Sorry for my late answer, I was a bit busy because of this disturbing exames all the time... Of course, opensourcing a game/application will not make it less secure unless it uses normal security methods. I read this argument often, but it's wrong. And if a game got its only security by the unknown code behind (like old Windows 9x and other older apps), it's not secure at all. On the other side, OpenBSD is the most secure system out there, OpenSSH is the most often used shell on Linux systems and RSA/DSA is also, mathematical proved, secure. All these are good examples, that it's not impossible to make an opensourced game/app secure. But I know you developers know this. So I don't think, that this could be any reason for keeping the source closed. (I hope it isn't.) Of course, there are perhaps other reasons. But back to the topic: Perhaps, I should join your team. As I have a PPC here and have some experiences with making a game/app endian and architecture indepentend, this could help the game in this issue. PS: Realy a nice and wise choice to use Gentoo. (I am also one of these Gentoo-users.)