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Bernmeister

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Tiro

Tiro (1/14)

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  1. I checked the Additional Drivers and I'm using the latest driver which comes with Ubuntu. As much as I'd like to try out a different video driver, I'd prefer not to muck around as this is my main desktop as I'm not confident of getting it back if things take a nose dive! What I might do is wait until April 2012 and before installing the new Ubuntu, try out the graphics driver you've suggested and see if that helps.
  2. Tried from the terminal "0ad -nosound" and got no sound but no the splashsceen slides even slower that before and is essentially unresponsive (fortunately was able to ssh in and kill the process).
  3. I'm running on a new (2 year old) desktop so should be fine (in terms of CPU and RAM capacities) and have latest drivers installed. I tried on a crusty laptop and the game played no dramas. So either the audio is tripping up the video or vice versa...will try the nosound option and get back to you...
  4. (generated 2011-12-27 23:02:24 UTC) OS : Linux 3.0.0-14-generic-pae (#23-Ubuntu SMP Mon Nov 21 22:07:10 UTC 2011) CPU : i686, AMD Athlon II X2 250 Processor (1x2x1), 3.01 GHz Memory : 4026 MiB; 609 MiB free Graphics Card : NVIDIA GeForce 6800/PCI/SSE2/3DNOW! OpenGL Drivers : 2.1.2 NVIDIA 173.14.30; OpenGL 2.1.2 NVIDIA 173.14.30 Video Mode : 1920x1080:24 Sound Card : Unknown Sound Drivers : Unknown OpenGL Extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum SMBIOS:
  5. Not sure why this is so confusing, so I'll try to explain again... I run 0AD and get a blank/black screen for a few seconds. Then the background image appears (couple of ladies, a soldier, etc). The background image is sliding to the left and the music starts with a short burst of noise. The background image "slides" to the left very slowly and in a blocky way (that is, not smooth). The music seems to start from the beginning and get to a point (say a second in) and then start again, but get further each time. The UI seems to only respond between audio restarts - making it difficult to move the mouse pointer to the Exit option and then move again to select Yes. Any ideas? Is there a log file I could look at or be able to run it in debug mode?
  6. I'm not sure if the main menu is scrolling (too hard to tell), but the background image certainly is. The sound is restarting over and over, getting a little bit ahead each time.
  7. I installed 0AD via the Ubuntu ppa. I'm using Ubuntu 11.10 and when I launched the game (either via terminal or via Unity launcher) the splashscreen is displayed and slowly scrolls to the left and the sound restarts each time, getting a bit further along. I can manage to move the mouse so I can exit gracefully. Here is the output from the terminal...dunno if it helps: Cache: 200 (total: 4026) MiB TIMER| InitVfs: 133.863 ms TIMER| InitScripting: 7.12241 ms TIMER| CONFIG_Init: 296.697 ms TIMER| RunHardwareDetection: 48.6041 ms TIMER| write_sys_info: 23.5588 ms TIMER| InitRenderer: 141.338 ms TIMER| ps_console: 29.5665 ms TIMER| ps_lang_hotkeys: 689.311 us TIMER| common/setup.xml: 5.98634 ms TIMER| common/styles.xml: 2.49875 ms TIMER| common/sprite1.xml: 2.63789 ms TIMER| common/init.xml: 10.8367 ms TIMER| common/common_sprites.xml: 2.90493 ms TIMER| common/common_styles.xml: 339.848 us TIMER| pregame/sprites.xml: 3.41531 ms TIMER| pregame/styles.xml: 79.449 us TIMER| pregame/mainmenu.xml: 21.2789 ms TIMER| common/global.xml: 403.414 us SND| alc_init: success, using PulseAudio Default TIMER| common/setup.xml: 5.98134 ms TIMER| common/styles.xml: 54.016 us TIMER| common/sprite1.xml: 3.57396 ms TIMER| common/common_sprites.xml: 2.26701 ms TIMER| common/common_styles.xml: 312.728 us TIMER| msgbox/msgbox.xml: 956.767 us TIMER| shutdown actor stuff: 1.283 us TIMER| shutdown TexMan: 7.484 us TIMER| shutdown Renderer: 1.14114 ms TIMER| shutdown SDL: 83.9765 ms TIMER| shutdown UserReporter: 947.608 us TIMER| shutdown ScriptingHost: 3.53538 ms TIMER| shutdown ConfigDB: 0.333 us TIMER| resource modules: 10.217 ms TIMER TOTALS (9 clients) ----------------------------------------------------- tc_dds_transform: 71.345 kc (9x) tc_pool_alloc: 2006 kc (246x) tc_png_decode: 33.1601 Mc (8x) tc_transform: 102.48 kc (3x) tc_plain_transform: 20.196 kc (3x) tc_linkProgram: 0 c (0x) tc_compileShader: 0 c (0x) tc_ShaderValidation: 37.9168 Mc (12x) xml_validation: 36.3113 Mc (12x) ----------------------------------------------------- TIMER| shutdown misc: 244.74 us Any ideas? Thanks, Bernard.
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