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stico

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stico last won the day on June 18 2015

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  1. I am interested! I love Teutonic Order, when this mod will be released?
  2. Well done guys! I just played this mod as Anglo-Saxons and I am amazed how this looks. Beautiful! I never been before big fan of 0AD but everything changed now. I am going to attached few screenshots because I don't want them to be wasted :))
  3. Ok, so now I can prepare all batch of units I'll send you a link to download soon.
  4. Ok but is it mean that blend files with 3d character's meshes are not useful for you? I can send you all rigs but that's only few animations, one swordsman, one spearman, two archers, two horses and one ox.
  5. Are you talking about FLC's animations or bvh armature animation in blend file from dropbox?
  6. @Lion - Yes, 60GB but if you don't need rendered frames then probably all files will have 6-10GB. I have to organize my files first, separate blend files with mesh and animation from jpgs. I will probably send it to Stanislas sometimes next week. In attachment you can find my one reference animated unit. This is mid poly I am afraid. I guess for 0AD you need low poly. Have a look and let me know if this is suitable for you. https://www.dropbox.com/s/aczqh9mg3ixgay0/spearman.zip?dl=0
  7. That's ok. I hope that all this pack will have a second life somewhere in the digital world Yes, it took me few weeks to do them. I did it in Blender, that's free software. All animations you can find underneath each image with unit line. FLC, that's the format I use for Civ3 but that's export only taken from regular jpg's. FLC's you can open in QuickTime. I offer (not in here but in separate file) native Blender files with all animated character in it as you can see on images. @Lion You can make a props from them or use animations as they are. You don't have to do anything just press play... but that's in Blender. I don't know how you do your units for 0 AD. Textures and materials also will be included and animations frames (jpg's) in eight directions. Files have probably 60GB all together. I can send you link to my server on PM.
  8. I added to Civilisation 3 mod but I have no interest to add it to any other mod. I don't even play games now. Apart from flc animations you can download yourself from links above I can offer rendered frames for spirit animations, animated models and textures.
  9. What do you mean in-game? Do you want me to add it myself to 0AD? I can offer everything under licence CC-Zero.
  10. I can donate large pack of units for 0 AD if you think it's suitable for you. Mainly Bronze and Early Iron units, animated. Anyone interested? Achaean Part IAchaean Part II Arzawa Assyrian Babylonian Cannan Carian Cypriot Early Greeks Egyptian Calvary Hebrew Hittitie Hyksos Lybian Lydian Minoan-Cyclade Part IMinoan-Cyclade Part II Mittani Nubian-Kush Nuraghi Pelasgian Phoenician Phyrgian Thracian Trojan Urartu Oxen Settlers Unit Pack IOxen Settlers Unit Pack II ITALICS Bronze Age Italy Early Roman Etruscan Illyrian Samnite Umbro-Oscan Venetic Villa Nova SEA PEOPLE Philistine Random Sea People Shekelesh Sherden Teresh Tjeker
  11. I have many animated Bronze Age units done in Blender including Sea People form latest Osprey publication. Anyone interested? Achaean Part IAchaean Part II Arzawa Assyrian Babylonian Cannan Carian Cypriot Early Greeks Egyptian Calvary Hebrew Hittitie Hyksos Lybian Lydian Minoan-Cyclade Part IMinoan-Cyclade Part II Mittani Nubian-Kush Nuraghi Pelasgian Phoenician Phyrgian Thracian Trojan Urartu Oxen Settlers Unit Pack IOxen Settlers Unit Pack II ITALICS Bronze Age Italy Early Roman Etruscan Illyrian Samnite Umbro-Oscan Venetic Villa Nova SEA PEOPLE Philistine Random Sea People Shekelesh Sherden Teresh Tjeker
  12. I think the same, open source is a future About credits, well I didn't mean that. When I will see my name in credits I will feel honourable but what I meant to say is that someone could let me know whenever you decide to use my artwork... hey look, it's there, so I can see it myself and play it.
  13. I am afraid I cannot spare any minute for playing or modding any game, just don't have time. I can only donate my work. City of Athens and naval units are UV textured in Blender you can red more here http://www.wildfiregames.com/forum/index.php?showtopic=17019&page=6 I don't know how you do your animations for 0AD. I have seen that you use low poly units for a game inside my units were created for spirit animation. Spirit animation in general is build from rendered images but I think in 0AD you use real time animated characters. I don't know how to answer your last lane of text, don't know what it is git? All artwork you can download below. I hope whenever you decide to used all, part of it, whatever, you will send me an email with notification https://www.dropbox.com/s/ijxpg35rcnwph9j/Athens.zip https://www.dropbox.com/s/s5wsgymtwn5et55/cities.zip https://www.dropbox.com/s/d6qvjmsj7mp6sq2/units.zip https://www.dropbox.com/s/e6je1ebmdykstdv/Bronze%20Age%20Ships.zip
  14. Foot units are mid poly because it was created for Civilization 3 where you can use spirit animations. The same with ships. City was designed in Blender game engine nowhere near that good like 0AD engine. Buildings are low polygonal (between few hundred up to few thousands polygons) http://imageshack.com/a/img33/3066/jgni.jpg http://imageshack.com/a/img30/4844/oz7z.jpg http://imageshack.com/a/img844/931/qje7.jpg Long building on third image has 6000 poly, I thing that's the biggest number. I know that people use Blender here, you can quite easily low down polygons number about 40% by use decimate modifier.
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