FaTony
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Posts
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Posts posted by FaTony
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There are a few bugs in the tutorial.
- The trigger for city phase launched right after I was given an objective to reach city phase.
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It wanted me to build fortress but there is no stone or metal near the base.EDIT: Oh, there is stone. I completely missed it. - Several trees on the cliff completely lock up pathfinding if I order to harvest them. See screenshot.
And here are some suggestions:
- The tutorial should be split into several maps with the 1st map only dealing with unit movements, 2nd map maybe recruiting and 3rd with resource gathering and base making.
- The tutorial never says WHY do you need to do what you are requested. This is bad style.
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This must added to GUI.
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I've just noticed that some maps are square. How can I make one in Atlas?
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I think the good idea would be snapping to a power of 2 of game units, like 2,4,8,16...
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Snapping to grid may not be very useful inside the game but will be very useful in editor to make symmetric maps.
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I usually make very artificial maps just for fun and I find it difficult to place stuff without snapping to grid. Is there a button that can do this?
Square map
in Scenario Design/Map making
Posted
Come on guys, square maps are awesome. Don't remove them.