The resource gathering from RoN was not stale at all despite being "unlimited". Each resource could only be gathered by a finite number of citizens, and one would have to expand, sometimes a lot, in order to find new sources to gather from. One couldn't max out resource gathering in the first age, because of the gathering maximum. This maximum is increased as you increase commerce tech. All of the sudden now, there is a need to refocus on economy, even in the middle and late game. Correct me if I am wrong, but early rushes with most civilizations (I haven't explored them all), is not feasible. The optimal strategy now is to early game pump out 60 citizens before anything else, and let them loose, and then focus on military and age expansion. My gripe is more with having to micromanage citizens gathering, because stone, and wood resources are depleted incredible quickly, and you find citizens walking to obscure places to get the resources. My suggestions: -unlimited mining of stone, wood and metal resources, but limit number of citizens able to work, and cut gathering rate. That way, there is still an incentive to explore and fight for new resources without having to micro-manage citizens. You have done this already with the farming, and I like that! With the above, you can place fewer resources on the map, and make it fun to fight over the resources, instead of only fighting each other's bases. -More options to increase territory, not just cc's. Thank you. Example of which, specifically?