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Posts posted by Theodotus
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Hi, I was wondering if anyone could answer this question I have:
Is there a way to modify the game to make slain units remain above ground for the duration of a match, as opposed to slowly sinking into the ground after they die?
Specifically, I was wondering if there was a file (or files) to modify in the public 0AD game folder in order to perform the above.
Thanks!
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I believe that destroying an enemy unit or structure gives a player a fraction (maybe 1/10th(?)) of what it cost the opponent in specific resources to train or build it.
Practically speaking, the food gain from killing a unit could represent the food-buying power of money or precious metals on the unit's corpse, or perhaps the guy's armour and weapons that are sold or bartered for food.
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Regarding unit detail, while it is true that the game is not meant to be played at max zoom all the time, people like sometimes to zoom into the battleground and enjoy observing how the battle unfolds (myself included), take good looking screenshots or use these models in other mods that the camera angle could be different than the standard RTS.
Also my mission in this project is to make the game look as good as possible
YES! I'm one of those people (I've bolded the words in the quote above)! And I definitely think the game should look good!
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We actually already have released a version of Aristeia with Old Kindgom (IIRC) Egyptians: http://www.wildfiregames.com/forum/index.php?showtopic=18710
Not sure if it works with Alpha 17 though
Sadly, I think the download may no longer exist.
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Hebrews (or Israelites) would be a strange choice to me to add.
Except for the Maccabean revolt there happened nothing mention-worthy in the time span 500 B.C. - 1 B.C. (being conquered is not really mention-worthy).
If that's everything I think there are better candidates to be added (if there were any civs to be added).
The Maccabees managed to set up a state that resisted foreign domination for a century, no small feat! They could at least be a mini-faction.
It would be nice if the Thebans were a playable faction as well, though. They've already been in the 0 AD main menu's history section for a long time.
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This is not true because citizen men always only required 1 kill to upgrade.
In past Alphas though, didn't it take at least half a dozen kill counts in order for a citizen soldier to level up?
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"While Arsinoe II would be a fine Ptolemaic hero, none of the current ones need to be replaced. To say that "The only relevant accomplishments [Cleopatra VII Philopator] is remembered for is seducing powerful men" is simply an ignorant statement (and I mean no offense, as a great many people share this ignorant point of view). I recommend Stacy Schiff's "Cleopatra: A Life" if you want to know more about why she is definitely worthy of being a Ptolemaic hero in 0 A.D. She was quite a remarkable leader, and while she may be best remembered in popular consciousness for seducing powerful men, that was only one aspect of her long and complex reign." Perhaps it was not worded well, but to most people, that is what she is only famous for. While Cleopatra may have been a competent leader, Arsinoe II, from my knowledge, seems the better of the two.
In my opinion, that's one of the purposes of this game: to give players a more detailed, well-rounded view of historical civilizations and leaders.
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Preventing the dead-sinking-underground phenomenon
in Game Modification
Posted
Thanks for the information!