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albert

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Everything posted by albert

  1. Sorry for my late answer, I was a bit busy because of this disturbing exames all the time... Of course, opensourcing a game/application will not make it less secure unless it uses normal security methods. I read this argument often, but it's wrong. And if a game got its only security by the unknown code behind (like old Windows 9x and other older apps), it's not secure at all. On the other side, OpenBSD is the most secure system out there, OpenSSH is the most often used shell on Linux systems and RSA/DSA is also, mathematical proved, secure. All these are good examples, that it's not impossible to make an opensourced game/app secure. But I know you developers know this. So I don't think, that this could be any reason for keeping the source closed. (I hope it isn't.) Of course, there are perhaps other reasons. But back to the topic: Perhaps, I should join your team. As I have a PPC here and have some experiences with making a game/app endian and architecture indepentend, this could help the game in this issue. PS: Realy a nice and wise choice to use Gentoo. (I am also one of these Gentoo-users.)
  2. Yould could create a converter, which simply converts all the 3D models to 2D pictures. If it works good (and it should be possible), it's not that much work. The simple 2D engine and the needed abstractation in the game to make it possible to select different graphic engines will require more work (but if it's designed well till now, also not that much). But you are right, it will require more disc space. But I think it should be easily possible to select it as an option in the installation progress (and you will perhaps disable all the 3D stuff on an old PC).
  3. Hello again, It is possible to develop a low quality graphic layer, that means a special mode where I have very limited graphics (perhaps not only limited but a completly different, very simple 2D graphics engine)? Is your current engine extendable enough for this? Because it would be very nice to play this game also on very limited, very old PCs, so that players on these old PCs use this fallback-simple-2D-engine and the other players use the realy nice 3D graphic. If this is possible in principle, I am thinking of helping you on this topic. Greetings, Albert
  4. Hi There is a wide range of other systems than x86 and some of them aren't that uncommon. This is the request to make the source public available to cover all this systems, because it would be very hard up to impossible to do this with different binary formats. For example, it would be very nice to see a Cell version of it, so that you can play the game also on a Playstation3. Or in generell, I would like to see a PPC version, because I have one with Linux on it (which is not that uncommon) and I hope I will be able to play the game also. And they are a lot more architectures. And there are also the *BSD people, who would also be very happy if they could play the game. If you don't want to ignore all these people, you would save a lot of work by providing simply the source. Just wanted to say this in hope for a positive decision on this topic. Greetings (and big thanks for all the work), Albert Zeyer
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