Major Bobbicus
-
Posts
16 -
Joined
-
Last visited
Posts posted by Major Bobbicus
-
-
That's while playing the game
-
As the CPU and GPU are on the same chip, the temperatures would be much the same. Using conky, I find the CPU temperature doesnt get above about 65 degrees
-
They are free drivers, yes, and the game does show some lag when playing
-
(generated 2013-07-08 07:06:56 UTC)
OS : Linux 3.2.0-43-generic (#68-Ubuntu SMP Wed May 15 03:33:33 UTC 2013)
CPU : x86_64, AMD C-50 Processor (1x2x1), 997.50 MHz
Memory : 1730 MiB; 990 MiB free
Graphics Card : X.Org Gallium 0.4 on AMD PALM
OpenGL Drivers : 2.1 Mesa 8.0.4; OpenGL 2.1 Mesa 8.0.4
Video Mode : 1920x1080:32
Sound Card : Unknown
Sound Drivers : Unknown
OpenGL Extensions:
GL_ARB_multisample
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_copy_texture
GL_EXT_polygon_offset
GL_EXT_subtexture
GL_EXT_texture_object
GL_EXT_vertex_array
GL_EXT_compiled_vertex_array
GL_EXT_texture
GL_EXT_texture3D
GL_IBM_rasterpos_clip
GL_ARB_point_parameters
GL_EXT_draw_range_elements
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_separate_specular_color
GL_EXT_texture_edge_clamp
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_ARB_framebuffer_sRGB
GL_ARB_multitexture
GL_EXT_framebuffer_sRGB
GL_IBM_multimode_draw_arrays
GL_IBM_texture_mirrored_repeat
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_transpose_matrix
GL_EXT_blend_func_separate
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_secondary_color
GL_EXT_texture_env_add
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_INGR_blend_func_separate
GL_NV_blend_square
GL_NV_light_max_exponent
GL_NV_texgen_reflection
GL_NV_texture_env_combine4
GL_S3_s3tc
GL_SUN_multi_draw_arrays
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_EXT_framebuffer_object
GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_MESA_window_pos
GL_NV_packed_depth_stencil
GL_NV_texture_rectangle
GL_ARB_depth_texture
GL_ARB_occlusion_query
GL_ARB_shadow
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_window_pos
GL_EXT_stencil_two_side
GL_EXT_texture_cube_map
GL_NV_depth_clamp
GL_NV_fog_distance
GL_APPLE_packed_pixels
GL_APPLE_vertex_array_object
GL_ARB_draw_buffers
GL_ARB_fragment_program
GL_ARB_fragment_shader
GL_ARB_shader_objects
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ATI_draw_buffers
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_MESA_pack_invert
GL_NV_primitive_restart
GL_ARB_depth_clamp
GL_ARB_fragment_program_shadow
GL_ARB_half_float_pixel
GL_ARB_occlusion_query2
GL_ARB_point_sprite
GL_ARB_shading_language_100
GL_ARB_sync
GL_ARB_texture_non_power_of_two
GL_ARB_vertex_buffer_object
GL_ATI_blend_equation_separate
GL_EXT_blend_equation_separate
GL_OES_read_format
GL_ARB_color_buffer_float
GL_ARB_pixel_buffer_object
GL_ARB_texture_compression_rgtc
GL_ARB_texture_float
GL_ARB_texture_rectangle
GL_ATI_texture_compression_3dc
GL_EXT_packed_float
GL_EXT_pixel_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_rgtc
GL_EXT_texture_mirror_clamp
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent
GL_ARB_framebuffer_object
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_packed_depth_stencil
GL_ARB_vertex_array_object
GL_ATI_separate_stencil
GL_ATI_texture_mirror_once
GL_EXT_draw_buffers2
GL_EXT_gpu_program_parameters
GL_EXT_texture_array
GL_EXT_texture_compression_latc
GL_EXT_texture_sRGB_decode
GL_EXT_timer_query
GL_OES_EGL_image
GL_MESA_texture_array
GL_ARB_copy_buffer
GL_ARB_depth_buffer_float
GL_ARB_half_float_vertex
GL_ARB_instanced_arrays
GL_ARB_map_buffer_range
GL_ARB_texture_rg
GL_ARB_texture_swizzle
GL_ARB_vertex_array_bgra
GL_EXT_separate_shader_objects
GL_EXT_texture_swizzle
GL_EXT_vertex_array_bgra
GL_NV_conditional_render
GL_AMD_draw_buffers_blend
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_ARB_ES2_compatibility
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_provoking_vertex
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_shader_stencil_export
GL_ARB_shader_texture_lod
GL_ARB_texture_rgb10_a2ui
GL_ARB_vertex_type_2_10_10_10_rev
GL_EXT_provoking_vertex
GL_EXT_texture_snorm
GL_MESA_texture_signed_rgba
GL_NV_texture_barrier
GL_ARB_robustness
GL_ARB_texture_storage
SMBIOS:
-
Followed your instructions Pureon, the results are as follows:
When the loading bar hits 100% the game freezes, and give me the change in music indicating the game is playing, but only brief (1/2 second) flashes of the game screen, before going back to the loading screen for about 30 seconds. Also occasional black screen with random coloured lines across it (about as frequent as the game screen). Tried 3 times, same result each time
-
Just tried playing a game as suggested by Pureon, the game music changed (indicating it was fully loaded the map?), and the loading bar said 100%. However, the screen stayed as the loading screen, with brief flashes to the game. I think the random map it chose was Continent.
-
Thanks Pureon, I'll try this
-
The computer I've got keeps breaking (screen craps out, hard drive corrupts randomly, occasionally refuses to boot, etc), and is going to get replaced soon. I'd just like a good game to play on it until then. This game seems to fit the bill nicely, except I can only play for about 10 minutes. I enjoyed Rise of Rome, and this was, I believe, originally intended as a mod for that game. If ther's an easy fix for my problem, great, if not, I'll look at it again with my new computer.
-
Not sure of the computer specs, sorry, and I've never tried playing any other 3D games on it
-
My mate has just told me he has the same problem with his installation, he's running XP
-
No, but you can see it in the devices manager. Anyways, i think that knowing the model wont make anything more clear. Your problem seems to be hardware related so you should go to someone who is able to check it. (Did you try to run it in windows?)
I havent done so yet, will download the game for windows now
-
lspci | grep "Radeon"
Im at Uni at the moment, and the wireless requires me to be in Windows. Would there be an equivilent command for the Windows Command Prompt?
-
A problem where your hardware fails (in this case by shutting off) is always a hardware or driver issue. A properly functioning graphics card or CPU should never shut off no matter how hard a video game tries to abuse it.
My best guess would be that the cooling on your CPU is clogged somehow (typically by dust).
I'm using the most up-to-date drivers according to the OS driver installer, and the CPU isn't getting above 65 degrees
-
Ive got conky installed, and it tells me the CPU gets up to about 65 degrees.
My graphics card is a Raedon something, cant remember what exactly
-
I'm just quickly asking this berfore i head off to Uni, so apologies if its already been asked.
When I play 0AD, after about 5-10 minutes after i start, it shuts my computer off with no warning at all.
Is anyone else having this problem, and is there any way I can fix it?
I'm running Xubuntu 12.04, if that helps
[RESOLVED] Game shuts down my computer
in Bug reports
Posted
I now have the updated version of my old notebook, and have now got the 12.10 distro of Xubuntu instead of the 11.10 that i had on the old one, I have installed 0AD, and it works fine, just a bit laggy (but thats due to lack of proscessing power in my computer not the game). Thoroughly enjoying the game, loving the graphics, and its providing me with more of a challenge than Rise of Rome did. Thanks to everyone that helped with this
Sorry, did have Xubuntu 12.04, not 11.10