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Joe#

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Everything posted by Joe#

  1. @KingAJ Thanks for giving me some advice, I have a lot to learn. I would still like the units in a formation to be selectable with CTRL + LMB so that I can divide my armies into multiple formations, with each formation being as easily selectable individually as troop formations are in Total War games.
  2. I see. I will make a patch for my suggestion next week if no one else starts working on this before then.
  3. I guess the select/cmd mouse button split is more intuitive and should therefore be kept. I think using the CTRL key with the LMB to select a group of units would be more intuitive than using the ALT key and could be reached with a player's little finger on their left hand when its resting in a WASD position. I knew about the standard double clicking of units to select all units of their type on the screen but I didn't know about triple clicking. I still think having the ability to organize soldiers into an infinite number of unnumbered selection groups would make micromanaging large armies easier like in Cossacks 1: players would produce individual soldiers from their barracks and could select individual soldiers to be grouped with a number key associated with them. But they could also make officers who had formation buttons associated with them which would organize nearby soldiers into a formation led by an officer and a drummer, grouping the soldiers together into an unnumbered LMB selection group/unit.
  4. I think the only situation this could happen in is when a player clicks a point to order a group of units to move their formation to be centered right behind/in front of another group's formation. So to avoid this problem in this situation a player could hold down a key to make the RMB response not select the other group when one of its units is RMB clicked but to instead order the selected moving group to center its formation as close as it can be to the other group's formation without overlapping it. Which side the moving group centers its formation at adjacent to the other group's formation could be determined by the position of the clicked unit from the other group within its group's formation
  5. With this change allowing for units to be grouped and selected without having a group key assigned to them, players could also make new units of the same type automatically group up when they leave a unit production building by holding CTRL when they click/ shift + click on a unit's production button.
  6. Hi, I discovered this game today and I'm looking forward to spending countless hours playing it. I would like to thank everyone who has contributed its development. The RMB could be used to select a group of units by clicking on a group member instead of using their number key which could sometimes be more convenient and this new control functionality could also be used to select a group of units which have no number key assigned to them, allowing players to have more than 10 unit groups. So military units of the same type could be permanently grouped together in regiments without using up keyboard group keys. As an experienced hobbyist programmer I would be willing to implement the code for this change myself when I have time. If anyone starts working on this please post a comment here so that I will know not to spend any time working on this myself.
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