Hey guys, I'd love to participate in an open source community, and therefore, I test 0 AD Alpha 19 for 3 weeks. I am quite impressed about what you guys have done for an open source project. However, there are many small things that I would like to criticize and improve. Firstly, I am a German student and almost done with my master degree. I play 0 AD on my ultrabook without a graphic card. I find it interesting that the game is still acceptable to play with FPS 30 down to 12. However, I play with 0.75 speed, checked different civilisations and maps, and I loved to play AOM many times. Sorry, if some points are already mentioned in other threads or tickets. I've cross-read some threads and tickets to get a good impression of the project status. Some questions, comments, small suggestions: 1. According to the tooltip, a female worker has a 10% bonus effect on male workers. Is it already implemented? If yes, it would be nice to see the radius(!). How large is the influence area? Is the bonus 20% if two female workers are close to a male one? 2. Having a special symbol over a working training building would be nice. I think, in the building phase, where you want to use your resources quite smart, it could be very helpful. 3. The AI is, well, improvable. I know how difficult it is to implement a smart AI. However, I don't see a significant different between medium, hard and very hard. Moreover, if I play a match with one hard and one very hard opponent, the hard one is able to outdo the very hard one. 4. If I play with ceasefire, the expire message could come earlier and more often (for example all 5 minutes one announcement. 5. It is not possible to change the hotkeys in-game, right? This is not nice for guys playing with a German keypad because z and y are transposed (I switch to English keypad using Shift+Alt, so I don't care). 6. Receiving an unmistakable message when a mine or forest is empty would be nice. 7. I think a fishing boat should be smart enough to go to the next (closed) fishing area when the last one is empty. Seeing fishing boats blocking the harbour and find a new fishing area is a waste of time! 8. Also, the routing algorithm for ships is very annoying. I know that the algorithm is still in progress. However, if a none-working ship blocks the path for a ship with a task, the idle ship should make room (I think AOM has nice behaviour) 9. Mauryans: Why are elephants not able to conquer (I don't mean destroying) a building? 10. Mauryans: The tooltip of "Working elephant" says: "Can also assists in constructing buildings". How!? 11. Building "Corral": "Not implemented yet" I don't like hints like that in a tooltip. I think it is only confusing, and can overlook in later patches. 12. Seeing the Line of Sight for defence towers would be nice for a good placement strategy. Generally, I think it is nice to see the LOS of the selected building/unit. 13. I miss the "line chart" after a game has finished as in AOM I really like statistics for many reasons. I could not find a corresponding ticket. Is a feature like this not planned? 14. I miss the "god-eye" ability. I know it is not realistic. However, there is no fun in searching the last boat of an opponent on a huge map. 15. Healers could be useful. However, sent a healer by the mouse to the right place is time-consuming. I suggest that a healer moves automatically in a given (large) area when a he spots an insured unit. And: It should be visible which unit the healer is healing. 16. Is the "Run" movement of each unit implemented? If yes, how can I let a unit run? 17. It would be better to see when a worker is in the idle state. I know that I could press , or . 18. A soldier stance "don't conquer buildings automatically, only attack units" would also be a very helpful feature So guys! What do you think about my questions and suggestions? I'd love to contribute patches. Beeeest, svott!