RedAdder
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Posts posted by RedAdder
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The game loads on Windows 2000, so it isn't a straightforward Windows 2000<XP<Vista<Windows 7 issue.
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Found it after looking. Would the output of dxdiag work as well?
(generated 2012-03-11 22:23:05 UTC)
OS : Win2k SP 4 (5.0.2195)
CPU : IA-32, AMD Athlon 64 Processor 3000+ (1x1x1), 1.81 GHz
Memory : 959 MiB; 257 MiB free
Graphics Card : Tul Corporation, RADEON 9200SE;
OpenGL Drivers : 1.3.1050 Win2000 Release; atioglxx.dll (6.14.10.5646), nvoglnt.dll (6.14.10.9371)
Video Mode : 1024x768:16
Sound Card : Realtek AC'97 Audio;
Sound Drivers :
OpenGL Extensions:
GL_ARB_multitexture
GL_EXT_texture_env_add
GL_EXT_compiled_vertex_array
GL_S3_s3tc
GL_ARB_occlusion_query
GL_ARB_point_parameters
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix
GL_ARB_vertex_blend
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_window_pos
GL_ATI_element_array
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_map_object_buffer
GL_ATI_texture_env_combine3
GL_ATI_texture_mirror_once
GL_ATI_vertex_array_object
GL_ATI_vertex_attrib_array_object
GL_ATI_vertex_streams
GL_ATIX_texture_env_combine3
GL_ATIX_texture_env_route
GL_ATIX_vertex_shader_output_point_size
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_stencil_wrap
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_vertex_array
GL_EXT_vertex_shader
GL_HP_occlusion_test
GL_NV_blend_square
GL_NV_occlusion_query
GL_NV_texgen_reflection
GL_SGI_color_matrix
GL_SGIS_generate_mipmap
GL_SGIS_multitexture
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_EXT_extensions_string
WGL_EXT_swap_control
SMBIOS:
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Hi, I enjoy gaming and programming in various languages, I made a lua 2D/3D map generator and look forward to testing your map generator.
Btw. the lua map generator is at http://savannah.nongnu.org/patch/?7399
Where can one take a look at the source of the 0AD game? I'm interested in AI, economy, and map generators.
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Hi, I'm on Windows 2000 and with minor effort, it works fine, even with my outdated graphics card which doesn't support newer shaders.
There is a glitch, however, the cursor is a black box.
It would be perfect if you could fix the cursor, and could keep avoiding calling of more of those new-fangled windows XP functions ;-)
Small glitch with cursor
in Help & Feedback
Posted
Well, I now have a nice cursor. Here's how:
From the forum on hardwareheaven it seems that 6.4 or 6.5 is the last Catalyst driver to support my card, so I upgraded my 6.1 to 6.4.
The "Omega drivers" seem to be for newer cards as well.
The cursor was still black, and if I recall right, it even got worse (also missing in the menu screen) probably because I had changed resolution in between to a higher one.
So I figured I should play with the display settings.
It turns out both cursors are there if I set color depth to 32bpp.
Thanks for the support.