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zoot

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Posts posted by zoot


  1. $ wx-config --libs
    -L/usr/local/lib -pthread -lwx_gtk2u_xrc-2.9 -lwx_gtk2u_html-2.9 -lwx_gtk2u_qa-2.9 -lwx_gtk2u_adv-2.9 -lwx_gtk2u_core-2.9 -lwx_baseu_xml-2.9 -lwx_baseu_net-2.9 -lwx_baseu-2.9

    libwx_gtk2u_gl-2.9 seems conspicously absent from that list?

    (Note that I've 'reinstalled' 2.8 on top of 2.9)

  2. I did crudely do configure;make;make install on top of the previous installation. I don't know if that messes it up?


    $ ldd libAtlasUI.so | grep libwx_gtk2u_gl-2.9.so.3
    libwx_gtk2u_gl-2.9.so.3 => /usr/local/lib/libwx_gtk2u_gl-2.9.so.3 (0x00007f561d59d000)

    Oddly, the file at that path does exist.

  3. Hmmmmm... Maybe something is up with the lighting? If you edit art/terrains/snow/snow grass 2.xml and remove the line with USE_NORMAL_MAP does it work? How about the one with specular?

    I have no such line in that file:


    <?xml version="1.0" encoding="utf-8"?>
    <terrain>
    <textures>
    <texture name="baseTex" file="snow grass 2.dds"/>
    <texture name="normTex" file="snow grass 2_norm.png"/>
    <texture name="specTex" file="snow grass 2_spec.png"/>
    </textures>
    <material>terrain_norm.xml</material>
    </terrain>

  4. I see nothing obvious in the code that could be causing that, so maybe you changed something in the xml? The cliff is using exactly the same effects/code as the snow material, and additionally uses triplanar as well. If the cliff is working, then the issue is probably with the xml somewhere. Make sure your local copy is exactly the same as on github.

    I've reset back to upstream/terrainmapping. I get this error now:

    ERROR: CCacheLoader failed to find archived or source file for: "art/textures/terrain/types/grass1_spring.png"

    Also, the grass material is half-working in your screenshot! The layer transparency is missing, so you don't see the layers below...

    Cool! What would the transparency be missing? Can I fix it?

  5. Here is Celts Sandbox:

    mBFbJs.jpg

    Atlas has begun segfaulting sometime after I upgraded wxWidgets (though the Actor Editor worked when I tried yesterday):



    ERROR: DllLoader: dlopen(libAtlasUI.so) failed: libwx_gtk2u_gl-2.9.so.3: cannot open shared object file: No such file or directory; dlopen(libAtlasUI_dbg.so) failed: libAtlasUI_dbg.so: cannot open shared object file: No such file or directory;
    TIMER| LoadDLL: 109.79 ms
    Atlas.cpp(46): The Atlas UI was not successfully loaded and therefore cannot be started as requested.
    The Atlas UI was not successfully loaded and therefore cannot be started as requested.
    Location: Atlas.cpp:46 (ATLAS_Run)

    Call stack:

    (0x805fda) ./pyrogenesis() [0x805fda]
    (0x7abd71) ./pyrogenesis() [0x7abd71]
    (0x7aca4e) ./pyrogenesis() [0x7aca4e]
    (0x58e0c1) ./pyrogenesis() [0x58e0c1]
    (0x58e198) ./pyrogenesis() [0x58e198]
    (0x41c977) ./pyrogenesis() [0x41c977]
    (0x4135d7) ./pyrogenesis() [0x4135d7]
    (0x7f158bef276d) /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f158bef276d]
    (0x41c105) ./pyrogenesis() [0x41c105]

    errno = 0 (No such file or directory)
    OS error = ?


    Aborted (core dumped)

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