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RazZziel

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  1. Gaaaah, I'm sorry idanwin, forum didn't notify me libfuse and glib need to be installed in the system in order to run AppImages, and they're installed by default on most distros (except minimalistic ones like TinyCore). What distro are you using? If you're in a 64bit system with multilib support installed, it may also happen that you lack the 32bit version of libfuse, because for instance in Ubuntu it's pretty tricky to install. I'm working on a script to automate the process, a preliminary version can be found here: https://github.com/RazZziel/p4gl/blob/master/setup64bitSystemForAppImages By the way, I'm packing 0 A.D. Alpha 15, to celebrate the victory of the Linux Game Awards contest. I'm finding that in most Live Ubuntus I try the game on, the game runs out o the box, but the ground inside the game is always black until I disable shadows. I receive several shader compilation errors: http://pastebin.com/kzbHiQSG. System info on Mint 15: http://pastebin.com/eUeS7dY3 and main log: http://pastebin.com/WkxSz0wn. Is this a driver problem or a package problem? For now I'm workarrounding the error disabling shadows by default.
  2. Hi there, I just uploaded a new version of the 0ad a12, I integrated some CDE magic and now it should run almost anywhere, feel free to test it out http://sourceforge.net/projects/pg4l/files/0%20A.D./0%20A.D.%20a12-r2-archlinux.run/download
  3. Oh! I see, then it's ArchLinux's binary build the one to blame. I also see that there's a libdir and bindir parameters that may have been set to absolute paths by Archlinux's build and will probably bring portability problems, I'll look into fixing those in the next release.
  4. Wouldn't think so, the data root is actually read-only (it's inside an ISO image, and mounted on the fly, but still read only) The problem is that the data directory is expected to be in /usr/share/0ad/data, which doesn't exist, as the data directory will be inside /tmp/some_random_mountpoint/usr/share/0ad/data, or ../share/0ad/data, relative to the usr/bin directory from where 0ad is launched. However it's is not a huge issue, a simple sed hack on the 0ad binary fixes the problem. I think the only possible problem would be that, besides not being very elegant, it does change the binary md5, which in some games is used as an anticheat method AFAIK.
  5. Maybe you need to install something, I know this package is supposed to enable elficon support in nautilus, but of course it's another 32bit package. My Archlinux doesn't have anything elficon-related on its repos, maybe Mint has.
  6. I've been thinking about this approach, I've not studied it deeply but I think the only think that would be missed would be elficon support (in theory my packages support elficon, but I use KDE so I've never seen the icons so far). I'll give it a shot if I find some time.
  7. I googled a little, and looks like you need to have ia32-libs installed. Also you can try this out: http://blog.linuxmint.com/?p=2211 Anyway, the packages definitely need more testing and documentation, I should install some VMs with different typical Linux distros. Thanks a lot for trying! I've been thinking about how to add 64bit support, and it looks difficult. It'd be much easier if something like fatelf was commonplace, but I'm afraid it won't happen anytime soon...
  8. Is your Linux pure 64 bits? This package is only 32 bits for now, but I think it should work with multilib.
  9. Thanks for the warning, depositfiles seems to have deleted the file (and some others), I just uploaded it again: http://depositfiles.com/files/n89w1spel
  10. Hi, I've been packaging 0ad for Linux, I've uploaded a package to https://sourceforge.net/projects/pg4l/files/0%20A.D./0%20A.D.%20a11-r1/download. Feel free to give it a try and tell me if it works correctly on your machine, or if forgot to add any dependency (all dependencies should be included in the package). More info about the file format in http://www.barros2.o...ablelinuxgames/ and http://portablelinuxapps.org/ I've found a problem with 0ad having hardcoded absolute paths (/usr/share/0ad/data/ in particular), which makes the game difficult to make portable, but I kind of solved it with good old sed -e "s/\/usr\/share\/0ad\/data/\.\/..\/share\/0ad\/data/g" right in the pyrogenesis binary. Cheers, Ismael
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