Jump to content

Bernmeister

Community Members
  • Posts

    7
  • Joined

  • Last visited

Posts posted by Bernmeister

  1. That looks like the NVIDIA legacy driver (designed for ancient hardware); the most recent normal (non-legacy) release (290.10) says it still supports GeForce 6800 so you shouldn't need the legacy drivers. Are you able to test with that?

    I checked the Additional Drivers and I'm using the latest driver which comes with Ubuntu.

    As much as I'd like to try out a different video driver, I'd prefer not to muck around as this is my main desktop as I'm not confident of getting it back if things take a nose dive!

    What I might do is wait until April 2012 and before installing the new Ubuntu, try out the graphics driver you've suggested and see if that helps.

  2. (generated 2011-12-27 23:02:24 UTC)

    OS : Linux 3.0.0-14-generic-pae (#23-Ubuntu SMP Mon Nov 21 22:07:10 UTC 2011)

    CPU : i686, AMD Athlon II X2 250 Processor (1x2x1), 3.01 GHz

    Memory : 4026 MiB; 609 MiB free

    Graphics Card : NVIDIA GeForce 6800/PCI/SSE2/3DNOW!

    OpenGL Drivers : 2.1.2 NVIDIA 173.14.30; OpenGL 2.1.2 NVIDIA 173.14.30

    Video Mode : 1920x1080:24

    Sound Card : Unknown

    Sound Drivers : Unknown

    OpenGL Extensions:

    GL_ARB_color_buffer_float

    GL_ARB_depth_texture

    GL_ARB_draw_buffers

    GL_ARB_fragment_program

    GL_ARB_fragment_program_shadow

    GL_ARB_fragment_shader

    GL_ARB_half_float_pixel

    GL_ARB_imaging

    GL_ARB_multisample

    GL_ARB_multitexture

    GL_ARB_occlusion_query

    GL_ARB_pixel_buffer_object

    GL_ARB_point_parameters

    GL_ARB_point_sprite

    GL_ARB_shadow

    GL_ARB_shader_objects

    GL_ARB_shading_language_100

    GL_ARB_texture_border_clamp

    GL_ARB_texture_compression

    GL_ARB_texture_cube_map

    GL_ARB_texture_env_add

    GL_ARB_texture_env_combine

    GL_ARB_texture_env_dot3

    GL_ARB_texture_float

    GL_ARB_texture_mirrored_repeat

    GL_ARB_texture_non_power_of_two

    GL_ARB_texture_rectangle

    GL_ARB_transpose_matrix

    GL_ARB_vertex_buffer_object

    GL_ARB_vertex_program

    GL_ARB_vertex_shader

    GL_ARB_window_pos

    GL_ATI_draw_buffers

    GL_ATI_texture_float

    GL_ATI_texture_mirror_once

    GL_S3_s3tc

    GL_EXT_texture_env_add

    GL_EXT_abgr

    GL_EXT_bgra

    GL_EXT_blend_color

    GL_EXT_blend_equation_separate

    GL_EXT_blend_func_separate

    GL_EXT_blend_minmax

    GL_EXT_blend_subtract

    GL_EXT_compiled_vertex_array

    GL_EXT_Cg_shader

    GL_EXT_depth_bounds_test

    GL_EXT_draw_range_elements

    GL_EXT_fog_coord

    GL_EXT_framebuffer_blit

    GL_EXT_framebuffer_multisample

    GL_EXT_framebuffer_object

    GL_EXT_gpu_program_parameters

    GL_EXT_multi_draw_arrays

    GL_EXT_packed_depth_stencil

    GL_EXT_packed_pixels

    GL_EXT_pixel_buffer_object

    GL_EXT_point_parameters

    GL_EXT_rescale_normal

    GL_EXT_secondary_color

    GL_EXT_separate_specular_color

    GL_EXT_shadow_funcs

    GL_EXT_stencil_two_side

    GL_EXT_stencil_wrap

    GL_EXT_texture3D

    GL_EXT_texture_compression_s3tc

    GL_EXT_texture_cube_map

    GL_EXT_texture_edge_clamp

    GL_EXT_texture_env_combine

    GL_EXT_texture_env_dot3

    GL_EXT_texture_filter_anisotropic

    GL_EXT_texture_lod

    GL_EXT_texture_lod_bias

    GL_EXT_texture_mirror_clamp

    GL_EXT_texture_object

    GL_EXT_texture_sRGB

    GL_EXT_timer_query

    GL_EXT_vertex_array

    GL_IBM_rasterpos_clip

    GL_IBM_texture_mirrored_repeat

    GL_KTX_buffer_region

    GL_NV_blend_square

    GL_NV_copy_depth_to_color

    GL_NV_depth_clamp

    GL_NV_fence

    GL_NV_float_buffer

    GL_NV_fog_distance

    GL_NV_fragment_program

    GL_NV_fragment_program_option

    GL_NV_fragment_program2

    GL_NV_framebuffer_multisample_coverage

    GL_NV_half_float

    GL_NV_light_max_exponent

    GL_NV_multisample_filter_hint

    GL_NV_occlusion_query

    GL_NV_packed_depth_stencil

    GL_NV_pixel_data_range

    GL_NV_point_sprite

    GL_NV_primitive_restart

    GL_NV_register_combiners

    GL_NV_register_combiners2

    GL_NV_texgen_reflection

    GL_NV_texture_compression_vtc

    GL_NV_texture_env_combine4

    GL_NV_texture_expand_normal

    GL_NV_texture_rectangle

    GL_NV_texture_shader

    GL_NV_texture_shader2

    GL_NV_texture_shader3

    GL_NV_vertex_array_range

    GL_NV_vertex_array_range2

    GL_NV_vertex_program

    GL_NV_vertex_program1_1

    GL_NV_vertex_program2

    GL_NV_vertex_program2_option

    GL_NV_vertex_program3

    GL_NVX_conditional_render

    GL_SGIS_generate_mipmap

    GL_SGIS_texture_lod

    GL_SGIX_depth_texture

    GL_SGIX_shadow

    GL_SUN_slice_accum

    SMBIOS:

  3. Not sure why this is so confusing, so I'll try to explain again...

    I run 0AD and get a blank/black screen for a few seconds.

    Then the background image appears (couple of ladies, a soldier, etc). The background image is sliding to the left and the music starts with a short burst of noise.

    The background image "slides" to the left very slowly and in a blocky way (that is, not smooth). The music seems to start from the beginning and get to a point (say a second in) and then start again, but get further each time.

    The UI seems to only respond between audio restarts - making it difficult to move the mouse pointer to the Exit option and then move again to select Yes.

    Any ideas? Is there a log file I could look at or be able to run it in debug mode?

  4. I installed 0AD via the Ubuntu ppa. I'm using Ubuntu 11.10 and when I launched the game (either via terminal or via Unity launcher) the splashscreen is displayed and slowly scrolls to the left and the sound restarts each time, getting a bit further along.

    I can manage to move the mouse so I can exit gracefully.

    Here is the output from the terminal...dunno if it helps:


    Cache: 200 (total: 4026) MiB
    TIMER| InitVfs: 133.863 ms
    TIMER| InitScripting: 7.12241 ms
    TIMER| CONFIG_Init: 296.697 ms
    TIMER| RunHardwareDetection: 48.6041 ms
    TIMER| write_sys_info: 23.5588 ms
    TIMER| InitRenderer: 141.338 ms
    TIMER| ps_console: 29.5665 ms
    TIMER| ps_lang_hotkeys: 689.311 us
    TIMER| common/setup.xml: 5.98634 ms
    TIMER| common/styles.xml: 2.49875 ms
    TIMER| common/sprite1.xml: 2.63789 ms
    TIMER| common/init.xml: 10.8367 ms
    TIMER| common/common_sprites.xml: 2.90493 ms
    TIMER| common/common_styles.xml: 339.848 us
    TIMER| pregame/sprites.xml: 3.41531 ms
    TIMER| pregame/styles.xml: 79.449 us
    TIMER| pregame/mainmenu.xml: 21.2789 ms
    TIMER| common/global.xml: 403.414 us
    SND| alc_init: success, using PulseAudio Default
    TIMER| common/setup.xml: 5.98134 ms
    TIMER| common/styles.xml: 54.016 us
    TIMER| common/sprite1.xml: 3.57396 ms
    TIMER| common/common_sprites.xml: 2.26701 ms
    TIMER| common/common_styles.xml: 312.728 us
    TIMER| msgbox/msgbox.xml: 956.767 us
    TIMER| shutdown actor stuff: 1.283 us
    TIMER| shutdown TexMan: 7.484 us
    TIMER| shutdown Renderer: 1.14114 ms
    TIMER| shutdown SDL: 83.9765 ms
    TIMER| shutdown UserReporter: 947.608 us
    TIMER| shutdown ScriptingHost: 3.53538 ms
    TIMER| shutdown ConfigDB: 0.333 us
    TIMER| resource modules: 10.217 ms
    TIMER TOTALS (9 clients)
    -----------------------------------------------------
    tc_dds_transform: 71.345 kc (9x)
    tc_pool_alloc: 2006 kc (246x)
    tc_png_decode: 33.1601 Mc (8x)
    tc_transform: 102.48 kc (3x)
    tc_plain_transform: 20.196 kc (3x)
    tc_linkProgram: 0 c (0x)
    tc_compileShader: 0 c (0x)
    tc_ShaderValidation: 37.9168 Mc (12x)
    xml_validation: 36.3113 Mc (12x)
    -----------------------------------------------------
    TIMER| shutdown misc: 244.74 us

    Any ideas?

    Thanks,

    Bernard.

×
×
  • Create New...