Thanks for the answers. Concerning farms, it is now just too easy to have food, you just build a few farms and you are fine. So always the same strategy whatever the map, that's a pity because you have such different and nice maps. With farm productivity depending on the terrain, we would have to adapt to the map : for exemple in the oasis map, we would have to start with hunting and try to go towards the oasis to build productive farms. Or in the canyon map, we would be forced to go down to the river to build farms. I've played with these two maps, and always win with the same strategy : fortify your starting base, build a few farms, try to find the other ressources, otherwise buy them at the market, and wait for the AI to exhaust itself. Farm productivity depending on the terrain would force us to change our strategy depending on the map. For sheeps, I did not know how to use corral. I'll try it next time. Thanks for the info. For markets, yes, bartering manually is easy, but annoying as it is always in the middle of a battle that you have to go back to the market when you need urgently some reinforcement. And if you need a lot of it, it will be more expensive. Going back regurlarly to the market to buy some missing resources without paying too much is possible, but boring. I agree that different people have different strategies, but if auto-bartering is configurable (and even can be switch off), I do not see any drawback ?