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Bikensoul

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  1. Thank you very much for the file and the explaination. And I didn't know that one could trade with oneselves, I guess I have alot to learn, but it is very fun to play and learn about. Have a nice day
  2. Thanks again for replying. It's not so much about having "more" resources, its about not having to change resource locations and having to fight over the limited amount of nodes. So not the player with the most citizens wins ecological, but the one who conquers and defends the most quarrys and without having to move around. The trading part wouldn't work in our scenario, as we play 1v1v1. If you have the time, could you maybe give me a step by step info on how to change the appropiate files, as I'm very new to this game. Thanks in advance!
  3. Thank you for your answer! It is strictly for multiplayer against my friends (we meet once a week for rts games) so the ai shouldn't be a problem. And since everybody gets the richer resources its more about capturing and defending notes, than quickly depleting them and moving on. Does your fix work for multiplayer too (when I'm hosting the game)?
  4. Hello, me and my friends love this game so far, but we have on small request. We would like to adjust the richness of a resource node, so you don't have to switch camp so often (kind of like Empire Earth). Is this somehow possible? Thanks in advance for any answers, and sorry if this has been answered before, I couldn't find it anywhere in the forum,
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