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pruna

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    Andres

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  1. Well, these are great news, and will save me a lot of time! But, besides starting from a specific situation (regarding units, terrain, etc), I also want a specific development for the battle. I don't need to specifically indicate all the movements, but yes at least to give some hints for different moments (for instance: start going for some specifich path, or retire-reagroup-attack, or start the attack by the middle, etc.). I don't know if this AI engine has some "listeners" to follow this scripted hints (so, as they will also be allways the same, the result will also be the same). Regards,
  2. Hi, Thanks for your quick answer! Yes, that's exactly what I've imagined. It's like looking someone's else game. The big issue is how to set a fixed match for this other two players (and mainly don't let AI do different things each time)
  3. I'd like to know if it's possible (and ideally a rough idea about how-to) create a script for a fixed battle, where I can define what units will participate, what will each do, and the result of it. My objective is that I can then create some kind of demo or story, with a predefined and fixed result, where the user can "see and navigate" the battle, but not change the course of it. I hope to be clear. Thanks in advance! -- Andres Ferrando http://www.pruna.com.ar/
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