Echelon9
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Posts posted by Echelon9
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thx! ... unfortunately i'm not able to build it though.
Is that because you don't have Xcode and the build environment setup, or is it because of compile errors?
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Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fff8d0be82a __kill + 10
1 0A.D. 0x0000000100004118 debug_break() + 40
2 0A.D. 0x00000001000456fb unifont_linespacing(long long) + 75
3 0A.D. 0x00000001001b0f68 _ZL6InitPsbRK5CStrW10CScriptVal + 168
4 0A.D. 0x00000001001b382f InitGraphics(CmdLineArgs const&, int) + 815
5 0A.D. 0x0000000100019033 SDL_main + 1571
That error message, with the tell tale unifont_linespacing(), indicates you haven't copied the game data into the correct spot for the engine to load it. See posts above indicating how to do so.
Once done you should see the main menu now load.
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To compile a Mac .app bundle cleanly, could you please try: http://trac.wildfire...t/947#comment:2
Importantly, you still need to copy the contents of the binaries/ directory from SVN *into* your .app bundle under data/.
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Thanks for the new bot to test. Will offer some suggestions once I've given it a few runs.
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Ah, the SVN directory has a Doxygen config file at docs/doxygen/config.
I think that's the system you are looking for, as Doxygen is able to scan the source code and rebuild documentation based upon whatever recent changes have occurred. Making coders do it manually is unlikely to work, because we're lazy like that...
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Hi guys,
i just read an article about this game on a german IT news site!After reading the article there i viewed some trailers on youtube and read some posts here on these forums and i was really IMPRESSED!So after all i decided to sign up on this forum and see how to try this game...but sadly i'm Mac OS userand i don't really have any clue about compiling and all other things
Best regards and keep your great work ongoing!Poly
There's a group of us working hard to make the Mac OS X platform much easier to install and run, watch this space.
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We could more explicitly call for new Mac developers but I'm not sure how many people in the FOSS community develop for the Mac, and if they do, then how these developer communities can be reached.
I'm a primarily Mac based developer on the Freespace 2 Open engine.
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I'm going to release my source code tomorrow, which will hopefully be more useful.
When you upload the Xcode project file I'll take a look. Thanks.
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I've taken cc_julian's provided Xcode project file and patch diff file, updating each for the r10808 of trunk (i.e. essentially the Alpha 8 release).
Current status (24/12/2011) is:
- Compiles cleanly on Xcode 3.2.6
- Linking produces one error that I would like others' thoughts on resolving
ld: duplicate symbol CCmpPathfinder::HandleMessage(CMessage const&, bool)in /Users/..../Documents/Coding/0ad/trunk/build/xcode/build/0ad.build/Debug/0ad.build/Objects-normal/x86_64/CCmpPathfinder-F1D5D520713D9E44.o
and /Users/..../Documents/Coding/0ad/trunk/build/xcode/build/0ad.build/Debug/0ad.build/Objects-normal/x86_64/CCmpPathfinder-F1D5D520713D9E44.o
collect2: ld returned 1 exit status
Command /Xcode3/usr/bin/g++-4.2 failed with exit code 1
Build environment and deployment on the Mac
in Game Development & Technical Discussion
Posted
Bringing these topics together is going to help.
In my short time in the community, it seems the Mac build infrastructure is leaping ahead with some pace. Shouldn't be too long until the remaining issues are resolved and it starts spining off the benefits it offers towards improving performance and feature equivalence on OS X.