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Nantchev
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Posts posted by Nantchev
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I am about to finish university in about 1 week and am able to contribute.
Capabilities include: animation, 3D Modelling and texturing, in that decreasing order of strength.
Essentially, what stuff can I get on with? Where is it and who are the important art people worth knowing?
I have found the animation pipeline, Art design style and the custom query pages.
Any other page(s) worth knowing about?
My portfolio is here
Adrian Nantchev
nantchev.com
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Currently I am at university until May 2014.
How much of a problem is that?
Until them I am rather inactive and cannot commit to much- after all that will jeopardize quality.
Is there not a group chat in Skype for faster communication?
Would be easier to stay in contact through Skype alongside forums.
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Hello all,
I recently saw your post on Polycount looking for a Artists, as seen here, and was asked by Niek ten Brinke to introduce myself!
Currently I am an undergraduate at Staffordshire University- about to graduate this may!When university is over I am able to work much more on the projects, cannot jeopardize quality.
Really into my history mainly European Military history.- especially WW2.
That is why I sent my application your polycount post.
I am mainly a character artist: 3D Sculpting, modelling, unwrapping, texturing, rigging and animating.
My mains skills are 3D Sculpting and Animation. Although I enjoy animation slightly more!
3DS Max, Zbrush, Photoshop, UDK, Blender and GIMP are the main software I used.
Have worked on other game projects before, but always looking to broaden my experiences, knowledge and capabilities whilst making a cool RTS- and one base off history at that!
My portfolio can be viewed here
No Stagnant Skill.
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Today University, Tomorrow 0AD
in Art Development
Posted
'Fix path finding'? Please explain. Do the links not work for you?