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Alembic

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Everything posted by Alembic

  1. Or maybe he's not in the good directory ? If you ran another terminal because you closed the first after ./update-workspaces.sh, you need to be in the {0ad_directory}/build/workspaces directory. Zzippy, if I click "Continue" a LOT of times (several tens of times) an interface is slowly displayed (more and more elements are shown each time I click Continue). Then the error window is no more displayed. Unfortunately, this interface is.. hum, judge by yourself xD
  2. It happens directly when I start the game. Cache: 500 (total: 15929) MiBTIMER| InitVfs: 429.547 usSound: AlcInit success, using OpenAL SoftTIMER| CONFIG_Init: 2.49242 msTIMER| RunHardwareDetection: 23.9024 msTIMER| write_sys_info: 16.7179 msTIMER| InitRenderer: 1.27892 msTIMER| ps_console: 2.83736 msTIMER| ps_lang_hotkeys: 1.27187 msio.cpp(58): Function call failed: return value was -1 (Function failed (no details available))Function call failed: return value was -1 (Function failed (no details available))Location: io.cpp:58 (Issue)Call stack:(0x8668db) binaries/system/pyrogenesis() [0x8668db](0x81be51) binaries/system/pyrogenesis() [0x81be51](0x81c15b) binaries/system/pyrogenesis() [0x81c15b](0x8339ba) binaries/system/pyrogenesis() [0x8339ba](0x87376e) binaries/system/pyrogenesis() [0x87376e](0x8743b5) binaries/system/pyrogenesis() [0x8743b5](0x83ac7e) binaries/system/pyrogenesis() [0x83ac7e](0x5f5026) binaries/system/pyrogenesis() [0x5f5026](0x5f55c6) binaries/system/pyrogenesis() [0x5f55c6](0x79c440) binaries/system/pyrogenesis() [0x79c440](0x79dd5a) binaries/system/pyrogenesis() [0x79dd5a](0x79e619) binaries/system/pyrogenesis() [0x79e619](0x5e6655) binaries/system/pyrogenesis() [0x5e6655](0x5ead8e) binaries/system/pyrogenesis() [0x5ead8e](0x424e65) binaries/system/pyrogenesis() [0x424e65](0x419107) binaries/system/pyrogenesis() [0x419107]errno = 0 (?)OS error = ?
  3. I've posted my test of SVN version on showtopic=19116&page=3 but now I think I must use this topic ?
  4. The PPA needs to be updated by an human, the package maintener. He can't build the entire game at each SVN revision, so the PPA is easiest to install (pre-compiled binaries & auto-install) but is always less up-to-date. With SVN, you only get the sources, which needs to be manually commpiled and installed : it also means no auto-updates.
  5. Ok, happy to help, I will try the SVN version asap.
  6. A17 is still buggy (at least in the PPA version), but zzippy recommends to test the SVN version. That's what I will try asap, probably today.
  7. Yeah, I know that sudo wasn't necessary on .local and .config, this is an oversight. And for ~/, that's because I copy/paste the output of locate (absolute pathes) and then I copy/pasted my commands on this forum. I even forgot to change the username so I rapidly change it to {username} without thinking. So, sorry, I was stupid on this post, this will not happen anymore man
  8. Nope, the current A17 version is definitely buggy, even if I delete the conf files, sorry !
  9. Ok, it works, please enter these commands, it should work on Debian/Ubuntu derivatives. First, deactivate your dev PPA and use the normal PPA. apt-get --purge autoremove 0adsudo apt-get cleansudo rm -rf /home/{username}/.config/0adsudo rm -rf /home/{username}/.local/share/0adsudo apt-get install 0adOn this clean installation, I will now try to install the A17, maybe we can be surprised ?
  10. Hum, I just tried apt-get --purge autoremove 0ad but after a sudo locate 0ad I can see that some configuration files are still persistent. I will try to delete it, then install the A16 version.
  11. In theory, there's nothing much powerful than "apt-get purge <package>" in Debian-based distros (Ubuntu for me, Mint for Falx). We can't do more. But it doesn't work. Maybe 0ad modifies other environment files than its proper files and configuration files. And maybe the uninstall script does'nt know that. The game has a problem, that's sure. If we success to install the functional A16 version, the problem will just probably be postponed if it's not fixed.
  12. Pas de problème, Georges Falx : Yeah, that's sure we've exactly the same problem with the same symptoms.
  13. Yes, Pyrogenesis is the game engine. This file, /usr/games/0ad is just the bootstrap to run pyrogenesis, and there's no problem with it. The crash is inside the pyrogenesis binary, as the kernel message in dmesg shows. I just gave this log message if the developers want more informations about the segmentation fault, but I think the error output of 0ad is sufficient
  14. Ok, that's what I was thinking (undefined JS functions...), but the people above my post don't stop to speak about video drivers xD I'm using the dev version to get the latest improvements, I'm conscious that it can be very unstable, but it can also help you In the past, 0AD A16 was working fine on my PC. Now, it doesn't work. The error in dmesg is the same, but the output changes in the console : Cache: 500 (total: 15929) MiBTIMER| InitVfs: 64.4222 msSound: AlcInit success, using OpenAL SoftTIMER| CONFIG_Init: 3.31264 msATTENTION: default value of option force_s3tc_enable overridden by environment.TIMER| RunHardwareDetection: 24.3328 msTIMER| write_sys_info: 16.4598 msTIMER| InitRenderer: 1.36409 msTIMER| ps_console: 2.53624 msTIMER| ps_lang_hotkeys: 701.225 usSegmentation fault (core dumped)I can't understand why this version no longer works (I've also purged my configuration files via apt-get purge, on 0ad, 0ad-data-update, 0ad-data...).
  15. Hi, Same problem for me, since an update, few days ago, and I miss 0AD I use the dev PPA, so I tried the normal PPA, but the same problem occurs. So I've reinstalled the game from the main Ubuntu repo, and it works fine (the old version of Feb 2014, with qBot, yoohoo). I'm using the nvidia-343 driver on Nvidia GeForce GTX 760M. I've tried with nvidia-331, no change. When the game crashes, we can also see in the dmesg : pyrogenesis[4390]: segfault at 0 ip 000000000065c33a sp 00007fffcf237ad0 error 4 in pyrogenesis[400000+60e000] Sorry if I'm insulting your language, I'm French.
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