I was hoping to be mainly in the art department, with a little programming on the side, as I would presume your algorithms are already pretty efficient, and whats limiting with the lag, is for one, the game runs on your native resolution (putting 1024*1600 pixels of 3D render kills even my vid card), so by default, you could run it as native, bit have it be able to size down a bit, and that would be about all in the programming section, unless I wanted to help work on the multi-threading (read that currently your running on only one thread for the CPU?) the rest, is just making seperate resolution packages for your textures and meshes a quick in-out job, hopefully. and a couple questions, all the public files are in a FILETYPE.cached.FILETYPE, whats up with that..? and a .dds texture is unfamilure to me, how can I edit them in gimp?