Jump to content

bioinfornatics

Community Members
  • Posts

    13
  • Joined

  • Last visited

Posts posted by bioinfornatics

  1. battering ram was created to counter fortification so I think battering ram  should appear little after wall fortification

    Also I think if all faction have battering ram  that will remove the advantage of celts factions especially Gauls . How you to balance this ?

    battering ram  can be easily kill by the sword cavalry and any pool of sword units . I do not think this units it is OP the only things would be to limits the quantity of those units (3 by example) and the problem it is solved

    • Like 1
  2. 10 celts boat for load it it is 400 units and max it is 300

    for vuild 400 celts unit and 10 celts boat u need a good economic. Since you have not these 10 full boat you can't go to water then you can't take fish -> bad economic , fail

  3. we could have a lock icon to all unit / fortress / tower who allow garrison up right to the unit icon

    and by clicking on it which lock / unlock the player is able to allow or not allied garrisoning.

    The allied player should be to able garrison and un-garrison this unit.

    If they are allied unit into a structure and the player choose to lock allied unit go out automatically

  4. Dear,

    I have play on multiplayer and they are some feedback:

    In first civ are unbalanced, what should be do:

    - hero should be unique

    * it is more realistic

    * prevent again mass heroes build

    - celt unit are not enough strong and like they are not good on water increase the power of his unit should be done

    the first one is more important, by example carthaginian have a elephant heroes (do not rember his name) where is overkill

    thanks a lot for this games

×
×
  • Create New...