this appears to be a regression. I think there was a previopus alpha that did this(2-3 versions back?). my desktop is fairly well spec'd (fx8350, 16GB 1866mhz ram, 990fx MB, Radeon HD 5800 Series) and the previous alpha ran just fine at least until 3-4 players on 4 player map with all eye candy had reached their full population, chaotic war on all fronts, etc. Now it's freezing as if on a timer from early in the game.