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AllenY

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Posts posted by AllenY

  1. From WIkipedia, from the Gaesatae Page:

    "The appearance of these well-built naked warriors, and the noise of their trumpets and war-cries, intimidated the Romans, but their small shields offered little protection against Roman javelins, and the Gaesatae were driven back and their allies slaughtered.[9]"

    Not sure about helmet.

    More wikipedia:

    "The Greek historian Polybius says their name meant "mercenaries",[1] though the literal meaning in Gaulish is "Armed with javelins, Spearmen"[clarification needed] (from Gaulish *gaison "spear, javelin"),[2] which matches Old Irish gaiscedach "champion, armed person", from gaisced"weapons", itself from gáe "spear, javelin"),[3] and compare quite closely with the medieval Irish fianna, who were small warbands of landless young men operating independently of any kingdom.[4]"

    So, shouldn't they be spear-fighting people with a small shield? Although the name might only come from spear it is still a bit more likely than sword, no? I'm not sure, I just quoted wikipedia and used logic, I don't know if ypeople got their info from another source. Sorry for the wierd text and stuff, I don't know what happened.

  2. I agree! plumo's reports are great publicity, but they would be even better if they are kept in a non-technical language that everyone can understand.

    Let's just say:

    Woah, dude... this guy... like, he, like, made the...um... CPU usage of this thing.. called...CCmpRangeManager..like....way lower dude... that's like, good...

    But seriously, this is some good stuff... love the screenshot!

  3. I did some research, the nations that are feasible during the New Kingdom period of Egypt are:

    Assyrians

    Myceneans

    New Kingdom Egyptians (Obviously)

    Hittites

    Babylonians

    Mixed Central Europeans (e.g. Lusatians, Nuragic, etc.)

    If we also include Asian Civs, there is

    Shang China

    Harappans

    Gojoseon Korea

    The Asian Civs might be a sort of "Part 2" for the mod, I don't know. Anyway, take your pick and let's get mining.

  4. There could be a Greek nation too, Myceneans, right? I'm pretty sure it falls in the "Greek Dark Ages" but it seems that the Greek Dark AGes are just because archaeologists haven't found much, not because there isn't anything to find.

  5. I like RON too.

    The only two things i don't like:

    Historical inacurancy (Praetorians in middle age, inexact age names, mayans having horses, etc).

    The sounds are not cool (sword clash sounds, fire arms, etc).

    The sounds aren't bad, but I do agree, sometimes the historical inaccuracy is quite annoying. They try to persist with one line of special unit all the time which often messes up the gameplay e.g. Royal Atl-Atl vs Crossbowman.

  6. THis sounds like a good idea, though Assyrians/Babylonians/Hebrews will be a problem since they all owned each others territory (part of) in different stages of histroy, and the Babylonians are just technically an offshoot of Assyria anyway.

    I might be wrong.

  7. Your idea Khopesh is very similiar to Praetorians units, use animals to explore. all Factions have a 2 kind explorer with a dog or with a owl

    the owl flighs and let see around, and dog send it to spy with long time the enemy.

    I played that, could never kill a single scout.

    Anyway, I think pack animal behaviour would be great!

    Have apes fight humans, like Battle for the Planet of the Apes!

    The prehsitroic animals idea isn't bad too, altoguht wouldn't that many be a bit overboard for an easter egg? maybe just a few recognisable ones, triceratops, brachiosaurus and tyrannosaurus (rex).

  8. I think that a good idea would be for soldiers to strap weapons to thier backs or something like that if its possible, e.g. bow, sword, dagger

    BUT

    If its a big weapon, e.g. spear, javelin, the should leave the weapons at work, e.g, lean against a tree or rock, put it down next to animal, etc.

    Also, it should be a sort of toggleable option, if you want a soldier to drop armor then click "deopsit armor" or something, they put it at civ/barracks/etc. then go to work faster but with less combat ability.

  9. It would add a bit more sublety to resource gathering than just finding it and setting a female/male on it. It's possible to maximise gains this way but not possible not to without careful thought, so it's in a way a sort of logistics. I don't mean like +50%, game-winning strategy, I mean just as another layer to the game. Plus, it might help to reduce lag since they are indoors? :pardon:

  10. I remember this from Earth Empire, if you put units into the building where the dropsite was, the amount of resources went up by a percentage. Perhaps this could be implemented here as well? Also, maybe if you put more females in, the food bonus is more but more males, the ore bonus is more? It would be more realistic as well as useful since its not like you can hack some branches from a tree throw it in a pile and call it timber. Well, maybe you can, but you still need to chisel stone and forge iron, right?

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