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bouke

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Posts posted by bouke

  1. Thinking of rams: every melee unit should deal great damage to a ram, maybe not 1 can kill a ram, but 2 or 3 melee units of any type (cav, spear, sword). Ranged units should have a hard time against rams, they will do very little damage to a ram and can easily be killed by a ram if you don't run away.

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  2. I think it's depend of situation and how/when.

    For economy in early game the individual are the best like explained above.

    With my and Alekusu calculation (witch has exactly the same results), We proofed that batch training is an investment, where you get profit after about 90 sec, I think that is the investment worth, also with the less micro you need to do.

    Still then is the question, if it is any good to go from batches of 5 to batches of 10.

  3. @bouke

    Under "More Reply Options"

    Thanks a lot!!!

    Here my model for calculating the gathering of resource:

    It is build in Scydynamics, best link: http://web.usgym.nl/muusse/nlt12.htm then the on line 7 Scydynamics programmatje (sorry for the Dutch). It will download, keep and open. It is running on java. If it is not running you should set the security settings from java as low as possible.

    Note: The train_time should be the same as your timestep (so 8 with one by one and 29 with batches of 5).

    batch training0ad.xml.zip

  4. First off all the batch training time for woman is 5.8 per woman not 6.4 (29 for a batch of 5 so 29/5=5.8).

    Second off all multiple batches does make difference because with batches you have 5 woman in 29 sec, without in 40 sec, so in 1 min, with batches roughly 10 woman without 7.5, so in time you get more woman so more gather power --> more resource.

    Erm, no. The more workers you add, the less it decreases build time (see the tooltips when hovering the hammer symbol of a building in construction).

    For a perfect eco its better to use only 1 worker/building (if there is no need to hurry ;) ) ...

    sorry did not know about this :fool:

  5. After some calculation I can conclude that training woman constantly (so there is enough food to make woman) from 1 cc in batches of 5 is better from around 85 sec instead off producing them individually. In the calculation the gathered good was food from fields (gather speed 0.5) and no walk time to dropplace (which is possible) and no time for building the farm (this should not matter in my opinion, because 5 woman build a farm 5 times as fast as 1 woman).

    I made the calculations with a model in "scydynamics". I would share it with you, if a could upload it. So is it possible to upload an ".xml" in the forum?

  6. You made one miscalculation: the horse should walk a bit between the sheep and the food dropplace. The females on the farm don't need to walk at all (as you place your farms correctly). This will give a slight disadvantage for the horse.

    You also should say that a sheep costs 50 food so the horse will make 100 food per 27 seconds (100 gathered per 15 sec so approximately 200 in 27 sec, 100 is for you and the other 100 is returned to the coral to make new sheeps), so the horse will costs for 100 per 27 sec:

    200 wood

    40 wood (For citizen cavalry)

    100 food (Citizen cavalry)

    50 food (upgrade)

    1 population point.

    You even could do it with just one coral if you train your sheeps in groups of 5 or 10 (should test it for being exactly).

  7. This exactly the reason for that they are extreme, so you can't get all technologies very fast, so you need to choose which you do research and wich you don't. It is a part of the tactical gameplay.

    The upgrades shouls be so costly, but in 1 hour you can have all technologies done. Just have all your workers gathering and be trading.

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  8. I've problems with my router too (fritz!box7360). I logged in, configured advanced mode, internet --> permit Acces --> port forwarding, made a new port forwarding (from and to port 20595) + udp + to my computer and saved. But it's not working. It is what a fritz!box help video said. I'am using Fedora that might cause the problem.

    Please help me to host!

  9. There is a little bug/mistake with the houses. When you have done the +1 or +2 pop cap per house, you get when you make a buildplace for a house the extra bonus and get the bonus another time when you finish the house. So you get for every house you build a pop cap bonus of 16 (doing both upgrades).

    Even when you destroy the buildplace you hold the given pop cap bonus.

    You see the problem?

  10. So my suggestion is that we can employ a kind of officer unit that each individual unit can deploy and mainatin a formation (i.e testudo and Syntagma).

    Yes, each individual unit could be enhanced to an officer for that type of unit (spearman to spearman-officer, archer to archer-officer), this will cost some resource, take some time and it is only possible near an officers-tent (see previous post), so you cant get a new officer easily in a battle directy after you lost one.

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