
Timbabwiani
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Hi again! i get stuck again. This time i wanted for the iberian units some helmet variants. Can you give a unit in its actor file mutiple variants of helmets? Cause i tried to put iber_helmet_6 and iber_helmet_10 in one actor..>heads file. but it seems that the material of both helmetactors bite eachother. Is there away around? Thanks again! O i created an roman legion standard. an standard for one unit and a standard for cavalry. But i suck at texturing:) so i thought maybe someone wants to screw around abit with it:) PS: i was thinking how an hero can be more of an marker on the map. And then not with high stats but more as a sight. what if every hero, or as an sub-actor file for all units, a shieldbearer. But again i need someone that can make some flags and knows how to write dae files.
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O and lets say you want your horseman to have a cape only than as a variant. So if you create a imperial sword horseman 30% chance that he wares a cape. How do you do that? Sorry for the noobie question:)
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I did it. I @#$%ing did it! @#$% yea! Oke, well i have still some questionmarks with the lineup for example the archer units b,a,e How exactly do you guy set them up? Cause iam still doubting if i do it correctly:)
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Oke well. i get stuck again and this time with the cavalry. How do you get an imperial (champion4) riding a horse:)
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Haha your right, i am:P haha i guess this typing mistake happens more often:P But you were right. that was my problem!! thanks:) You people got me all psyched! Thanks all!
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Oke i did it!!! but it did it like what wowgetofyourcellphone said!! but iam still curious on how the archer tree (b,a,e) works. i cant seem to get it to work:( Well haha next question:) How can i have mutiple mods at the same time. Everytime i select the imperialarcher mod. I can select the gaulaxeman mod in the mod selector. But i wont see the gaulaxeman in the atlas editor:( and vice versa
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This is the zipfile containing all what i typed above:) testmod_1.zip
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AAAAAAhh yea haha oke "more replay option" awesome.. my bad! and thanks!
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And maybe. if its not to much to ask. can anybody maked it for me and then send it. so i can look at the difference:) Again I want to learn this!
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First!!! haha how do you upload an zipped folder on this platform? I copied it all except the json. file Structure of the mod Foldermap: Testmod_1 used: macedonian archer simulation and actor. Edit animation and probs from legionnaire(champion) 4 Simulation/ templates/ units/ rome/ rome_imperial_archer_a rome_imperial_archer_b rome_imperial_archer_e Simulation/ templates/ structures/ rome/ rome_fotress Art/ actors/ units/ rome/ imperial_archer_a imperial_archer_b imperial_archer_e rome_imperial_archer_a <?xml version="1.0" encoding="utf-8"?><actor version="1"> <castshadow/> <group> <variant frequency="100" name="Base"> <animations> <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="102"/> <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="95"/> <animation event="0.81" file="biped/inf_arch_atk_a.psa" load="0.16" name="attack_ranged" speed="90"/> <animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_slaughter" speed="100"/> <animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="100"/> <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/> <animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/> <animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/> <animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/> <animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/> <animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/> <animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/> <animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/> </animations> <mesh>skeletal/m_tunic_short.dae</mesh> <props> <prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/> <prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/> <prop actor="props/units/quiver_back.xml" attachpoint="back"/> <prop actor="props/units/heads/rome_imp_gallic_g.xml" attachpoint="helmet"/> </props> </variant> </group> <textures><texture file="skeletal/rome_su4_imperial_legion.dds" name="baseTex"/></textures> <group> <variant frequency="100" name="Idle"/> <variant name="attack_ranged"> <props> <prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/> <prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/> <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/> </props> </variant> <variant name="attack_slaughter"> <props> <prop actor="props/units/weapons/knife.xml" attachpoint="r_hand"/> </props> </variant> </group> <material>player_trans.xml</material></actor> rome_imperial_archer_b <?xml version="1.0" encoding="utf-8"?><actor version="1"> <castshadow/> <group> <variant frequency="100" name="Base"> <animations> <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/> <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/> <animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="attack_ranged" speed="90"/> <animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_slaughter" speed="100"/> <animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="100"/> <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/> <animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/> <animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/> <animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/> <animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/> <animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/> <animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/> </animations> <mesh>skeletal/m_tunic_long.dae</mesh> <props> <prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/> <prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/> <prop actor="props/units/quiver_back.xml" attachpoint="back"/> <prop actor="props/units/heads/rome_imp_gallic_g.xml" attachpoint="helmet"/> </props> <textures><texture file="skeletal/rome_su4_imperial_legion.dds" name="baseTex"/></textures> </variant> </group> <group> <variant frequency="100" name="Idle"/> <variant name="attack_ranged"> <props> <prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/> <prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/> <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/> </props> </variant> <variant name="attack_slaughter"> <props> <prop actor="props/units/weapons/knife.xml" attachpoint="r_hand"/> </props> </variant> </group> <material>player_trans.xml</material></actor>rome_imperial_archer_e <?xml version="1.0" encoding="utf-8"?><actor version="1"> <castshadow/> <group> <variant frequency="100" name="Base"> <animations> <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/> <animation event="0.81" file="biped/inf_arch_atk_a.psa" load="0.16" name="attack_ranged" speed="90"/> <animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_slaughter" speed="100"/> <animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/> <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/> <animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/> <animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/> <animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/> <animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/> <animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/> <animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/> <animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/> </animations> <mesh>skeletal/m_tunic_long.dae</mesh> <props> <prop actor="props/units/heads/rome_imp_gallic_g.xml" attachpoint="helmet"/> <prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/> <prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/> <prop actor="props/units/quiver_back.xml" attachpoint="back"/> <prop actor="props/units/shields/rome_scutum_legionnaire.xml" attachpoint="shield"/> </props> <textures><texture file="skeletal/rome_su4_imperial_legion.dds" name="baseTex"/></textures> </variant> </group> <group> <variant frequency="100" name="Idle"/> <variant name="attack_ranged"> <props> <prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/> <prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/> <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/> </props> </variant> <variant name="attack_slaughter"> <props> <prop actor="props/units/weapons/knife.xml" attachpoint="r_hand"/> </props> </variant> </group> <material>player_trans.xml</material></actor> rome_fotress <?xml version="1.0" encoding="utf-8"?><Entity parent="template_structure_military_fortress"> <Identity> <Civ>rome</Civ> <SpecificName>Castellum</SpecificName> <History>Fortified auxillary camp.</History> </Identity> <ProductionQueue> <Entities datatype="tokens"> units/{civ}_hero_marcellus units/{civ}_hero_maximus units/{civ}_hero_scipio units/{civ}_champion_infantry units/{civ}_champion_cavalry units/{civ}_imperial_archer_b </Entities> <Technologies datatype="tokens"> siege_attack siege_armor siege_cost_metal siege_cost_wood </Technologies> </ProductionQueue> <VisualActor> <Actor>structures/romans/fortress.xml</Actor> </VisualActor></Entity> imperial_archer_a <?xml version="1.0" encoding="utf-8"?><Entity parent="units/rome_imperial_archer_b"> <Identity> <Rank>Advanced</Rank> </Identity> <Promotion> <Entity>units/rome_imperial_archer_e</Entity> </Promotion> <VisualActor> <Actor>units/rome/imperial_archer_a.xml</Actor> </VisualActor></Entity> imperial_archer_b <?xml version="1.0" encoding="utf-8"?><Entity parent="template_unit_infantry_ranged_archer"> <Builder> <Entities datatype="tokens"> structures/rome_barracks </Entities> </Builder> <Cost> <Resources> <food>25</food> <metal>25</metal> </Resources> </Cost> <Identity> <Civ>rome</Civ> <Lang>latin</Lang><SelectionGroupName>units/rome_imperial_archer_b</SelectionGroupName> <GenericName>Roman Legionnaire Archer</GenericName> <SpecificName>Roman Legionnaire Archer</SpecificName> <History></History> <Icon>units/rome_champion_legion_imperial.png</Icon> <RequiredTechnology>phase_town</RequiredTechnology> </Identity> <Promotion> <Entity>units/rome_imperial_archer_a</Entity> </Promotion> <VisualActor> <Actor>units/rome/imperial_archer_b.xml</Actor> </VisualActor></Entity> imperial_archer_e <?xml version="1.0" encoding="utf-8"?><Entity parent="units/rome_imperial_archer_a"> <Identity> <Rank>Elite</Rank> </Identity> <Promotion disable=""/> <VisualActor> <Actor>units/rome/imperial_archer_e.xml</Actor> </VisualActor></Entity> I hope this will give you a better image of what im doing wrong:)
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How can I upload my zipped folder to this forum? My workstructure is Testmod_1 Imperial_archer_b <?xml version="1.0" encoding="utf-8"?><Entity parent="template_unit_infantry_ranged_archer"> <Builder> <Entities datatype="tokens"> structures/rome_barracks </Entities> </Builder> <Cost> <Resources> <food>25</food> <metal>25</metal> </Resources> </Cost> <Identity> <Civ>rome</Civ> <Lang>latin</Lang><SelectionGroupName>units/rome_imperial_archer_b</SelectionGroupName> <GenericName>Roman Legionnaire Archer</GenericName> <SpecificName>Imperial Archer</SpecificName> <History></History> <Icon>units/rome_champion_legion_imperial.png</Icon> <RequiredTechnology>phase_town</RequiredTechnology> </Identity> <Promotion> <Entity>units/rome_imperial_archer_a</Entity> </Promotion> <VisualActor> <Actor>units/rome/imperial_archer_b.xml</Actor> </VisualActor></Entity> aahh @#$% my bad. entered it to soon:)
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i'll do that tommorow!
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I manage to make it into a mod. i can see the mod in the mod selection. i even see imperial archer in the list of the atlas editor. but then i get. Oke it say's CCasheloader failed to find source file for art/actors/units/roman and CObjectmanager: Findobjectbase cannot find object: units/romans/roman_imperial_archer. thanks for the tips to all:) thanks for the tips to all:)
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in the tutorial it says " add -mod=testmod" if you create another mod. lets say its called "another mod" should i type -mod=another mod???
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Thanks i did it! I appreciate the quick answers! Still i suck at making an roman imperial archer haha