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Nantchev

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Posts posted by Nantchev

  1. I am about to finish university in about 1 week and am able to contribute.

    Capabilities include: animation, 3D Modelling and texturing, in that decreasing order of strength.

    Essentially, what stuff can I get on with? Where is it and who are the important art people worth knowing?

    I have found the animation pipeline, Art design style and the custom query pages.

    Any other page(s) worth knowing about?

    My portfolio is here

    Adrian Nantchev

    nantchev.com

  2. Currently I am at university until May 2014.

    How much of a problem is that?

    Until them I am rather inactive and cannot commit to much- after all that will jeopardize quality.

    Is there not a group chat in Skype for faster communication?

    Would be easier to stay in contact through Skype alongside forums.

  3. Hello all,

    I recently saw your post on Polycount looking for a Artists, as seen here, and was asked by Niek ten Brinke to introduce myself!

    Currently I am an undergraduate at Staffordshire University- about to graduate this may!

    When university is over I am able to work much more on the projects, cannot jeopardize quality.

    Really into my history mainly European Military history.- especially WW2.

    That is why I sent my application your polycount post.

    I am mainly a character artist: 3D Sculpting, modelling, unwrapping, texturing, rigging and animating.

    My mains skills are 3D Sculpting and Animation. Although I enjoy animation slightly more!

    3DS Max, Zbrush, Photoshop, UDK, Blender and GIMP are the main software I used.

    Have worked on other game projects before, but always looking to broaden my experiences, knowledge and capabilities whilst making a cool RTS- and one base off history at that!

    My portfolio can be viewed here

    No Stagnant Skill.

    Front_zps9b07e934.jpg

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