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Community Answers
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Itms's post in How I can play the maps I made in the editor? was marked as the answer
The name of the map in the gamesetup won't be the filename, but the name defined inside Atlas. If you forgot to change it it will be "Unnamed map" or something like that.
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Itms's post in Pathfinding was marked as the answer
There you go: it's fixed in r16981.
Thanks for reporting, and don't forget that commands.txt are needed to solve problems efficiently. Also please note that I had to modify the entity numbers in your file to make it work, else nothing was happening...
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Itms's post in Atlas terrain painting unusable / extreme lag was marked as the answer
r16914 should make things better. It needs Atlas to be rebuilt though, else you'll have to wait for an autobuild.
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Itms's post in Gýnē Athēnaïkós? was marked as the answer
I did what I could in this commit
I may have made mistakes on accentuation (because, y'know, accents ) and I tried to be consistent (all χ go kh instead of ch, η is ē and not è nor i, etc.). It doesn't seem to be possible to add carets (^) to o macrons (ō) which I used to transcribe ω. So either I shamelessly replaced ῶ by ώ either I ignored the accent.
Please report any mistake I could have made
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Itms's post in [FIXED] Cannot build in fog of war? was marked as the answer
r16343. Thanks for reporting!
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Itms's post in [RESOLVED] Compile error was marked as the answer
This is not a compile error, IntelliSense is the syntax analyzer of Visual Studio.
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Itms's post in Animals aren't visible through Fog of War was marked as the answer
It is fixed in r16281! Sorry for the inconvenience!
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Itms's post in Ranking Points was marked as the answer
Actually it doesn't work like this, it is based on the ELO system that is used for chess rankings. If you don't know anything about it, I guess the Wikipedia page can provide some interesting informations
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Itms's post in [FIXED] text dissapears was marked as the answer
You can avoid this by two ways:
* if you have another graphics card than the integrated intel one, use it
* if you don't, enabling "Prefer GLSL" in the options should solve it
Sorry for the inconvenience!