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BrynnOfCastlegate

0 A.D. Art Team
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Everything posted by BrynnOfCastlegate

  1. That works! It is much easier to find the resource cost with icons. I like it! --Brynn
  2. That is a pretty nice cover! I combined the "0" CD with the unit art CD. Let me know what you think! Would it look better with two images on opposite sides, or is one large image better? --Brynn
  3. Here is one I did with the large "0". Tell me what you think! --Brynn
  4. I'm glad you like them! I agree, the last one is the best. Hmmm...I will have to try something with the roundness of the logo. --Brynn
  5. Hi! I put together some concepts for 0 A.D. CD art, which I posted in the topic about someone selling discs on Ebay. It was suggested that I post it here, too. These are half resolution previews. Let me know what you think! --Brynn
  6. I could do a "new features" video if I had a nice list of the new features. --Brynn
  7. That's nice! One thing I had noticed is that it was hard for me to find the line that tells what resources a unit or building required from the tooltip. It would be nice if that information were made to stand out more in the tooltips. --Brynn
  8. Those screenshots are lovely! I can't wait until the effects are ready! --Brynn
  9. Hi! I noticed a new build had gone up so I've got that working! The sky looks very nice, and will be great for screenshots and video as long as you avoid seeing the black horizon gap. Is there any video you woud like me to work on now? Otherwise, I will just try out some shots and see what sort of things I can put together. Thank you! --Brynn
  10. Has a Windows build of the sky version been uploaded? That would be great to try! --Brynn
  11. None of them seemed to change the speed to me. I had tried to change them to something I could remember more easily, but that may have messed them up. I will have to try the default. It does! That sky would be really cool to have! --Brynn
  12. Ah, I see. I redownloaded the files and now the errors are gone. I am trying to get the keys for changing camera speed to work, but they don't seem to do anything. --Brynn
  13. I've got the new build, and it is mostly working. It is giving a constant stream of errors about missing files in the corner, so I will check to make sure everything downloaded properly. The effects look great, especially the moving trees. I was afraid the effect would be overdone, but it is not! One question: It was said earlier that sky could be added to maps in the editor, but I do not see how to do this? Could someone explain? Thank you! --Brynn
  14. Wow! Thank you! I cannot build the game myself, but if someone uploads one for Windows, I could try it. Ah, I see. That looked like I would be turning the graphics settings down, as with the options above it. Thank you! --Brynn
  15. That would be really cool if you could get a special camera for video. It would help smooth things out. Oh, okay! Yes, there are always things to improve in the game as well as the videos. Unfortunately, I do not not know much about actually changing those sorts of things, not having really done any programming. --Brynn
  16. Hi! It was requested that the video transitions synchronise with the music, so that is why the track starts where it does. Starting at the beginning did not work with the video clips. Regarding the camera movement, do you mean cleaner transitions on the straight to spin part? I would like this also, but the camera needs more inertia to smooth this out. And I thought the river looked fine zoomed in and produces a more dramatic shot; I inculded more zoomed out shots elsewhere as was suggested. Thank you for your feedback! --Brynn
  17. Thank you for your comments! I did not see an obvious way to turn off the silhouettes or territory borders. Where is the option? I had considered adding a bit of fighting at the end; the problem is that fighting drops the frame rate on the game, and the jerky camera looks awful in a video. I'm glad you like it! I can certainly add effects to the text, but the look I wanted for this video was a smooth, "flying" look, so the fades go well with that. That is also why there are not many units, because the focus is on environments and locations. Your last suggestion would make a good video, but is not what I wanted for this video. That style seems more appropriate for a video that focuses on battle, rather than on locations. Thank you for your feedback! --Brynn
  18. I have finished a new version of the teaser! See it at the link below (it may not be available just yet). http://vimeo.com/47604281 Let me know what you think! --Brynn Edit: It is up now!
  19. This sounds great! I love graphical improvements and new music! --Brynn
  20. I have got the new version running! It looks good, except that it loads much more slowly; I assume this is because it is not yet optimised. I may rework the teaser video I put together, unless there is something else you would like me to work on. Let me know! --Brynn
  21. Do I just run the pyrogenesis.exe after everything is downloaded? --Brynn
  22. Ah, I thought you meant different tracks. That makes sense, now. --Brynn
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