Jump to content

hwttdz

Community Members
  • Posts

    5
  • Joined

  • Last visited

hwttdz's Achievements

Tiro

Tiro (1/14)

0

Reputation

  1. Excuse me for downsizing, I couldn't figure out how to attach, and this is on my server for the moment, if someone wants to copy and upload that'd be swell.
  2. I have not run 0ad on a different operating system on the same hardware. I did successfully run 0ad before I upgraded to 13.04. I'll run off to get a screenshot now.
  3. From lshw: *-display description: VGA compatible controller product: GT215 [GeForce GT 240] vendor: NVIDIA Corporation physical id: 0 bus info: pci@0000:02:00.0 version: a2 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress vga_controller bus_master cap_list rom configuration: driver=nvidia latency=0 resources: irq:16 memory:f9000000-f9ffffff memory:b0000000-bfffffff memory:ce000000-cfffffff ioport:ef00(size=128) memory:c0000000-c007ffff And nvidia driver 310.40. NVRM version: NVIDIA UNIX x86_64 Kernel Module 310.40 Sun Mar 3 22:11:07 PST 2013 GCC version: gcc version 4.7.2 (Ubuntu/Linaro 4.7.2-22ubuntu4)
  4. There doesn't look to be anything ominous there, but: Cache: 500 (total: 16048) MiB TIMER| InitVfs: 3.33624 ms Sound: AlcInit success, using OpenAL Soft TIMER| CONFIG_Init: 152.553 ms TIMER| InitScripting: 73.4227 ms TIMER| RunHardwareDetection: 51.8849 ms TIMER| write_sys_info: 16.3753 ms TIMER| InitRenderer: 22.8243 ms TIMER| ps_console: 8.88475 ms TIMER| ps_lang_hotkeys: 779.469 us TIMER| common/setup.xml: 5.71453 ms TIMER| common/styles.xml: 116.568 us TIMER| common/sprite1.xml: 2.14358 ms TIMER| common/init.xml: 1.86319 ms TIMER| common/common_sprites.xml: 13.7859 ms TIMER| common/common_styles.xml: 464.729 us TIMER| pregame/sprites.xml: 1.08323 ms TIMER| pregame/styles.xml: 331.052 us TIMER| pregame/mainmenu.xml: 6.68433 ms TIMER| common/global.xml: 498.219 us Using Xcursor to sys_cursor_create 32 x 32 cursor TIMER| common/setup.xml: 667.433 us TIMER| common/styles.xml: 37.077 us TIMER| common/sprite1.xml: 1.65005 ms TIMER| common/common_sprites.xml: 1.9952 ms TIMER| common/common_styles.xml: 249.55 us TIMER| msgbox/msgbox.xml: 1.60899 ms TIMER| shutdown TexMan: 7.458 us TIMER| shutdown Renderer: 946.923 us TIMER| shutdown SDL: 50.437 ms TIMER| shutdown UserReporter: 266.528 us TIMER| shutdown ScriptingHost: 1.38835 ms TIMER| shutdown ConfigDB: 0.401 us AL lib: FreeContext: (0xd05870) Deleting 64 Source(s) TIMER| resource modules: 74.3301 ms TIMER TOTALS (9 clients) ----------------------------------------------------- tc_pool_alloc: 1971.01 kc (122x) tc_png_decode: 23.0322 Mc (8x) tc_dds_transform: 31.83 kc (10x) tc_transform: 143.635 kc (4x) tc_plain_transform: 23.566 kc (4x) tc_ShaderValidation: 2182.07 kc (1x) tc_ShaderGLSLLink: 0 c (0x) tc_ShaderGLSLCompile: 0 c (0x) xml_validation: 1102.98 kc (1x) ----------------------------------------------------- TIMER| shutdown misc: 559.507 us
  5. Understanding that raring is only in beta now so breakages are likely, but it might be nice to possibly take a look at this before release rolls around. When I launch the game the "background" is not drawn, I see the menus, and they're functional, but they're just hovering on black. If I start a game the top bar is shown, the mini-map is shown, the cursor is drawn, if I hover over things or select things their health bars are shown. Everything else is black. No units, no buildings, no ground. Let me know what I can provide to help debug. As I said using raring, and the 3/17 build.
×
×
  • Create New...