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jkolosovskis

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About jkolosovskis

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  1. Tried my hand at texturing with the iber_struct resource from SVN (I assume you were mistaken in your first post about using Carthage resource, Enrique ) No details yet, please let me know if this is what you expect the model to look like. http://imageshack.us/f/534/dbu4.png/
  2. Sorry for not updating this a long time, I have been doing overtime for the whole week and this weekend, so I am too exhausted when I get back home. I will post a new update once I have something to show.
  3. http://img43.imageshack.us/img43/1815/9sge.png Enrique - I widened the main structure and did some overall resizing, if you feel that the proportions are still out of shape, please fee free to draw on the image the way how you expect the model to be. And I hardly did any change on the door, you can see on the imported model that they are not that different. What did you mean by it being out of scale? Ludo - thanks for the welcome, may the gods of modelling be with you Sorry for not being active lately, R2TW has been released, and despite it having a lot of problems, that game has completely d
  4. Is this closer to what you expected? http://img11.imageshack.us/img11/7572/q4mu.png
  5. Hey Enrique, thanks for the clarification, the concept picture really helps. I don't think I will have time to work on this for the remainder of this week, but I will post another update next week.
  6. Taking account of your advice not to detail the building too much, here are two screens of the first draft I came up with (heavily influenced by red wine, please don't ask any hard questions ) http://imageshack.us/a/img853/975/9r32.png http://imageshack.us/a/img203/4915/ckdj.png http://imageshack.us/f/829/sru4.png/ Let me know if this is the design direction you expect to see.
  7. Hello Enrique, good to see such a fast reply You are correct, I would be mostly interested in modelling architecture or (preferably non-organic) environment models. I will do some research into the existing iberian models and get a feel of what the style is like. Meanwhile, I have some questions regarding the models in general - - Looking at the model you recommended, would I be correct in assuming that the camera viewpoint can never be moved under the horizon? I see in the model that some faces with their normals facing the ground are deleted, and some are not, so I am slightly confused. Wha
  8. Position: 3D or Texture artist Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free? Yes Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license? Yes Name: Jānis Kolosovskis Email: j.<surname> (of) gmail (yes, I am that paranoid) MSN Messenger: Not an MSN user Location: Leamington Spa, United Kingdom Availability: Varies between 1-6h per week Age: 22 Occupation: Telecommunications Engineer / Student Skills and Experience: I have been using Blender for helping
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