Rosi
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Posts posted by Rosi
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Just found out that msvcr90d.dll is missing in the binaries/system folder.
This prevents running 0 A.D. in debug mode (if you dont copy it there yourself), other debug dll's like msvcr80d.dll or msvcr71d.dll are provided, this one is missing.
I think its created by automated build but not versioned, can you add it Ben?
edit: same goes for msvcp90d.dll and msvcp71d.dll, they are missing too (but I think think they are needed).
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Thanks, I can now compile 0 A.D. without any modifications at the source, just building boost libs and putting them in the appropriate folder.
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We should just upgrade the Windows boost libs, but build them with VC2008 rather than a newer edition
You mean only build them with vc9?
Thats fine for me, bulding boost isn't a problem.
And about Windows 2000, I think it's safe to drop the support for it.
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Hello community, happy new year all,
I would like to contribute to 0 A.D. development but I'm working with Visual Studio 2012.
The generated solution for 2010 is compatible, boost 1.44 is not because of a problem with a initializer_list include.
I created a patch for msvc11, build the boost 1.44 libraries with it and made it work.
Any chance of adding Visual Studio 2012 support to 0 A.D. ? I could provide the boost 1.44 libraries build with msvc11.
Patch: http://pastebin.com/YZRwdbLX
Other option is using newest boost version (1.52), it has msvc11 support, so no need changing source.
I tested 1.52 with 0 A.D. and could provide msvc11 libs too.
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MSVC11 support
in Game Development & Technical Discussion
Posted
Too bad, I haven't seen a installer for the debug libraries either and they are not in "Microsoft Visual C++ 2008 SP1 Redistributable" included, only the release one afaik.
I think you get them only with a fresh install of VS2008.
I had to download them manually from untrustworthy source.