Upon running Alpha 18 of 0 A.D. on my Windows 8.1 machine, which was installed using the official Windows installer in D:\Games\0 A.D. alpha, I found the game crashed as soon as the game's main menu attempted to play any sort of sound - which always meant the main menu's song. Everything else, from the GUI to the scrolling background graphics, otherwise loaded fine. Having seen similar behavior in other OpenAL-reliant games, such as FEZ and Zelda: Mystery of Solarus DX, I first attempted to delete the OpenAL DLL provided by the Windows installer to force the game to use my machine's local version of OpenAL (version 2.1.0.0). This immediately solved the problem, and I was able to play the game without any further discernible issues. It should be noted I use a Creative X-Fi Fatality Professional PCI Express sound card, which has native OpenAL hardware acceleration support when using the official Windows drivers/DLLs. Also, as a side note, exchanging the provided OpenAL DLL with the latest stable OpenAL Soft 32-bit DLL (renamed to OpenAL32.dll to match the DLL being replaced) also allowed the game to run properly. I have included all log files generated by the game as attachments - which, unfortunately, do not seem to include any crash information regarding the included OpenAL DLL. mainlog.html system_info.txt