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opnsrs

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  1. Unfortunately I don't have those either... next on my list of things to study. I have played around with XML a little bit but wouldn't call myself knowledgeable. Anyway, that wasn't really the point, I was just apologizing for making a suggestion but not actually doing anything myself...
  2. I have been playing around with 0 A.D. for several months and it looks like it will be a great game, and gets better with each alpha release. The one suggestion I have is that it seems like some of the civilizations are in danger of becoming too similar in the way they function and it may be a good idea to add different styles of gameplay. I think this could be achieved without a huge amount of extra effort. Personally, I have been wanting to see some Teutonic tribes and I think it might be a good opportunity to diversify gameplay. According to Caesar's description in the Gallic Wars, the Suevi were "the largest and the most warlike nation of all the Germans." He goes on to describe their lack of agriculture, impermanent residences, etc. My idea is that the Suevi are mainly infantry (something like the "Naked Fanatics" already found in the game) units that subsist off of hunting and raising livestock (new unit: cows?). If it wouldn't be too difficult to program, instead of civ. centers they have temporary houses that, like the outposts, etc., lose health slowly over time and could be placed anywhere on the map. The gameplay for this particular civ. may seem overly simple but faster unit production times and greater mobility would make them pretty tough to play against, or add an extra challenge as an interloping society while two major civilizations are competing. Just a thought... I'm studying programming at the moment and don't have enough coding skills to contribue more than ideas at the moment.... Anyway, keep up the great work!
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