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Sonarpulse

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Posts posted by Sonarpulse

  1. Just redid everything using SVN, works like a charm. Thank you so much!

    Oh Whoops, Never saw that until now.

    This got me thinking, Is there any chance the team might include the .deb package rules? (So SVN builds can be installed with APT). I feel like this could be done in a way that wouldn't hinder/malign packaging for other platforms, and it certainly would be handy for all the Ubuntu/Debian users here, which probably make up a majority of the Linux fan-base.

  2. Eh, I would let the game load it, but give a big warning and ask for confirmation first. People might want to try to load it, even knowing the risk. I can't think of a good example why outside of finishing an old campaign (which is a long ways off), but I feel warning+plus allowing solves all the problems without limiting user freedom.

  3. Yeah, making an AI work properly for absolutely trivial tasks such as where to build a mill is what makes you realize the human brain is amazingimpulsive.

    Fixed. :D

    Is Marilyn on github?

    Not as of now...

    Working with an interpreted language, I can see how you wouldn't haven't bothered to release your code separately. But as this AI grows, you will probably run into regressions, and then version control will be invaluable. (If you are using a local git repository or something similar, my apologies.)

  4. wouldn't that mean that compressing public.zip and uncompressing the installer would hardly change the installer size? (besides the fact that LZMA is better than DEFLATE) (public zip could then be uncompressed after being downloaded so runtime speeds were not affected).

    Also, are there any large compressed files within public.zip?

  5. The parabola paths I mentioned are calculated ignoring air resistance, so you have a valid point about the aerodynamics of an arrow. However those equations are only concerned with the "initial velocity", so differences between bows and catapults do not matter. "Crushing attack" vs "piercing attack" may effect what initial angles are practical, but not the paths of each given initial angle.

    (Also I think you can fire straight up and an arrow will still fall arrowhead first due to wind resistance. And if that's true, how would archers fire at people on walls at closer ranges?. For the record: On level ground 45° gives the longest range, so a restriction of no more than 50° wouldn't matter for calculating ranges.)

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