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Dionos

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  1. The new build does indeed fix the problem! I uploaded the logs folder here. This includes the system_info.txt file. (In the logs you may find a slight CPU overclock. Afterwards, I tried setting the speed to default, but this did not solve the problem with Alpha 7.)
  2. I've noticed you quickly posted a fix for this problem, which is good news. Can I test this fix using a binary (and perhaps post my system_info.txt)? Or would it be best to wait for a new release?
  3. The ticket is filed here: http://trac.wildfiregames.com/ticket/976 I didn't have the system_info file, but please ask me if you need any more information.
  4. I followed the debug instructions (which all went fine). You can find the output here: http://users.telenet...game_start1.txt
  5. Hello everyone I installed the game in Windows 7 32 bit (updated version), but it' won't run. The version is Alpha 7 (0ad-r10288-alpha-win32) and it is installed in the default directory. I tried completely uninstalling the previous version, restarting the system and running the executable as administrator. When I open "pyrogenesis.exe" it seems to read on the harddisc, but nothing happens. After less than half a minute the HD is no longer accessed and the game remains visible in task manager using more than 90% CPU. I can only stop it by ending the process. No logs are generated. I can provide more information if that is helpful. Best regards (As a sidenote: the game runs OK in Linux though, but it had performance problems. Reading through the forums I now realize it's because of the AI and pathfinding programming. Still, my Windows problem may be relevant for other users.)
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