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fireprog

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Posts posted by fireprog

  1. It's been a while since I've been active on this forum, but I'm still playing 0 A.D.  a lot and the project I'm writing about could potentially help 0 A.D. with some additional funding in the future. 

    So, on the Steem blockchain there's a FOSS project called Utopian that helps out other FOSS projects by rewarding contributions.
    You basically write up a post about your contribution, which can be anything (development, bug hunting, translations, etc.), and they'll reward that post with a significant upvote.

    You're able to exchange the rewards you receive after 7 days and rewards range from around $10 to $70 per contribution.

    Would this be something that the 0 A.D. contributors are interested in? You don't need to register or anything, you can just start writing posts about your contributions straight away and get rewarded for them.

    More info on that here: https://join.utopian.io/
    List of some of the contributions: https://steemit.com/trending/utopian-io

    Now they're also looking to build version 2 of Utopian, called Utopian Colony.
    This will be more of a social experience with even more funding options for open-source projects.

    They've launched a crowdfunding campaign on IndieGogo to make this happen and I'm personally pretty excited about this.

    In case anyone is interested in getting more information about this, here's their crowdfunding page on IndieGogo:
    https://www.indiegogo.com/projects/utopian-empowering-open-source-innovation/x/4464230#/

    Sorry if this post breaks any rules, it's not my intent to spam the forums here. I just want to share a potentially interesting project and it might be useful for people who are contributing to 0 A.D.

     

     

  2. Intel Core i5 3570 / 3.4 GHz

    2 x ASUS GTX660 TI-DC2T-2GD5 (SLI)

    Corsair Vengeance - 16 GB : 4 x 4 GB - DIMM 240-pins low profile - DDR3 - 1600 MHz / PC3-12800 (RAM)

    Crucial m4 - Solid state drive - 128 GB (SSD)

    2 x Seagate Barracuda 1 TB (HD)

    ASUS P8Z77-M PRO (motherboard)

    Corsair Carbide Series 300R Window (Case)

    Pretty old build but still runs very well today :)

  3. Where's the next FOSDEM?

    Its always in Brussels, same location every year (I think), Vrije universiteit Brussel (Free University of Brussels)

    You also don't need to bring promotional material if you don't have a booth. People don't expect to get something at the talks, they just expect a decent technical explanation of the subject, and a possibility to ask questions.

    Yeah I meant you'd only need promotional material when having a booth there, but the lightning talks are for any project, finished or not.

    Sorry for the confusion :)

    Is LSM always in the ULB?

    This is the first year its in Brussels so I doubt it will be there next year. Just checking the wiki

    http://en.wikipedia.org/wiki/Libre_Software_Meeting

  4. Yeah of course, plus you would need a lot of promotional material. It does attract a huge crowd and in terms of project visibility it really puts your project out there and will certainly get you lots of new developers.

    The best way to have a good first appearance on FOSDEM, is for example to give a lightning talk (15 minute talk), pretty easy to arrange :)

  5. 0 A.D. Alpha 12 Loucetios Release features list:

    Diplomacy Programming

    Packing Siege Engines Programming & Art

    Formation Order Queueing Programming

    Heroes Programming

    Slaughter Attack Programming

    Unit Training Hotkeys Programming

    New Match Setup Options Programming

    Five New Random Maps Programming

    Improved Water Rendering Programming

    Post-Processing Manager Programming

    Rubble Art

    New song Sound

    Sound Manager update Programming

    Hmm.

    LOL (sorry for this useless reply but I laughed so hard at this :D)

    She looks busy :)

    She is, but she's always willing to help with whatever I need help with :)

  6. yeah, all implement in Alpha 12 was in Art depatment, Programming must be have double and even triple Members, the Features to implement are many and very complex, bug rise with each Alpha, improvements its a long path to a little Staff.

    Yeah I noticed that, I actually know a very talented programmer who might be able to help with a few issues. I don't think she has experience in game programming but she might be able to help anyways. She has a Wikipedia page: http://en.wikipedia.org/wiki/Meredith_L._Patterson

    If there are any specific issues that you're having trouble with, I could always ask if she knows how to fix it. I know her in real life so I just have to ask her :)

  7. Thanks for flagging fireprog :)

    We discussed this internally at the end of 2012 but the discussion went quiet while we were getting ready to release Alpha 12. Also discussed was a help wanted page for our website, which i still think is a good idea so I'll raise it again with the team.

    No problem, I got a newsletter today from Sourceforge, mentioning this forum, thought it was applicable to 0AD since I've read several times that you needed more programmers. This was the least I could do since I'm not really a programmer myself.

  8. What does everyone think about feneur's suggestion/non-commital idea here about letting a unit's stance influence how conservative a route it takes towards its destination? Worth doing?

    I think its a great idea, I've noticed that on some maps the ai's female citizens go right into your territory to gather wood, thus making it too easy for you to kill them.

    This would prevent that, right??

  9. Man if I were to do something like that I would do it quite differently.

    No misleading information and I would add something of value for people who know they're buying free open source software eg. a custom case & manual or the svn/git repo on usb (pita to download for people with bad internet connections)

    Then donate half of the profits back to 0 A.D. :)

    And some people actually buy this, knowing that they can also download it for free...

  10. I'm trying to promote 0 A.D. as much as I can and back in January I sent a few dozen tips to OMGUbuntu about the new alpha release at that time. They did a review of 0 A.D. back then and I plan to do the same when the next alpha arrives.

    I also want to reach a different audience, so I'm gonna try to have a few prolific gamers do a Let's play of 0 A.D. so it also reaches the massive indie gamer audience. Openttd for example got a huge boost when The Yogscast did a let's play of their game, those video's have 700 000 views.

    Are there perhaps any other members who try to promote 0 A.D.? If yes how do you go about it?

  11. I think that before you get into massive-scale crowdfunding, you'll need to have the new website up first and already have a merchandise store set-up. The quality of the main website does not portray the quality of the game imo. And having a merchandise store already set up would make further logistics of issuing possible rewards so much easier.

    The money made with crowdfunding could be used in many ways:

    - paying current developers and/or hiring freelancers to help with long-standing issues

    - hold your own competition for implementing new features or making new models

    - paid advertising, as a way to attract more developers & users. I mean smart advertising though, don't think that throwing piles of money on google adwords would help a lot...

    Atm 0 A.D. is a well known open-source project, but many indie gamers don't know about it (we would have seen more "Let's plays" otherwise). Crowd-funding could change that, I think

  12. It would be a pain in the butt to keep your units from moving off the road.

    If units would 'snap' onto a nearby road, then you wouldn't have that problem.

    It would be pretty cool if roads were implemented, even as like a hidden bonus feature.

    But I know it has been said many times before, this isn't a city-building game so chances are very slim that it will be implemented.

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