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morleron

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Everything posted by morleron

  1. I am getting a similar problem under Fedora 25 Workstation: ERROR: SetVideoMode failed in SDL_CreateWindow: 1024x768:24 0 ("Couldn't find matching GLX visual") ERROR: SetVideoMode failed in SDL_CreateWindow: 1024x768:24 0 ("Couldn't find matching GLX visual") terminate called after throwing an instance of 'PSERROR_System_VmodeFailed' what(): System_VmodeFailed This happens with both the pre-compiled 0AD package and when I downloaded the source and built it "on-site", as it were. Any help would be greatly appreciated. I'm new here so should I also post this to the bug reporting forum? Thanks, Ron
  2. I'm new to this game and am becoming a bit frustrated - not just because of the fact that the AI keeps kicking me around the block, but at the lack of what I consider to be basic documentation. For instance, what does the "alarm" function do, other than causing all the women to run for cover? Does it automatically mobilize garrison troops? send mobilized troops to the location of the enemy incursion? speed up the production of any military units in the production queues? I can't find any mention of alarms in the docs. Is there any way to put doors or gates in stone walls or palisades? As things stand it seems that it's impossible for units to collect resources on the "outside" of a wall and bring them back for use without leaving gaps in one's defences. I think the best thing to help we newbies would be to improve the docs. I volunteer to help with such an effort - just let me know how to go about it. All the above said, I think that 0AD stands a good chance of becoming a great game. The "bones" are definitely there. I'll help out however I can. Just my $.02, Ron
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