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henry_krinkle

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Everything posted by henry_krinkle

  1. ideas and suggestions: 1)the AI should have a "don't stupidly charge into larger numbers" feature. If I have 20 men and they are just 1 why o why would they charge my guys? They should run run run away..... 2)Constantly having to check idling peasants and boats is no fun. Any reasonable hunter should be able to keep wandering around until they find an animal. Similarly a farmer. And so on. 3)In the game Nobunaga's Ambition (and similar KOEI games) they had random events (typhoons, disease, rebellions) which would hamper you if you neglected to build dykes, develop your city, or keep your population happy. 4)The ability to send "spies" into enemy areas to discover stuff without being killed (unless discovered?). 5) The similar requirement like AOE where you had to kill every single last enemy, destroy every last field, etc. is lame. Is this game trying to teach genocide? Since slavery is a technology why can't enemy units be enslaved (as the Romans and others did) or as one of my favorite AOE scenarios did: convert.
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