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pmhssoccer6

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Tiro

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  1. First of all, for praise: This is awesome! As a longtime player of Empire Earth (by the same folks as AoE), I found the gameplay and interface so intuitive you could have tricked me into thinking it was a beta version of EE. Plus the music is great and the graphics are impressive, and there are a few neat features that EE never had. I LOVE that you can make soldiers do work. That said, I have a couple suggestions based on what I like about EE. 1) Command groups. You select a bunch of units, assign them a designation with a number key, and when you press that key, all of those units are simultaneously selected. 2) Paused micromanagement. Some people might consider this cheating. Sue me. You pause the game, give orders, unpause it, and they are carried out. 3) I've read various things about an attack-move command, but I came to the tenuous conclusion that it wasn't implemented yet. If it has been, I do apologize. 4) This is a pretty bold suggestion, but I can dream: Use this engine and the experience from this game to make a stone-space age civilization/rts like Empire Earth! God I would love that. I would help, if, you know, I knew how to program beyond "hello world." I will be making a donation to the project when I get paid again though. Keep up the epic work! Finding this game has made me very excited!
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