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svott

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Everything posted by svott

  1. @wowgetoffyourcellphone: And why is that on the screenshot but not in A19? Another mod?
  2. Hey guys, I try to find my way around the code. There are some nice wiki pages like ../wiki/Finding_Your_Way_Around. Nevertheless, is there a document that compromised all components of the engine and shows their dependencies? After spending too much time with studying the code for adding big modifications, I decided to do just very simple stuff Therefore, I modified the ceasefire manager. I know, there is no associated ticket, however, it was simple. Modifications description: The idea is to help the user by keeping track of ceasefire so that nobody is frightened when seeing the "You can attack in 10 s"-message. - raised 10s to 15s of "You can attack in" msg - show a notification message "You can attack in X min" when 60, 45, 30, 20, 10, 5, 2 and 1 minute(s) left I hope you like the stuff. I tried to keep your code conventions. What do you think about code style and modifications? ceasefireManagerMod.zip
  3. 2) all military units: Alt + "Selecting Rectangle"; all NOT-working units: i + "Selecting Rectangle"; all working units: ? 3) I agree And go back to the same work after finishing fight
  4. Press Ctrl in addition to the mouse to destroy a building instead of capturing it.
  5. Well Ritterbrüder, I played with the latest stable, official published A19 Version from 26.Nov. You play with the current SVN version. If I build and run the latest SVN version, I can see the icon yet .... *tollolol.. first-world-open-source-problem* EDIT: thx @Village Idiot
  6. Hmpf... I play A19 and I've never seen an icon hovering above their heads. Otherwise I would not ask...
  7. Thx for all the replies and hints. Which ticket do you mean? Well, the view area is almost nothing Question: Is it possible to put various fishing areas in a queue *too lazy to try* Hmm, so.. how effective is putting a female worker to a group of miner? As I read the tooltip, I thought the female worker would motivate all male workers working at the mine. So this is not true and the 10% bonus is not really useful is that case? Yes, but can I do a suggestion? Make the button invisible, when no worker is in idle state, and make the button more noticeable (like light green instead of black). I think I could implement it as a first useful task (graphic + logic). Open a ticket and I will do it
  8. Hey guys, I'd love to participate in an open source community, and therefore, I test 0 AD Alpha 19 for 3 weeks. I am quite impressed about what you guys have done for an open source project. However, there are many small things that I would like to criticize and improve. Firstly, I am a German student and almost done with my master degree. I play 0 AD on my ultrabook without a graphic card. I find it interesting that the game is still acceptable to play with FPS 30 down to 12. However, I play with 0.75 speed, checked different civilisations and maps, and I loved to play AOM many times. Sorry, if some points are already mentioned in other threads or tickets. I've cross-read some threads and tickets to get a good impression of the project status. Some questions, comments, small suggestions: 1. According to the tooltip, a female worker has a 10% bonus effect on male workers. Is it already implemented? If yes, it would be nice to see the radius(!). How large is the influence area? Is the bonus 20% if two female workers are close to a male one? 2. Having a special symbol over a working training building would be nice. I think, in the building phase, where you want to use your resources quite smart, it could be very helpful. 3. The AI is, well, improvable. I know how difficult it is to implement a smart AI. However, I don't see a significant different between medium, hard and very hard. Moreover, if I play a match with one hard and one very hard opponent, the hard one is able to outdo the very hard one. 4. If I play with ceasefire, the expire message could come earlier and more often (for example all 5 minutes one announcement. 5. It is not possible to change the hotkeys in-game, right? This is not nice for guys playing with a German keypad because z and y are transposed (I switch to English keypad using Shift+Alt, so I don't care). 6. Receiving an unmistakable message when a mine or forest is empty would be nice. 7. I think a fishing boat should be smart enough to go to the next (closed) fishing area when the last one is empty. Seeing fishing boats blocking the harbour and find a new fishing area is a waste of time! 8. Also, the routing algorithm for ships is very annoying. I know that the algorithm is still in progress. However, if a none-working ship blocks the path for a ship with a task, the idle ship should make room (I think AOM has nice behaviour) 9. Mauryans: Why are elephants not able to conquer (I don't mean destroying) a building? 10. Mauryans: The tooltip of "Working elephant" says: "Can also assists in constructing buildings". How!? 11. Building "Corral": "Not implemented yet" I don't like hints like that in a tooltip. I think it is only confusing, and can overlook in later patches. 12. Seeing the Line of Sight for defence towers would be nice for a good placement strategy. Generally, I think it is nice to see the LOS of the selected building/unit. 13. I miss the "line chart" after a game has finished as in AOM I really like statistics for many reasons. I could not find a corresponding ticket. Is a feature like this not planned? 14. I miss the "god-eye" ability. I know it is not realistic. However, there is no fun in searching the last boat of an opponent on a huge map. 15. Healers could be useful. However, sent a healer by the mouse to the right place is time-consuming. I suggest that a healer moves automatically in a given (large) area when a he spots an insured unit. And: It should be visible which unit the healer is healing. 16. Is the "Run" movement of each unit implemented? If yes, how can I let a unit run? 17. It would be better to see when a worker is in the idle state. I know that I could press , or . 18. A soldier stance "don't conquer buildings automatically, only attack units" would also be a very helpful feature So guys! What do you think about my questions and suggestions? I'd love to contribute patches. Beeeest, svott!
  9. Hey, you can press the Ctrl Key + click on the building/unit EDIT: Too slow... EDIT2: I recommend to check the handbook. There are some interesting controls.
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