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Veridagorin

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Veridagorin last won the day on September 19

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  1. In the civilization overview and tech tree.
  2. It would be nice if it was clearer that they disable each other.
  3. Wicker Baskets under Specific Technologies in Mauryas civilization overview.
  4. I'm from the USA, I grew up around the great lakes. then moved to Colorado right by the mountains a few years ago. My nickname comes from one of my original characters in a fantasy story I have been working on since I was a kid. My GMT is -7
  5. So I'm a barely educated American, and fantasy writer. I'm starting a new project set in a fantasy world inspired by classical Iran. I want to represent a foreign culture accurately and sensitively. Does anyone here have suggestions for books, and online resources that I could check out. I'm very interested in learning about the daily life and religious practices of ancient Iranian commoners. Most of written history focuses on the elites of any culture.
  6. Update Rovonin Heroes Adon, recruited at town phase mercenary guild description: experienced defensive warrior low health and stamina recharge due to age. he fought against the Rovon empire in the first rebellion after the Rovonin lost the war the mercenary guild was destroyed and outlawed. Adon's acts of defiance by running the guild underground draw warriors, merchants, peasants and disenfranchised lords to his cause. Abilities. Appeal to the people a random Rovonin soldier arrives at Adon permanently every few minutes passive effect. Righteousness of the Cause. A random Rovonin hero arrives at Adon for a short time (heroes that might come Curto, Bomar Dezuequel, Languard, Veridagorin, Mela, Ankora) passive effect requires Veridamar's influence Curto support warrior wielding a magic sword. abilites: great heal restores health to units and heroes near Curto for a few seconds when activated, confuse Curto confuses his enemies by creating 3 illusionary Curto's for a short time that deal very low damage but are invulnerable, defy death Curto becomes invulnerable for a short a time. Bomar, wise warrior, Bomar has mysteriously lived for hundreds years his body heals itself at a very fast rate if he loses a limb it will regrow in a few months. Abilities: Counselor technologies are cheaper and get researched faster passive effect, mysterious healing Bomar heals faster and heals in combat passive effect. Dezuequel, Archer with high attack speed. abilities: Quick Eye: quickly spots weaknesses in enemy armor causing more damage and ignoring some armor passive effect Mela giant man abilities: extreme strength attacks will throw enemies as long as he has stamina passive effect Veridamar Support hero and anti hero recruited at the city phase Assembly hall. Abilities: Influence gives soldier the target soldier an ability to disarm enemies unlocks ability for Adon. Disarm, an enemy hero or soldier greatly reducing that enemy units damage please let me know what you think about heroes and their abilities and how easy they would be to implement into the game
  7. Building style: roman Faction Bonuses; Turtle Formation The Doonish commonly used the Turtle formation for defense: Legionaries were formed into hollow squares with twelve men on each side, standing so close together that their shields overlapped like fish scales. requires a centurion nearby to use this formation. Engineer Warrior Doonish legionaries and centurions can build siege walls, army camps, and siege weapons Team Bonus; Roads allow for quicker transport of units and supplies making doonish and allied barracks work 15% faster. Buildings: Wooden Siege Wall/Gate/Tower Army Camp City Phase: Legionnaire Stone Barracks Village Phase: Celtar Pikeman Town Phase: Jeruan Auxiliary, City Guard City Phase: Legionnaire, Spearman of Marsi Archery Range Village Phase: Jeruan Archer Town Phase: Celtar Guard City Phase: Rovinish mercenary Stable Town Phase: Jeruan Raider City Phase: Noble Chariot, War Elephant Siege Workshop Town Phase: Scorpion City Phase: Onager, Battering Ram, House Fortress City Phase: Legionnaire, Noble Chariot Civic Center Village phase: Villager Blacksmith City Phase: research elephant armor (upgrades elephants to armored elephants) Market Town Phase: Merchant Dock Village Phase: Fishing Ship Town Phase: Trireme, merchant ship City Phase: Quinquereme Units: Celtar Pikeman bonus vs cavalry (pike 3m) City Guard citizen soldier (looks like legionnaire with a pikeman shield) Legionnaire standard infantry high armor when gets enough xp he upgrades into Centurion (looks like rome imperial legionnaire) Centurion the presence of a centurion allows legionnaires to form a turtle formation (looks like rome imperial centurion) Jeruan Archer basic weak archer Celtar Guard basic crossbowman (looks like celtar pikeman with a crossbow) Rovinland Mercenary although the sling is hard to use in the forest of Rovinland the Rovinin tradition of slings is kept alive. not being so useful in the thick Rovinland forest these soldiers will become mercenaries and hire themselves out to the Doonish, Jeruans, and Land of Death range 150m (looks like Legionnaire with a sling) Jeruan Raider. heavy Jeruan cavalry (looks like roman cavalry javelinist) Noble Chariot consists of a driver in chainmail a knight in full armor open visor helmet so he can see where he is throwing the javlin and a squire moderately protected armed with a stabbing spear War Elephant a living siege weapon strong vs everything in its path Armored Elephant a war elephant in armor is expensive to maintain hope that the extra defense the armor adds will pay off
  8. the armor should look more like chainmail the order knight should kinda look like a norman knight
  9. okay is that the order knight or something?
  10. ok well all of the shields are wooden with a metallic boss and edge unless stated otherwise and the buckle on the spearman of marsi's shield should be metallic mercenary of Non shield is metallic
  11. @niektb that would be nice thanks @mutelovestone yes i'm mark, i started with the doonish but right now i'm trying to add the rovonin and the doonish first @lionkanzen you could do the spearman of marsi's sheild the sheild will be on the units back when he is moving and when standing still the shield will be set up in front of him and will connect to other sheilds from the same unit type. the shield should have some type of buckle on all four sides so that it can connect to other shields be set up kinda like a mantlet and a spike on the boss. you could do the shields for rovonin soldiers general units shield man-at-arms, hoplite, woodsman, throwing axeman, (the hoplite shield should be a little bigger) Sengayr slayer same shield but black background with a red sun town militia shield Rovon shields order knight
  12. mute we can work together how do i view your resources changes notepad++ only shows a bunch of characters i don't understand i have the same skype name i think. i will be done with school in two monday's so after then i will be able to put more energy into modding see top post for descriptions on how the units look or see the in depth Rovonin post well the nochaton models need to be made pretty much a horse with horns the rider will have a lance also noble nochaton models a noble nochaton will have sword extensions on its horns the noble nochaton rider will have a sword i will probably need a Rova Guard model i will also need a man-at-arms model (with a one handed flail and then a shield in the other hand) throwing axemen, and battering ram will probably need models
  13. okay thanks anyone have any tips or tutorials on creating factions
  14. okay i added you as a collaborator i think
  15. i think what would be best for the temple would be the main temple building with the altar and the golden basin outside surrounded by a wall
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