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zzippy

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Posts posted by zzippy

  1. can we at least have the null formation as default? T.T

    Or at least a toggle in options, having to set everything to null is annoying. Makes multi training military units a pain (instant form up, get stuck, do the formation dance on a tree!)

    Yes, please yes. Do listen to this. :)

    @thatlongtimelurkerusingastolenavatarclaimingtobesomeoneelsebuteverybodyknowsmakingajokeofhisself :

    It would be really kind of you to learn the meaning of respect imho. And when you are done, go on with "consequence".

    You permanently tell a team of volunteers, which makes a great job, what they have to to, how they have to do, when they have to do. Cuz viiiiiision. Yours.

    A great German once said:

    Who has visions needs a doctor.

    This might not be always true, but for sure it sometimes fits.

    • Like 4
  2. ...just kill the phants with ranged inf, then gather the food with melee cav.

    And yes, automicro of ranged cav is removed in next alpha, so you have to micro the ranged cav when attacking a phant too, as you had with ranged inf.

    Btw, wondering why such a great player as you are not participates in svn (a18) testing/balancing... ;)

  3. ....we're talking about scythe balance branch, not a17.

    This. Unfortunately a constructive discussion in this thread seems impossible, cuz most participants in this thread forget the topic and use this thread as a suggestion thread aso.

    Whatever, we have feature freeze for a18 in ~ 30 hours, and the main balancing issues of a17 are still not solved:

    - underpowered (health!!!) champion units

    - overpowered citizens ( gaul sword cav, persian carriots)

    I really hope that at least this gets done before release....

  4. ..apart from lobby trolls, imho those guys who enter your hosted game and start trolling (for fun, or because game is already full) disturb more, not leaving the game when asked and constantly rejoin when game is running.

    I really would like to have a in_game (pre_game chat) kick option for the host (@ leper: would send you my last goats) to handle not wanted guests .... preferably combined with a lobby chat ignore option.

    • Like 1
  5. ...what about reducing the time the upgrade animation takes? While units upgrade (the animatin runs), they are invulnerable, take no damage.

    It would reduce the micro which is needed to make own units not to aim at an upgrading enemy ...

    • Like 1
  6. Something should be done with the rams. They have a tank armor against pierce units, a fact that it's okay with ranged, but they are OP against spearman infantry and cavalry.

    Why should pierce dealing melee units do damage to a ram?

    You need hack dealing units. Guess the problem with op rams will solve itself when champions get buffed, so you can use hack_dealing_champions vs rams.

    • Like 2
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