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RedAdder

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Posts posted by RedAdder

  1. Well, I now have a nice cursor. Here's how:

    From the forum on hardwareheaven it seems that 6.4 or 6.5 is the last Catalyst driver to support my card, so I upgraded my 6.1 to 6.4.

    The "Omega drivers" seem to be for newer cards as well.

    The cursor was still black, and if I recall right, it even got worse (also missing in the menu screen) probably because I had changed resolution in between to a higher one.

    So I figured I should play with the display settings.

    It turns out both cursors are there if I set color depth to 32bpp.

    Thanks for the support.

  2. Found it after looking. Would the output of dxdiag work as well?

    (generated 2012-03-11 22:23:05 UTC)

    OS : Win2k SP 4 (5.0.2195)

    CPU : IA-32, AMD Athlon 64 Processor 3000+ (1x1x1), 1.81 GHz

    Memory : 959 MiB; 257 MiB free

    Graphics Card : Tul Corporation, RADEON 9200SE;

    OpenGL Drivers : 1.3.1050 Win2000 Release; atioglxx.dll (6.14.10.5646), nvoglnt.dll (6.14.10.9371)

    Video Mode : 1024x768:16

    Sound Card : Realtek AC'97 Audio;

    Sound Drivers :

    OpenGL Extensions:

    GL_ARB_multitexture

    GL_EXT_texture_env_add

    GL_EXT_compiled_vertex_array

    GL_S3_s3tc

    GL_ARB_occlusion_query

    GL_ARB_point_parameters

    GL_ARB_texture_border_clamp

    GL_ARB_texture_compression

    GL_ARB_texture_cube_map

    GL_ARB_texture_env_add

    GL_ARB_texture_env_combine

    GL_ARB_texture_env_crossbar

    GL_ARB_texture_env_dot3

    GL_ARB_texture_mirrored_repeat

    GL_ARB_transpose_matrix

    GL_ARB_vertex_blend

    GL_ARB_vertex_buffer_object

    GL_ARB_vertex_program

    GL_ARB_window_pos

    GL_ATI_element_array

    GL_ATI_envmap_bumpmap

    GL_ATI_fragment_shader

    GL_ATI_map_object_buffer

    GL_ATI_texture_env_combine3

    GL_ATI_texture_mirror_once

    GL_ATI_vertex_array_object

    GL_ATI_vertex_attrib_array_object

    GL_ATI_vertex_streams

    GL_ATIX_texture_env_combine3

    GL_ATIX_texture_env_route

    GL_ATIX_vertex_shader_output_point_size

    GL_EXT_abgr

    GL_EXT_bgra

    GL_EXT_blend_color

    GL_EXT_blend_func_separate

    GL_EXT_blend_minmax

    GL_EXT_blend_subtract

    GL_EXT_clip_volume_hint

    GL_EXT_draw_range_elements

    GL_EXT_fog_coord

    GL_EXT_multi_draw_arrays

    GL_EXT_packed_pixels

    GL_EXT_point_parameters

    GL_EXT_rescale_normal

    GL_EXT_secondary_color

    GL_EXT_separate_specular_color

    GL_EXT_stencil_wrap

    GL_EXT_texgen_reflection

    GL_EXT_texture3D

    GL_EXT_texture_compression_s3tc

    GL_EXT_texture_cube_map

    GL_EXT_texture_edge_clamp

    GL_EXT_texture_env_combine

    GL_EXT_texture_env_dot3

    GL_EXT_texture_filter_anisotropic

    GL_EXT_texture_lod_bias

    GL_EXT_texture_mirror_clamp

    GL_EXT_texture_object

    GL_EXT_texture_rectangle

    GL_EXT_vertex_array

    GL_EXT_vertex_shader

    GL_HP_occlusion_test

    GL_NV_blend_square

    GL_NV_occlusion_query

    GL_NV_texgen_reflection

    GL_SGI_color_matrix

    GL_SGIS_generate_mipmap

    GL_SGIS_multitexture

    GL_SGIS_texture_border_clamp

    GL_SGIS_texture_edge_clamp

    GL_SGIS_texture_lod

    GL_SUN_multi_draw_arrays

    GL_WIN_swap_hint

    WGL_EXT_extensions_string

    WGL_EXT_swap_control

    SMBIOS:

  3. Hi, I'm on Windows 2000 and with minor effort, it works fine, even with my outdated graphics card which doesn't support newer shaders.

    There is a glitch, however, the cursor is a black box.

    It would be perfect if you could fix the cursor, and could keep avoiding calling of more of those new-fangled windows XP functions ;-)

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