Bernmeister
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Posts posted by Bernmeister
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Tried from the terminal "0ad -nosound" and got no sound but no the splashsceen slides even slower that before and is essentially unresponsive (fortunately was able to ssh in and kill the process).
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I'm running on a new (2 year old) desktop so should be fine (in terms of CPU and RAM capacities) and have latest drivers installed. I tried on a crusty laptop and the game played no dramas.
So either the audio is tripping up the video or vice versa...will try the nosound option and get back to you...
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(generated 2011-12-27 23:02:24 UTC)
OS : Linux 3.0.0-14-generic-pae (#23-Ubuntu SMP Mon Nov 21 22:07:10 UTC 2011)
CPU : i686, AMD Athlon II X2 250 Processor (1x2x1), 3.01 GHz
Memory : 4026 MiB; 609 MiB free
Graphics Card : NVIDIA GeForce 6800/PCI/SSE2/3DNOW!
OpenGL Drivers : 2.1.2 NVIDIA 173.14.30; OpenGL 2.1.2 NVIDIA 173.14.30
Video Mode : 1920x1080:24
Sound Card : Unknown
Sound Drivers : Unknown
OpenGL Extensions:
GL_ARB_color_buffer_float
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_half_float_pixel
GL_ARB_imaging
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shadow
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_S3_s3tc
GL_EXT_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_depth_bounds_test
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_gpu_program_parameters
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_sRGB
GL_EXT_timer_query
GL_EXT_vertex_array
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_copy_depth_to_color
GL_NV_depth_clamp
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_texgen_reflection
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NVX_conditional_render
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
SMBIOS:
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Not sure why this is so confusing, so I'll try to explain again...
I run 0AD and get a blank/black screen for a few seconds.
Then the background image appears (couple of ladies, a soldier, etc). The background image is sliding to the left and the music starts with a short burst of noise.
The background image "slides" to the left very slowly and in a blocky way (that is, not smooth). The music seems to start from the beginning and get to a point (say a second in) and then start again, but get further each time.
The UI seems to only respond between audio restarts - making it difficult to move the mouse pointer to the Exit option and then move again to select Yes.
Any ideas? Is there a log file I could look at or be able to run it in debug mode?
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I'm not sure if the main menu is scrolling (too hard to tell), but the background image certainly is. The sound is restarting over and over, getting a little bit ahead each time.
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I installed 0AD via the Ubuntu ppa. I'm using Ubuntu 11.10 and when I launched the game (either via terminal or via Unity launcher) the splashscreen is displayed and slowly scrolls to the left and the sound restarts each time, getting a bit further along.
I can manage to move the mouse so I can exit gracefully.
Here is the output from the terminal...dunno if it helps:
Cache: 200 (total: 4026) MiB
TIMER| InitVfs: 133.863 ms
TIMER| InitScripting: 7.12241 ms
TIMER| CONFIG_Init: 296.697 ms
TIMER| RunHardwareDetection: 48.6041 ms
TIMER| write_sys_info: 23.5588 ms
TIMER| InitRenderer: 141.338 ms
TIMER| ps_console: 29.5665 ms
TIMER| ps_lang_hotkeys: 689.311 us
TIMER| common/setup.xml: 5.98634 ms
TIMER| common/styles.xml: 2.49875 ms
TIMER| common/sprite1.xml: 2.63789 ms
TIMER| common/init.xml: 10.8367 ms
TIMER| common/common_sprites.xml: 2.90493 ms
TIMER| common/common_styles.xml: 339.848 us
TIMER| pregame/sprites.xml: 3.41531 ms
TIMER| pregame/styles.xml: 79.449 us
TIMER| pregame/mainmenu.xml: 21.2789 ms
TIMER| common/global.xml: 403.414 us
SND| alc_init: success, using PulseAudio Default
TIMER| common/setup.xml: 5.98134 ms
TIMER| common/styles.xml: 54.016 us
TIMER| common/sprite1.xml: 3.57396 ms
TIMER| common/common_sprites.xml: 2.26701 ms
TIMER| common/common_styles.xml: 312.728 us
TIMER| msgbox/msgbox.xml: 956.767 us
TIMER| shutdown actor stuff: 1.283 us
TIMER| shutdown TexMan: 7.484 us
TIMER| shutdown Renderer: 1.14114 ms
TIMER| shutdown SDL: 83.9765 ms
TIMER| shutdown UserReporter: 947.608 us
TIMER| shutdown ScriptingHost: 3.53538 ms
TIMER| shutdown ConfigDB: 0.333 us
TIMER| resource modules: 10.217 ms
TIMER TOTALS (9 clients)
-----------------------------------------------------
tc_dds_transform: 71.345 kc (9x)
tc_pool_alloc: 2006 kc (246x)
tc_png_decode: 33.1601 Mc (8x)
tc_transform: 102.48 kc (3x)
tc_plain_transform: 20.196 kc (3x)
tc_linkProgram: 0 c (0x)
tc_compileShader: 0 c (0x)
tc_ShaderValidation: 37.9168 Mc (12x)
xml_validation: 36.3113 Mc (12x)
-----------------------------------------------------
TIMER| shutdown misc: 244.74 usAny ideas?
Thanks,
Bernard.
Splashscreen loops on Ubuntu 11.10
in Help & Feedback
Posted
I checked the Additional Drivers and I'm using the latest driver which comes with Ubuntu.
As much as I'd like to try out a different video driver, I'd prefer not to muck around as this is my main desktop as I'm not confident of getting it back if things take a nose dive!
What I might do is wait until April 2012 and before installing the new Ubuntu, try out the graphics driver you've suggested and see if that helps.