small hellenistic era temples have that setting. The following has 6x4 (due to the uv map work i avoided :D ). Nothing else changed; just took out some wall parts, moved the walled room to the back, took out two secondary columns and added 8 to the sides:

     

    greekhellenistic.png.8909d39e1fd4ba9794e82a9f42451a02.png

    greekhellenistic2.png.6ad80e8a7412a78bbb7a25745687db0b.png

     

    How different can the model end up looking? Does it have to use the current texture? How larger/smaller can it become? Taller/shorter?

    • Like 1
  2. Ok, but any type of building in particular? :o

     

    Are temples needed, or bouleyteria, or theatres or walls or something else?

     

    I'd also need to know what the largest size in-game is, and also what the practical size where a building still has to look good is (cause modelling in a full 3d game creates issues which most people try to combat with skins, but i am a bit OCD and model-oriented :D )

     

    Anyway, the temple of the Athena Polias (Athena of the Polis) is also placed now:

     

    4vWKRjH.png

  3. Hi :)

     

    I could try to turn it into a 0AD building, but I'd need some information on how to do that :D

     

    I am fairly capable of doing so if it is similar to turning a model into a CivIV or similar games building, ie with niftools or something like that (?).

     

    Textures may be an issue, given currently this is not uv-mapped, and I am not aware of 0AD texture conventions or anything else needed there (eg player colours?)

     

    I can do some animation, though nothing very flashy. But minor movements I can do, yes :)

  4. While this is my first post, I have some experience with Blender, and currently I am creating part of the city of Priene. It was the polis of Bias, one of the seven sages of ancient Greece :)

     

    Concept art I am using is (mostly) this one:

     

    XznL8WY.jpg

     

    Current state of the polis is the following:

     

    BUmZihj.png

    • Like 4
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