
fricus-mazighen
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Everything posted by fricus-mazighen
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now that's a big deception
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hey guys long time since last message but i have a little request : Can you please add the "Wololo" sound when a priest is converting an enemy unit just like in the first AoE , that would be fun
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Y U NO FOCUS ON GAMEPLAY INNOVATIONS INSTEAD OF GRAPHICS ?
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hey guys i just saying my suggestion again, is there a chance to add Numidians ? (as a whole factions , because i've seen that numidian units are integrated in various factions)
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how about Numidians ?
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if could be a great gameplay feature , don't you think ? xD
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this is what i'm talking about
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i've seen this in battle realms , for example you can add movable rocks that can be pushed and throwed on the enemy's troups , specially when it comes to skirmish battles , or you can burn a forest (in a siege situation for example) , that king of things (infect a terrain to make it not suitable for farming , actually rome did this to carthage )
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adding animation isn't proper to high budget games , i mean you can look to a game like battle realms , great combat phases with great animations , so maybe applied to a game like 0 a.d it could make a cracker
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hi everyone , i just think you guys should really focus on animation in the next alpha . I don't know if it's in your working plans but this is how i see it could make the game more enjoyable , attrackt more people and get you more support . So i just made a list 1. running could add a more strategic aspect to battles 2. archers should work backwards when they're attacked by melee units 3.when building it is pleasant to watch the building get finished step by step ( i don't know if u get it , my english is horrible ) 4. Death should be more realistic with blood (lots of blood) 5. you can add a victory hail or rushing hale , a kind of scream that units will do once engaging a battle 6. it's funny to watsh but animal should not moonwalk xD (and by the way are you guys planning for an interaction with the terrain ? )
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i think the music here is awesome , and the graphics too it's quite sober but very realistic
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Hi everyone just wanted to know if there is any graphic differences between the PC and the Mac versions
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i know that i've already asked this question but are you planning of adding special capacities to each type of units (trample for heavy cavalry , raid for light cavalry , eagle eye for skirmishers that kind of goodies ) ? would be great and i wanted to know on wich aspect of the game will you focus in the next alpha ?
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i think that you guys should place some epic music , i'm not saying that the existing audio files are lame but it lacks some power and some epicness it's too ambient in my taste . it should have that thing that make's you travel 2000 years ago and being in front of a 2000 soldiers
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i don't know if you guys know karl sanders and a bit of his musical work but i think it will really help you specially with the middle-eastern civilisation
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Is there a chance that in 0 a.d part 2 , there will be other factions ? i mean it's great to have 6 different factions but it will be very cool to have a few more ... maybe you can add the amazigh civilisation (it will be very pleasant for a north african )
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i think it will be very pleasant if the battles were more bloody with : more cutted arms and heads , corpse empalled with lot of deadly arrows ... that kind of stuff
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i don't want to flood but i've got a new suggestion . it's about giving infantry the ability to mount walls . This will make attacking more difficult but i think it'll also be more enjoyable specially when it comes to a siege . Indeed Sieges were so messy and ridiculous by times in AoK
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talking about special abilities , u can add a certain money gain each time a soldier kills enemies ( it would be like a pillard thing ) . It could really enhance the military aspect of the game ps : sorry for my english
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hi , i'm new here and i really like this game , but i wanted to know ... will the cavalry have the charge ability like in LotR for exemples , that would be nice