thanks to answer. well, i want to explant simulation2 using cocos2d-x to Android platform. Some Android phone doesn't support c++11.and the boost is too big. I try to do something. I close CONFIG_ENABLE_BOOST in lib/config.h.And then some error happen. Does any other method to use simulation2 single-handed?
hi all,i don't want to use boost in games,what can i do? i found "#include <boost/shared_ptr.hpp>" is used in ScriptVal.h. if i don't use boost,what can i do for replacing it in ScriptInterface?