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Major Bobbicus

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Posts posted by Major Bobbicus

  1. I now have the updated version of my old notebook, and have now got the 12.10 distro of Xubuntu instead of the 11.10 that i had on the old one, I have installed 0AD, and it works fine, just a bit laggy (but thats due to lack of proscessing power in my computer not the game). Thoroughly enjoying the game, loving the graphics, and its providing me with more of a challenge than Rise of Rome did. Thanks to everyone that helped with this :)


    Sorry, did have Xubuntu 12.04, not 11.10

  2. (generated 2013-07-08 07:06:56 UTC)

    OS : Linux 3.2.0-43-generic (#68-Ubuntu SMP Wed May 15 03:33:33 UTC 2013)

    CPU : x86_64, AMD C-50 Processor (1x2x1), 997.50 MHz

    Memory : 1730 MiB; 990 MiB free

    Graphics Card : X.Org Gallium 0.4 on AMD PALM

    OpenGL Drivers : 2.1 Mesa 8.0.4; OpenGL 2.1 Mesa 8.0.4

    Video Mode : 1920x1080:32

    Sound Card : Unknown

    Sound Drivers : Unknown

    OpenGL Extensions:

    GL_ARB_multisample

    GL_EXT_abgr

    GL_EXT_bgra

    GL_EXT_blend_color

    GL_EXT_blend_minmax

    GL_EXT_blend_subtract

    GL_EXT_copy_texture

    GL_EXT_polygon_offset

    GL_EXT_subtexture

    GL_EXT_texture_object

    GL_EXT_vertex_array

    GL_EXT_compiled_vertex_array

    GL_EXT_texture

    GL_EXT_texture3D

    GL_IBM_rasterpos_clip

    GL_ARB_point_parameters

    GL_EXT_draw_range_elements

    GL_EXT_packed_pixels

    GL_EXT_point_parameters

    GL_EXT_rescale_normal

    GL_EXT_separate_specular_color

    GL_EXT_texture_edge_clamp

    GL_SGIS_generate_mipmap

    GL_SGIS_texture_border_clamp

    GL_SGIS_texture_edge_clamp

    GL_SGIS_texture_lod

    GL_ARB_framebuffer_sRGB

    GL_ARB_multitexture

    GL_EXT_framebuffer_sRGB

    GL_IBM_multimode_draw_arrays

    GL_IBM_texture_mirrored_repeat

    GL_ARB_texture_cube_map

    GL_ARB_texture_env_add

    GL_ARB_transpose_matrix

    GL_EXT_blend_func_separate

    GL_EXT_fog_coord

    GL_EXT_multi_draw_arrays

    GL_EXT_secondary_color

    GL_EXT_texture_env_add

    GL_EXT_texture_filter_anisotropic

    GL_EXT_texture_lod_bias

    GL_INGR_blend_func_separate

    GL_NV_blend_square

    GL_NV_light_max_exponent

    GL_NV_texgen_reflection

    GL_NV_texture_env_combine4

    GL_S3_s3tc

    GL_SUN_multi_draw_arrays

    GL_ARB_texture_border_clamp

    GL_ARB_texture_compression

    GL_EXT_framebuffer_object

    GL_EXT_texture_compression_s3tc

    GL_EXT_texture_env_combine

    GL_EXT_texture_env_dot3

    GL_MESA_window_pos

    GL_NV_packed_depth_stencil

    GL_NV_texture_rectangle

    GL_ARB_depth_texture

    GL_ARB_occlusion_query

    GL_ARB_shadow

    GL_ARB_texture_env_combine

    GL_ARB_texture_env_crossbar

    GL_ARB_texture_env_dot3

    GL_ARB_texture_mirrored_repeat

    GL_ARB_window_pos

    GL_EXT_stencil_two_side

    GL_EXT_texture_cube_map

    GL_NV_depth_clamp

    GL_NV_fog_distance

    GL_APPLE_packed_pixels

    GL_APPLE_vertex_array_object

    GL_ARB_draw_buffers

    GL_ARB_fragment_program

    GL_ARB_fragment_shader

    GL_ARB_shader_objects

    GL_ARB_vertex_program

    GL_ARB_vertex_shader

    GL_ATI_draw_buffers

    GL_ATI_texture_env_combine3

    GL_ATI_texture_float

    GL_EXT_shadow_funcs

    GL_EXT_stencil_wrap

    GL_MESA_pack_invert

    GL_NV_primitive_restart

    GL_ARB_depth_clamp

    GL_ARB_fragment_program_shadow

    GL_ARB_half_float_pixel

    GL_ARB_occlusion_query2

    GL_ARB_point_sprite

    GL_ARB_shading_language_100

    GL_ARB_sync

    GL_ARB_texture_non_power_of_two

    GL_ARB_vertex_buffer_object

    GL_ATI_blend_equation_separate

    GL_EXT_blend_equation_separate

    GL_OES_read_format

    GL_ARB_color_buffer_float

    GL_ARB_pixel_buffer_object

    GL_ARB_texture_compression_rgtc

    GL_ARB_texture_float

    GL_ARB_texture_rectangle

    GL_ATI_texture_compression_3dc

    GL_EXT_packed_float

    GL_EXT_pixel_buffer_object

    GL_EXT_texture_compression_dxt1

    GL_EXT_texture_compression_rgtc

    GL_EXT_texture_mirror_clamp

    GL_EXT_texture_rectangle

    GL_EXT_texture_sRGB

    GL_EXT_texture_shared_exponent

    GL_ARB_framebuffer_object

    GL_EXT_framebuffer_blit

    GL_EXT_framebuffer_multisample

    GL_EXT_packed_depth_stencil

    GL_ARB_vertex_array_object

    GL_ATI_separate_stencil

    GL_ATI_texture_mirror_once

    GL_EXT_draw_buffers2

    GL_EXT_gpu_program_parameters

    GL_EXT_texture_array

    GL_EXT_texture_compression_latc

    GL_EXT_texture_sRGB_decode

    GL_EXT_timer_query

    GL_OES_EGL_image

    GL_MESA_texture_array

    GL_ARB_copy_buffer

    GL_ARB_depth_buffer_float

    GL_ARB_half_float_vertex

    GL_ARB_instanced_arrays

    GL_ARB_map_buffer_range

    GL_ARB_texture_rg

    GL_ARB_texture_swizzle

    GL_ARB_vertex_array_bgra

    GL_EXT_separate_shader_objects

    GL_EXT_texture_swizzle

    GL_EXT_vertex_array_bgra

    GL_NV_conditional_render

    GL_AMD_draw_buffers_blend

    GL_AMD_seamless_cubemap_per_texture

    GL_AMD_shader_stencil_export

    GL_ARB_ES2_compatibility

    GL_ARB_draw_buffers_blend

    GL_ARB_draw_elements_base_vertex

    GL_ARB_explicit_attrib_location

    GL_ARB_fragment_coord_conventions

    GL_ARB_provoking_vertex

    GL_ARB_sampler_objects

    GL_ARB_seamless_cube_map

    GL_ARB_shader_stencil_export

    GL_ARB_shader_texture_lod

    GL_ARB_texture_rgb10_a2ui

    GL_ARB_vertex_type_2_10_10_10_rev

    GL_EXT_provoking_vertex

    GL_EXT_texture_snorm

    GL_MESA_texture_signed_rgba

    GL_NV_texture_barrier

    GL_ARB_robustness

    GL_ARB_texture_storage

    SMBIOS:

  3. Followed your instructions Pureon, the results are as follows:

    When the loading bar hits 100% the game freezes, and give me the change in music indicating the game is playing, but only brief (1/2 second) flashes of the game screen, before going back to the loading screen for about 30 seconds. Also occasional black screen with random coloured lines across it (about as frequent as the game screen). Tried 3 times, same result each time

  4. The computer I've got keeps breaking (screen craps out, hard drive corrupts randomly, occasionally refuses to boot, etc), and is going to get replaced soon. I'd just like a good game to play on it until then. This game seems to fit the bill nicely, except I can only play for about 10 minutes. I enjoyed Rise of Rome, and this was, I believe, originally intended as a mod for that game. If ther's an easy fix for my problem, great, if not, I'll look at it again with my new computer.

  5. No, but you can see it in the devices manager. Anyways, i think that knowing the model wont make anything more clear. Your problem seems to be hardware related so you should go to someone who is able to check it. (Did you try to run it in windows?)

    I havent done so yet, will download the game for windows now

  6. A problem where your hardware fails (in this case by shutting off) is always a hardware or driver issue. A properly functioning graphics card or CPU should never shut off no matter how hard a video game tries to abuse it.

    My best guess would be that the cooling on your CPU is clogged somehow (typically by dust).

    I'm using the most up-to-date drivers according to the OS driver installer, and the CPU isn't getting above 65 degrees

  7. I'm just quickly asking this berfore i head off to Uni, so apologies if its already been asked.

    When I play 0AD, after about 5-10 minutes after i start, it shuts my computer off with no warning at all.

    Is anyone else having this problem, and is there any way I can fix it?

    I'm running Xubuntu 12.04, if that helps

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