Jump to content


Community Members
  • Posts

  • Joined

  • Last visited

Everything posted by StonesAndBones

  1. I see, interesting, I'll remember it. But about the exercise. I did it in fact, at the time. (- _ -)' And even now, the first time after reading your message I did it the same way I did before... (- _ -)'' I would die so fast in a fight ! I didn't documented at all for that work. It was something due and did it as fast as possible. I was all "I have no time I do that as fast as possible and give the work even if it's bad" ^^
  2. I'm not sure if I can say that I'm good at animating, but I can animate. ^^ Here is an example, I just recorded that from an old work. The one and only example. I didn't specialize in animation. I have very few to show then. It's not perfect since I did that in a rush, without previous experience in animating characters except one or two exercises. So, here it is 5 animations (Idle/Attack/Walk/Run/Jump) supposed to blend in each other under UDK. The end is quite rough, didn't want to crack or buy fraps just for that. ^^ I had some trouble because of the proportions of the character and my lack of experience, and time ! I did animate some non characters stuff and imported them in a game engine too, and triggered them by script ( Lua ) I like to be able to do a little of everything so, if I can animate here to train, why not, but I'd happily work where you need me the most if I meet the requirements, not just animating. The skinning and rigging has been made by myself too. Following instructions. Honestly I'm not sure to be able to do a good rig without some more tutorials. Ahah ! Je m'attendais pas à voir du français ici, ça m'a fait bizarre quand j'ai lu la première ligne. Thanks. Yes I like to create characters or whatever can be sculpted in fact. I find moving points with a mouse quite boring compared to sculpt. ^^
  3. Yes, of course. I think I'm ready to be tested. ^^ I think I'm ok with props, nature, meshes and anim. I'm quite bad with buildings I think, and I don't realy like to model them, unless its ruins that needs to be sculpted. Love to sculpt. Yet I wonder about programs. I just don't know anything about Blender, so... it could take some time for me to understand it.
  4. Position: 3D artist/Animator Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free? Yes Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license? Yes Name: Hovertin Dany Email: hovertin.dany at gmail.com MSN Messenger: I don't use that anymore... Location: Belgium Availability: 6 Age: 25 Occupation: Unemployed Skills and Experience: Did some studies in computer graphics. Texturing/baking Highpoly/Lowpoly modeling Basic rigging Skinning Key-frame animation/posing Motivation: Experience, hobby. Personality: Oh god ! That question that I never know how to respond to ! Let's just say i'm nice, friendly, that kind of stuff. Short Essay: A long time ago, when looking games for Linux, I think it was the very first alpha release I discovered this promising game. I'd like to contribute here to see what I'm capable, if I can match the needs of this work. Plus you develop for Linux, I like to encourage these productions. (Even though I don't have Linux installed on my computer anymore ^^) Interests and Hobbies: Guitar, reading, playing. Staff: Nope. Favorite Game: DOOM 1&2 Space Channel 5 REZ Shenmue Agony Divine Divinity Work Examples: Even though I'm OK with animation, I have no example for now. I did some Walk/run/attack cycle for a character, I do understand Keyframes/skinning/rigging. hovertindany.net Sorry about the presentation of that site and it quite slow, don't really like web, too lazy to fix that for now...
  • Create New...