Hi, we explored the task "Units stop the attack after changing formation" and therefore jumped into the UnitAI. The issue is that when doing an attack with a group of soldiers in some formation and changing the formation while they approach the target, the group will stop attacking and just take the new formation. Responsable for the bug are the not yet implemented parts in the formation cotnroller (orders "atack" , "heal", "gather", "gatherNearPosition", "retournResource" and "garrison") marked with TODOs. What is missing is always the approaching part. Adding this fixes the issue. Anyway, we have to make shure that the current order is finished (e.g. "atack": kill unit, then process next order), so we thought of adding a new state for this in the formation controller (e.g. "attacking"), where we then can finish the order if the target was killed. Hence, we would end up with 6 more states. Do you think it's possible to abstract from these 6 states to decrease complexity? Before implementing stuff we wanted to make shure that this approach is reasonable to the developers of this project that have contributed to it for a longer time. Yannick & Simon