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lulo

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  1. confirm this fix: lulo@lulo-ubuntu:/home/backup/0.A.D./0ad$ ./rebuild.sh A binaries/data/mods/public/maps/random/gulf_of_bothnia.json A binaries/data/mods/public/maps/random/gulf_of_bothnia.js ... ... ... U source/simulation2/system/ParamNode.cpp Uaktualniono do wersji 11369. Cleaning bundled third-party dependencies... Cleaning Premake4 Cleaning build output... ... ... ... test_setup.cpp Linking test lulo@lulo-ubuntu:/home/backup/0.A.D./0ad$ binaries/system/test Running 260 tests....................................................................................................................................................................................................................................................................OK! lulo@lulo-ubuntu:/home/backup/0.A.D./0ad$ test should be ok.
  2. can build it's all fain and ok...can test... this message: lulo@lulo-ubuntu:/home/backup/0.A.D./0ad$ binaries/system/test Running 260 tests................................................................................................................................................................WARNING: [ParamNode] Could not remove token 'nonexistenttoken' from node 'a'; not present in list nor inherited (possible typo?) .WARNING: [ParamNode] Could not remove token '' from node 'a'; not present in list nor inherited (possible typo?) ...................................................................................................OK! lulo@lulo-ubuntu:/home/backup/0.A.D./0ad$ anny sugestion ? revision 11355...
  3. slawek@lulojs-ubuntu:~/0.A.D./0ad$ ./rebuild.sh U binaries/data/mods/public/simulation/components/tests/test_GuiInterface.js Uaktualniono do wersji 10418. Cleaning bundled third-party dependencies... Cleaning Premake4 Cleaning build output... Done. Try running update-workspaces.sh again now. Updating bundled third-party dependencies... ... ... ... precompiled.cpp test_setup.cpp Linking test slawek@lulojs-ubuntu:~/0.A.D./0ad$ ./binaries/system/test Running 253 tests...............................................................................................................................................................................OK! slawek@lulojs-ubuntu:~/0.A.D./0ad$ http://trac.wildfire...changeset/10418 dziękuję
  4. slawek@lulojs-ubuntu:~/0.A.D./0ad$ ./rebuild.sh U binaries/data/mods/public/maps/random/new_rms_test.js U binaries/data/mods/public/maps/random/latium.js U binaries/data/mods/public/maps/random/islands.js U binaries/data/mods/public/maps/random/rmgen/library.js U binaries/data/mods/public/maps/random/neareastern_badlands.js U binaries/data/mods/public/maps/random/cantabrian_highlands.js U binaries/data/mods/public/simulation/components/GuiInterface.js # ??? U binaries/data/mods/public/simulation/components/BuildLimits.js U binaries/data/mods/public/simulation/ai/jubot/gamestate.js U binaries/data/mods/public/simulation/ai/testbot/gamestate.js U source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.h U source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.cpp U source/tools/atlas/GameInterface/Messages.h U source/tools/atlas/GameInterface/Handlers/MapHandlers.cpp Uaktualniono do wersji 10417. Cleaning bundled third-party dependencies... Cleaning Premake4 Cleaning build output... Done. Try running update-workspaces.sh again now. Updating bundled third-party dependencies... ... ==== Building ActorEditor (release) ==== Creating obj/ActorEditor_Release ActorEditor.cpp Linking ActorEditor precompiled.cpp test_setup.cpp Linking test slawek@lulojs-ubuntu:~/0.A.D./0ad$ ./binaries/system/test Running 253 tests.............................................ERROR: JavaScript error: simulation/components/GuiInterface.js line 46 # ??? ReferenceError: IID_BuildLimits is not defined ()@simulation/components/GuiInterface.js:46 ()@simulation/components/tests/test_GuiInterface.js:125 In TestComponentScripts::test_scripts: ../../../source/pch/test/../../../source/simulation2/components/tests/test_scripts.h:44: Error: Test failed: L"Running script simulation/components/tests/test_GuiInterface.js" ../../../source/pch/test/../../../source/simulation2/components/tests/test_scripts.h:44: Error: Assertion failed: scriptInterface.LoadScript(pathname, wcontent) ............................................................................................................................................................................................................... Failed 1 of 253 tests Success rate: 99% slawek@lulojs-ubuntu:~/0.A.D./0ad$ ~/.config/0ad = http://www.wupload.com/file/636688971/0ad.tar.bz2 full log build = http://www.wupload.com/file/636756341/full_log_build_from_gnome-terminal.txt.tar.bz2 System: Ubuntu 11.10 x86_64
  5. ... ==== Building gui ==== precompiled.cpp LightEnv.cpp CCmpWaterManager.cpp ParticleEmitterType.cpp ICmpSelectable.cpp CButton.cpp CCmpRangeManager.cpp GameLoop.cpp Frustum.cpp TextureConverter.cpp Overlay.cpp ActorViewer.cpp ThreadUtil.cpp Filesystem.cpp GUITooltip.cpp MapGenerator.cpp FileIo.cpp GUIbase.cpp CStr.cpp GUIutil.cpp CCmpFootprint.cpp ObjectManager.cpp Brushes.cpp ICmpRangeManager.cpp SimState.cpp Game.cpp ICmpAIInterface.cpp View.cpp ICmpTerritoryManager.cpp ICmpAIManager.cpp MapWriter.cpp Misc.cpp UserReport.cpp ICmpTerritoryInfluence.cpp InputProcessor.cpp CommandProc.cpp CCmpDecay.cpp ObjectBase.cpp MessagePasserImpl.cpp Hotkey.cpp Register.cpp GUIManager.cpp CCmpTerrain.cpp CCmpProjectileManager.cpp CCmpObstructionManager.cpp ../../../source/simulation2/components/CCmpObstructionManager.cpp:909:6: warning: unused parameter 'r' CInput.cpp CConsole.cpp VideoMode.cpp Replay.cpp Material.cpp GraphicsSetupHandlers.cpp Terrain.cpp TerrainHandlers.cpp /// patch for v. 10033 fix this bug /// CCmpVision.cpp ... Linking test lulo@lulo:~/Pobrane/gry/0ad$ ./binaries/system/test Running 253 tests................................................................................................WARNING: CMessageTurnStart::ToJSVal not implemented .............................................................................................................................................................OK! lulo@lulo:~/Pobrane/gry/0ad$ ... ... ....
  6. ... ==== Building graphics ==== precompiled.cpp Simulation2.cpp ScriptInterface.cpp NetStats.cpp ConfigDB.cpp TerrainProperties.cpp TerrainTextureManager.cpp CCmpAIManager.cpp NetSession.cpp DllLoader.cpp NetMessageSim.cpp Profile.cpp ScriptVal.cpp ScriptConversions.cpp MapReader.cpp NetServer.cpp Preprocessor.cpp ICmpObstruction.cpp CCmpMotionBall.cpp Joystick.cpp AutoRooters.cpp ScriptStats.cpp Errors.cpp CCmpTerritoryManager.cpp Linking scriptinterface NetMessage.cpp KeyName.cpp ../../../source/simulation2/components/CCmpTerritoryManager.cpp:113:15: warning: unused parameter 'serialize' ../../../source/simulation2/components/CCmpTerritoryManager.cpp:118:15: warning: unused parameter 'deserialize' CCmpTemplateManager.cpp ProfileViewer.cpp LightEnv.cpp ParticleEmitterType.cpp NetClient.cpp ArchiveBuilder.cpp /// previous bug this fixed from patch ver. 10025 and object just new build /// Parser.cpp NetTurnManager.cpp fsm.cpp Frustum.cpp TextureConverter.cpp NetHost.cpp Globals.cpp MapGenerator.cpp ICmpDecay.cpp ObjectManager.cpp Overlay.cpp CCmpWaterManager.cpp ThreadUtil.cpp ==== Building atlas ==== precompiled.cpp Filesystem.cpp ICmpSelectable.cpp CCmpRangeManager.cpp MapWriter.cpp FileIo.cpp Linking network CStr.cpp CCmpFootprint.cpp ObjectBase.cpp Material.cpp GameLoop.cpp Game.cpp UserReport.cpp ActorViewer.cpp ICmpRangeManager.cpp ICmpAIInterface.cpp Hotkey.cpp Brushes.cpp SimState.cpp ==== Building gui ==== precompiled.cpp ICmpTerritoryManager.cpp ICmpAIManager.cpp View.cpp CConsole.cpp Terrain.cpp ICmpTerritoryInfluence.cpp CCmpDecay.cpp VideoMode.cpp CButton.cpp Misc.cpp GameView.cpp InputProcessor.cpp Replay.cpp CCmpTerrain.cpp CommandProc.cpp GUITooltip.cpp CCmpProjectileManager.cpp MessagePasserImpl.cpp Util.cpp GUIbase.cpp Register.cpp CCmpObstructionManager.cpp ../../../source/simulation2/components/CCmpObstructionManager.cpp:909:6: warning: unused parameter 'r' MeshManager.cpp GUIutil.cpp CacheLoader.cpp ShaderTechnique.cpp World.cpp CLogger.cpp HFTracer.cpp GUIManager.cpp Model.cpp CCmpVision.cpp GraphicsSetupHandlers.cpp Font.cpp ICmpProjectileManager.cpp Sprite.cpp TerrainHandlers.cpp CCmpTerritoryInfluence.cpp Pyrogenesis.cpp CInput.cpp UnitManager.cpp ../../../source/tools/atlas/GameInterface/Handlers/TerrainHandlers.cpp: In member function 'virtual void AtlasMessage::cFillTerrain::Do()': ../../../source/tools/atlas/GameInterface/Handlers/TerrainHandlers.cpp:439:32: warning: '>>' operator will be treated as two right angle brackets in C++0x ../../../source/tools/atlas/GameInterface/Handlers/TerrainHandlers.cpp:439:32: note: suggest parentheses around '>>' expression ../../../source/tools/atlas/GameInterface/Handlers/TerrainHandlers.cpp:439:35: error: 'queue' was not declared in this scope ../../../source/tools/atlas/GameInterface/Handlers/TerrainHandlers.cpp:439:32: error: '>>' should be '> >' within a nested template argument list CCmpOwnership.cpp Loader.cpp make[1]: *** [obj/atlas_Release/TerrainHandlers.o] Błąd 1 make: *** [atlas] Błąd 2 make: *** Oczekiwanie na niezakończone zadania.... JSInterface_Console.cpp ICmpOverlayRenderer.cpp ObjectEntry.cpp UnitAnimation.cpp JSInterface_VFS.cpp ICmpSoundManager.cpp CCmpUnitMotion.cpp ICmpVision.cpp GameSetup.cpp CCmpPathfinder.cpp CProgressBar.cpp CList.cpp TextureManager.cpp CCmpObstruction.cpp CmdLineArgs.cpp Atlas.cpp CCmpMinimap.cpp HWDetect.cpp ShaderProgram.cpp ICmpIdentity.cpp ICmpUnitMotion.cpp Patch.cpp ColladaManager.cpp Config.cpp ParticleManager.cpp CCmpTest.cpp GUItext.cpp Paths.cpp ICmpObstructionManager.cpp RelaxNG.cpp XeroXMB.cpp MiniPatch.cpp ICmpMinimap.cpp ModelDef.cpp CCmpPathfinder_Vertex.cpp ICmpPlayerManager.cpp XMLWriter.cpp Xeromyces.cpp ShaderManager.cpp ICmpPosition.cpp CCheckBox.cpp ICmpTemplateManager.cpp ICmpVisual.cpp JSI_Sound.cpp CCmpSoundManager.cpp MaterialManager.cpp Color.cpp IGUIObject.cpp CGUI.cpp ICmpPathfinder.cpp SkeletonAnimManager.cpp SoundGroup.cpp CCmpPathfinder_Tile.cpp SkeletonAnimDef.cpp JSConversions.cpp TerritoryTexture.cpp ScriptGlue.cpp ICmpMotion.cpp Decal.cpp ParticleEmitter.cpp ICmpFootprint.cpp ICmpSettlement.cpp ICmpGuiInterface.cpp Camera.cpp ScriptingHost.cpp CinemaTrack.cpp CCmpSelectable.cpp TerrainTextureEntry.cpp CGUIScrollBarVertical.cpp JSUtil.cpp LOSTexture.cpp CCmpPosition.cpp CImage.cpp ScriptableObject.cpp MD5.cpp IGUITextOwner.cpp Unit.cpp TransparencyRenderer.cpp Vector3D.cpp CCmpOverlayRenderer.cpp Matrix3D.cpp Noise.cpp CText.cpp Brush.cpp ICmpCommandQueue.cpp SkyManager.cpp Renderer.cpp ICmpTest.cpp NUSpline.cpp IGUIScrollBar.cpp ICmpWaterManager.cpp Quaternion.cpp Bound.cpp ICmpTerrain.cpp ModelRenderer.cpp Sqrt.cpp CCmpVisualActor.cpp Fixed.cpp CRadioButton.cpp Plane.cpp JSInterface_Vector3D.cpp CCmpCommandQueue.cpp Linking engine MiniMap.cpp ICmpOwnership.cpp VertexBufferManager.cpp FixedFunctionModelRenderer.cpp ICmpUnknownScript.cpp ICmpPlayer.cpp Selection.cpp CDropDown.cpp HWLightingModelRenderer.cpp IGUIButtonBehavior.cpp CTooltip.cpp Render.cpp Geometry.cpp TerrainRenderer.cpp InstancingModelRenderer.cpp ScriptComponent.cpp ShadowMap.cpp IGUIScrollBarOwner.cpp GUIRenderer.cpp EngineScriptConversions.cpp MessageTypeConversions.cpp CGUISprite.cpp JSInterface_GUITypes.cpp DecalRData.cpp StdSerializer.cpp OverlayRenderer.cpp ISerializer.cpp StdDeserializer.cpp VertexBuffer.cpp JSInterface_IGUIObject.cpp IDeserializer.cpp DebugSerializer.cpp BinarySerializer.cpp RenderModifiers.cpp HashSerializer.cpp IComponent.cpp SimContext.cpp ComponentManagerSerialization.cpp AlphaMapCalculator.cpp PlayerRenderer.cpp CmpPtr.cpp GuiScriptConversions.cpp Scene.cpp ComponentManager.cpp TerrainOverlay.cpp ScriptFunctions.cpp ParamNode.cpp VertexArray.cpp WaterManager.cpp PatchRData.cpp Linking gui ParticleRenderer.cpp Linking simulation2 Linking graphics lulo@lulo:~/Pobrane/gry/0ad$ ./binaries/system/test bash: ./binaries/system/test: Nie ma takiego pliku ani katalogu hmmm...next compile...and next (?) / the same(?) bug ...==== Building gui ==== precompiled.cpp CCmpProjectileManager.cpp VideoMode.cpp Register.cpp CCmpObstructionManager.cpp Replay.cpp ../../../source/simulation2/components/CCmpObstructionManager.cpp:909:6: warning: unused parameter ‘r’ Material.cpp Terrain.cpp CButton.cpp GameView.cpp Util.cpp CacheLoader.cpp CCmpVision.cpp GUITooltip.cpp ICmpProjectileManager.cpp CCmpTerritoryInfluence.cpp World.cpp CCmpOwnership.cpp MeshManager.cpp GUIbase.cpp ICmpOverlayRenderer.cpp GraphicsSetupHandlers.cpp ICmpSoundManager.cpp GUIutil.cpp CCmpUnitMotion.cpp CLogger.cpp TerrainHandlers.cpp ShaderTechnique.cpp HFTracer.cpp ../../../source/tools/atlas/GameInterface/Handlers/TerrainHandlers.cpp: In member function ‘virtual void AtlasMessage::cFillTerrain::Do()’: ../../../source/tools/atlas/GameInterface/Handlers/TerrainHandlers.cpp:439:32: warning: ‘>>’ operator will be treated as two right angle brackets in C++0x ../../../source/tools/atlas/GameInterface/Handlers/TerrainHandlers.cpp:439:32: note: suggest parentheses around ‘>>’ expression ../../../source/tools/atlas/GameInterface/Handlers/TerrainHandlers.cpp:439:35: error: ‘queue’ was not declared in this scope ../../../source/tools/atlas/GameInterface/Handlers/TerrainHandlers.cpp:439:32: error: ‘>>’ should be ‘> >’ within a nested template argument list Model.cpp make[1]: *** [obj/atlas_Release/TerrainHandlers.o] Błąd 1 make: *** [atlas] Błąd 2 make: *** Oczekiwanie na niezakończone zadania.... Sprite.cpp Font.cpp ICmpVision.cpp CCmpPathfinder.cpp Pyrogenesis.cpp UnitManager.cpp CCmpObstruction.cpp Loader.cpp GUIManager.cpp ObjectEntry.cpp UnitAnimation.cpp JSInterface_Console.cpp JSInterface_VFS.cpp GameSetup.cpp CInput.cpp CCmpMinimap.cpp TextureManager.cpp CProgressBar.cpp ICmpIdentity.cpp CmdLineArgs.cpp ShaderProgram.cpp ICmpUnitMotion.cpp Atlas.cpp HWDetect.cpp CList.cpp CCmpTest.cpp ICmpObstructionManager.cpp Config.cpp ICmpMinimap.cpp GUItext.cpp CCmpPathfinder_Vertex.cpp Paths.cpp Patch.cpp ColladaManager.cpp RelaxNG.cpp XeroXMB.cpp ICmpPlayerManager.cpp XMLWriter.cpp ParticleManager.cpp MiniPatch.cpp ModelDef.cpp Xeromyces.cpp JSI_Sound.cpp ShaderManager.cpp MaterialManager.cpp ICmpPosition.cpp SoundGroup.cpp Color.cpp ICmpTemplateManager.cpp SkeletonAnimManager.cpp ICmpVisual.cpp CCmpSoundManager.cpp JSConversions.cpp SkeletonAnimDef.cpp CCheckBox.cpp IGUIObject.cpp ScriptGlue.cpp TerritoryTexture.cpp ICmpPathfinder.cpp ScriptingHost.cpp CCmpPathfinder_Tile.cpp Decal.cpp ParticleEmitter.cpp CGUI.cpp JSUtil.cpp ScriptableObject.cpp MD5.cpp ICmpMotion.cpp Vector3D.cpp Matrix3D.cpp CGUIScrollBarVertical.cpp Noise.cpp ICmpFootprint.cpp Camera.cpp CImage.cpp Brush.cpp ICmpSettlement.cpp CinemaTrack.cpp NUSpline.cpp ICmpGuiInterface.cpp Quaternion.cpp TerrainTextureEntry.cpp CCmpSelectable.cpp Bound.cpp LOSTexture.cpp CCmpPosition.cpp Unit.cpp Sqrt.cpp IGUITextOwner.cpp CCmpOverlayRenderer.cpp Fixed.cpp TransparencyRenderer.cpp Plane.cpp JSInterface_Vector3D.cpp CText.cpp IGUIScrollBar.cpp Linking engine ICmpCommandQueue.cpp ICmpTest.cpp ICmpWaterManager.cpp CRadioButton.cpp MiniMap.cpp ICmpTerrain.cpp SkyManager.cpp CCmpVisualActor.cpp CCmpCommandQueue.cpp ICmpOwnership.cpp CDropDown.cpp Renderer.cpp ModelRenderer.cpp ICmpUnknownScript.cpp ICmpPlayer.cpp IGUIButtonBehavior.cpp Selection.cpp VertexBufferManager.cpp CTooltip.cpp Render.cpp Geometry.cpp FixedFunctionModelRenderer.cpp ScriptComponent.cpp IGUIScrollBarOwner.cpp EngineScriptConversions.cpp MessageTypeConversions.cpp GUIRenderer.cpp HWLightingModelRenderer.cpp StdSerializer.cpp ISerializer.cpp StdDeserializer.cpp TerrainRenderer.cpp IDeserializer.cpp DebugSerializer.cpp InstancingModelRenderer.cpp BinarySerializer.cpp CGUISprite.cpp ShadowMap.cpp HashSerializer.cpp IComponent.cpp JSInterface_GUITypes.cpp JSInterface_IGUIObject.cpp SimContext.cpp DecalRData.cpp OverlayRenderer.cpp ComponentManagerSerialization.cpp VertexBuffer.cpp RenderModifiers.cpp CmpPtr.cpp ComponentManager.cpp ParamNode.cpp GuiScriptConversions.cpp AlphaMapCalculator.cpp PlayerRenderer.cpp ScriptFunctions.cpp Scene.cpp TerrainOverlay.cpp VertexArray.cpp WaterManager.cpp PatchRData.cpp ParticleRenderer.cpp Linking gui Linking simulation2 Linking graphics lulo@lulo:~/Pobrane/gry/0ad$ ./binaries/system/test bash: ./binaries/system/test: Nie ma takiego pliku ani katalogu lulo@lulo:~/Pobrane/gry/0ad$ ...and next compile...and...next bug (?) / the same (?)... ==== Building gui ==== precompiled.cpp CStr.cpp ActorViewer.cpp Game.cpp Brushes.cpp UserReport.cpp SimState.cpp CButton.cpp Material.cpp Hotkey.cpp View.cpp CCmpFootprint.cpp Terrain.cpp ICmpRangeManager.cpp GameView.cpp GUITooltip.cpp Misc.cpp CConsole.cpp InputProcessor.cpp ICmpAIInterface.cpp GUIbase.cpp ICmpTerritoryManager.cpp CommandProc.cpp ICmpAIManager.cpp VideoMode.cpp GUIutil.cpp MessagePasserImpl.cpp ICmpTerritoryInfluence.cpp Replay.cpp CCmpDecay.cpp Register.cpp CCmpTerrain.cpp Util.cpp CCmpProjectileManager.cpp MeshManager.cpp CacheLoader.cpp CCmpObstructionManager.cpp ../../../source/simulation2/components/CCmpObstructionManager.cpp:909:6: warning: unused parameter ‘r’ GUIManager.cpp World.cpp ShaderTechnique.cpp CLogger.cpp HFTracer.cpp Model.cpp CInput.cpp Sprite.cpp UnitManager.cpp CCmpVision.cpp ICmpProjectileManager.cpp GraphicsSetupHandlers.cpp Font.cpp CCmpTerritoryInfluence.cpp Pyrogenesis.cpp ObjectEntry.cpp CCmpOwnership.cpp Loader.cpp TerrainHandlers.cpp ICmpOverlayRenderer.cpp CProgressBar.cpp ../../../source/tools/atlas/GameInterface/Handlers/TerrainHandlers.cpp: In member function ‘virtual void AtlasMessage::cFillTerrain::Do()’: ../../../source/tools/atlas/GameInterface/Handlers/TerrainHandlers.cpp:439:32: warning: ‘>>’ operator will be treated as two right angle brackets in C++0x ../../../source/tools/atlas/GameInterface/Handlers/TerrainHandlers.cpp:439:32: note: suggest parentheses around ‘>>’ expression ../../../source/tools/atlas/GameInterface/Handlers/TerrainHandlers.cpp:439:35: error: ‘queue’ was not declared in this scope ../../../source/tools/atlas/GameInterface/Handlers/TerrainHandlers.cpp:439:32: error: ‘>>’ should be ‘> >’ within a nested template argument list ICmpSoundManager.cpp JSInterface_Console.cpp make[1]: *** [obj/atlas_Release/TerrainHandlers.o] Błąd 1 make: *** [atlas] Błąd 2 make: *** Oczekiwanie na niezakończone zadania.... JSInterface_VFS.cpp CCmpUnitMotion.cpp CList.cpp ICmpVision.cpp GameSetup.cpp UnitAnimation.cpp CmdLineArgs.cpp TextureManager.cpp CCmpPathfinder.cpp Atlas.cpp HWDetect.cpp GUItext.cpp Config.cpp Paths.cpp CCmpObstruction.cpp ShaderProgram.cpp RelaxNG.cpp CCheckBox.cpp IGUIObject.cpp CCmpMinimap.cpp XeroXMB.cpp Patch.cpp XMLWriter.cpp ICmpIdentity.cpp ColladaManager.cpp Xeromyces.cpp ICmpUnitMotion.cpp CCmpTest.cpp ParticleManager.cpp MiniPatch.cpp JSI_Sound.cpp ModelDef.cpp ICmpObstructionManager.cpp ICmpMinimap.cpp CCmpPathfinder_Vertex.cpp CGUI.cpp ShaderManager.cpp SoundGroup.cpp MaterialManager.cpp JSConversions.cpp ICmpPlayerManager.cpp ScriptGlue.cpp ScriptingHost.cpp ICmpPosition.cpp Color.cpp JSUtil.cpp ScriptableObject.cpp ICmpTemplateManager.cpp ICmpVisual.cpp SkeletonAnimManager.cpp MD5.cpp SkeletonAnimDef.cpp CCmpSoundManager.cpp Vector3D.cpp Matrix3D.cpp CGUIScrollBarVertical.cpp TerritoryTexture.cpp Noise.cpp ICmpPathfinder.cpp Decal.cpp CCmpPathfinder_Tile.cpp Brush.cpp ParticleEmitter.cpp CImage.cpp NUSpline.cpp ICmpMotion.cpp Quaternion.cpp Camera.cpp ICmpFootprint.cpp IGUITextOwner.cpp ICmpSettlement.cpp Bound.cpp Sqrt.cpp CinemaTrack.cpp CText.cpp ICmpGuiInterface.cpp IGUIScrollBar.cpp Fixed.cpp CCmpSelectable.cpp CCmpPosition.cpp TerrainTextureEntry.cpp Plane.cpp JSInterface_Vector3D.cpp CCmpOverlayRenderer.cpp CRadioButton.cpp MiniMap.cpp LOSTexture.cpp CDropDown.cpp Linking engine ICmpCommandQueue.cpp ICmpTest.cpp Unit.cpp ICmpWaterManager.cpp ICmpTerrain.cpp CCmpVisualActor.cpp IGUIButtonBehavior.cpp TransparencyRenderer.cpp CTooltip.cpp IGUIScrollBarOwner.cpp CCmpCommandQueue.cpp ICmpOwnership.cpp SkyManager.cpp Renderer.cpp ICmpUnknownScript.cpp GUIRenderer.cpp ModelRenderer.cpp ICmpPlayer.cpp VertexBufferManager.cpp Selection.cpp CGUISprite.cpp JSInterface_GUITypes.cpp Render.cpp FixedFunctionModelRenderer.cpp Geometry.cpp JSInterface_IGUIObject.cpp GuiScriptConversions.cpp ScriptComponent.cpp EngineScriptConversions.cpp HWLightingModelRenderer.cpp TerrainRenderer.cpp MessageTypeConversions.cpp InstancingModelRenderer.cpp ScriptFunctions.cpp ShadowMap.cpp DecalRData.cpp StdSerializer.cpp OverlayRenderer.cpp VertexBuffer.cpp ISerializer.cpp RenderModifiers.cpp StdDeserializer.cpp AlphaMapCalculator.cpp Linking gui IDeserializer.cpp DebugSerializer.cpp BinarySerializer.cpp PlayerRenderer.cpp HashSerializer.cpp IComponent.cpp SimContext.cpp Scene.cpp TerrainOverlay.cpp ComponentManagerSerialization.cpp CmpPtr.cpp ComponentManager.cpp VertexArray.cpp ParamNode.cpp WaterManager.cpp PatchRData.cpp ParticleRenderer.cpp Linking simulation2 Linking graphics lulo@lulo:~/Pobrane/gry/0ad$ ./binaries/system/test bash: ./binaries/system/test: Nie ma takiego pliku ani katalogu lulo@lulo:~/Pobrane/gry/0ad$ last ver. 10032 not build - (every time just by compiled the the same libraries,i.t.d....)
  7. ok...theank's...shuld by this bug fixed and not build because new error ...next post by view...
  8. ... ==== Building graphics ==== ScriptInterface.cpp precompiled.cpp Simulation2.cpp ConfigDB.cpp NetStats.cpp TerrainProperties.cpp TerrainTextureManager.cpp NetSession.cpp ScriptVal.cpp CCmpAIManager.cpp NetMessageSim.cpp ScriptConversions.cpp DllLoader.cpp NetServer.cpp MapReader.cpp AutoRooters.cpp Profile.cpp ScriptStats.cpp Preprocessor.cpp Linking scriptinterface NetMessage.cpp ICmpObstruction.cpp CCmpMotionBall.cpp NetClient.cpp CCmpTerritoryManager.cpp ../../../source/simulation2/components/CCmpTerritoryManager.cpp:113:15: warning: unused parameter ‘serialize’ ../../../source/simulation2/components/CCmpTerritoryManager.cpp:118:15: warning: unused parameter ‘deserialize’ Joystick.cpp LightEnv.cpp Errors.cpp NetTurnManager.cpp ParticleEmitterType.cpp Frustum.cpp TextureConverter.cpp KeyName.cpp ProfileViewer.cpp MapGenerator.cpp CCmpTemplateManager.cpp ArchiveBuilder.cpp In file included from ../../../source/lib/tex/tex_internal.h:30:0, from ../../../source/lib/tex/tex_codec.h:31, from ../../../source/ps/ArchiveBuilder.cpp:23: ../../../source/lib/pointer_typedefs.h:110:9: error: ‘__m128’ does not name a type ../../../source/lib/pointer_typedefs.h:111:9: error: ‘__m128’ does not name a type ../../../source/lib/pointer_typedefs.h:112:9: error: ‘__m128’ does not name a type ../../../source/lib/pointer_typedefs.h:113:9: error: ‘__m128’ does not name a type ../../../source/lib/pointer_typedefs.h:114:15: error: ‘__m128’ does not name a type ../../../source/lib/pointer_typedefs.h:115:15: error: ‘__m128’ does not name a type ../../../source/lib/pointer_typedefs.h:116:15: error: ‘__m128’ does not name a type ../../../source/lib/pointer_typedefs.h:117:15: error: ‘__m128’ does not name a type ../../../source/lib/pointer_typedefs.h:119:9: error: ‘__m128i’ does not name a type ../../../source/lib/pointer_typedefs.h:120:9: error: ‘__m128i’ does not name a type ../../../source/lib/pointer_typedefs.h:121:9: error: ‘__m128i’ does not name a type ../../../source/lib/pointer_typedefs.h:122:9: error: ‘__m128i’ does not name a type ../../../source/lib/pointer_typedefs.h:123:15: error: ‘__m128i’ does not name a type ../../../source/lib/pointer_typedefs.h:124:15: error: ‘__m128i’ does not name a type ../../../source/lib/pointer_typedefs.h:125:15: error: ‘__m128i’ does not name a type ../../../source/lib/pointer_typedefs.h:126:15: error: ‘__m128i’ does not name a type ../../../source/lib/pointer_typedefs.h:128:9: error: ‘__m128d’ does not name a type ../../../source/lib/pointer_typedefs.h:129:9: error: ‘__m128d’ does not name a type ../../../source/lib/pointer_typedefs.h:130:9: error: ‘__m128d’ does not name a type ../../../source/lib/pointer_typedefs.h:131:9: error: ‘__m128d’ does not name a type ../../../source/lib/pointer_typedefs.h:132:15: error: ‘__m128d’ does not name a type ../../../source/lib/pointer_typedefs.h:133:15: error: ‘__m128d’ does not name a type ../../../source/lib/pointer_typedefs.h:134:15: error: ‘__m128d’ does not name a type ../../../source/lib/pointer_typedefs.h:135:15: error: ‘__m128d’ does not name a type ../../../source/lib/pointer_typedefs.h:137:9: error: ‘__m64’ does not name a type ../../../source/lib/pointer_typedefs.h:138:9: error: ‘__m64’ does not name a type ../../../source/lib/pointer_typedefs.h:139:9: error: ‘__m64’ does not name a type ../../../source/lib/pointer_typedefs.h:140:9: error: ‘__m64’ does not name a type ../../../source/lib/pointer_typedefs.h:141:15: error: ‘__m64’ does not name a type ../../../source/lib/pointer_typedefs.h:142:15: error: ‘__m64’ does not name a type ../../../source/lib/pointer_typedefs.h:143:15: error: ‘__m64’ does not name a type ../../../source/lib/pointer_typedefs.h:144:15: error: ‘__m64’ does not name a type fsm.cpp make[1]: *** [obj/engine_Release/ArchiveBuilder.o] Błąd 1 make: *** [engine] Błąd 2 make: *** Oczekiwanie na niezakończone zadania.... ICmpDecay.cpp ObjectManager.cpp CCmpWaterManager.cpp MapWriter.cpp NetHost.cpp ObjectBase.cpp Linking network ICmpSelectable.cpp Material.cpp CCmpRangeManager.cpp CCmpFootprint.cpp Terrain.cpp GameView.cpp ICmpRangeManager.cpp ICmpAIInterface.cpp ICmpTerritoryManager.cpp ICmpAIManager.cpp ICmpTerritoryInfluence.cpp CCmpDecay.cpp MeshManager.cpp CCmpTerrain.cpp CCmpProjectileManager.cpp ShaderTechnique.cpp HFTracer.cpp Model.cpp Sprite.cpp CCmpObstructionManager.cpp CCmpVision.cpp ICmpProjectileManager.cpp ../../../source/simulation2/components/CCmpObstructionManager.cpp:909:6: warning: unused parameter ‘r’ UnitManager.cpp CCmpTerritoryInfluence.cpp ObjectEntry.cpp CCmpOwnership.cpp ICmpOverlayRenderer.cpp UnitAnimation.cpp ICmpSoundManager.cpp CCmpUnitMotion.cpp ICmpVision.cpp CCmpPathfinder.cpp TextureManager.cpp CCmpObstruction.cpp ShaderProgram.cpp CCmpMinimap.cpp Patch.cpp ICmpIdentity.cpp ICmpUnitMotion.cpp ColladaManager.cpp ParticleManager.cpp CCmpTest.cpp MiniPatch.cpp ModelDef.cpp ICmpObstructionManager.cpp ShaderManager.cpp ICmpMinimap.cpp MaterialManager.cpp CCmpPathfinder_Vertex.cpp Color.cpp SkeletonAnimManager.cpp ICmpPlayerManager.cpp ICmpPosition.cpp ICmpTemplateManager.cpp ICmpVisual.cpp SkeletonAnimDef.cpp CCmpSoundManager.cpp ICmpPathfinder.cpp CCmpPathfinder_Tile.cpp ICmpMotion.cpp TerritoryTexture.cpp ICmpFootprint.cpp Decal.cpp ICmpSettlement.cpp ParticleEmitter.cpp ICmpGuiInterface.cpp Camera.cpp CinemaTrack.cpp TerrainTextureEntry.cpp CCmpSelectable.cpp LOSTexture.cpp CCmpPosition.cpp Unit.cpp CCmpOverlayRenderer.cpp TransparencyRenderer.cpp ICmpCommandQueue.cpp SkyManager.cpp ICmpTest.cpp ICmpWaterManager.cpp Renderer.cpp ModelRenderer.cpp ICmpTerrain.cpp VertexBufferManager.cpp FixedFunctionModelRenderer.cpp CCmpVisualActor.cpp HWLightingModelRenderer.cpp CCmpCommandQueue.cpp ICmpOwnership.cpp ICmpUnknownScript.cpp TerrainRenderer.cpp ICmpPlayer.cpp Selection.cpp InstancingModelRenderer.cpp Render.cpp Geometry.cpp ScriptComponent.cpp ShadowMap.cpp EngineScriptConversions.cpp MessageTypeConversions.cpp DecalRData.cpp StdSerializer.cpp OverlayRenderer.cpp VertexBuffer.cpp ISerializer.cpp RenderModifiers.cpp StdDeserializer.cpp AlphaMapCalculator.cpp PlayerRenderer.cpp Scene.cpp IDeserializer.cpp DebugSerializer.cpp TerrainOverlay.cpp VertexArray.cpp BinarySerializer.cpp WaterManager.cpp HashSerializer.cpp IComponent.cpp PatchRData.cpp SimContext.cpp ComponentManagerSerialization.cpp CmpPtr.cpp ComponentManager.cpp ParamNode.cpp ParticleRenderer.cpp Linking graphics Linking simulation2 lulo@lulo:~/Pobrane/gry/0ad$ ./binaries/system/test bash: ./binaries/system/test: Nie ma takiego pliku ani katalogu last release ver.10024 not build loock for my previous post from my specyfication...
  9. thanks for fixed bug from spidermonkey...only audio crashes...its possible can apply patch 9875 => audio crashes (voice actors reepet &&&& ...) ? EDIT thanks philip => audio just new work properly
  10. clean-workspaces.sh: lulo@lulo:~/Pobrane/0ad$ ./rebuild.sh W wersji 9875. Cleaning bundled third-party dependencies... cd: 13: can't cd to ../../libraries/spidermonkey-tip cd: 14: can't cd to ../../libraries/spidermonkey-tip/src cd: 15: can't cd to ../../libraries/spidermonkey-tip/src Cleaning Premake Cleaning build output... Done. Try running update-workspaces.sh again now. Updating bundled third-party dependencies... little or big erroor ? rebuild.sh: #!/bin/sh set -e svn up cd build/workspaces ./clean-workspaces.sh ./update-workspaces.sh #or ./update-workspaces-new.sh ??? cd gcc make CONFIG=Release clean make CONFIG=Release -j3 updating Buildinstruction for pages or no ? test for build: no 251 ? Edit: rebuild 9875 => audio crashes => echo & delay...wrrr
  11. ... ==== Building gui ==== precompiled.cpp Misc.cpp MapWriter.cpp CCmpFootprint.cpp Game.cpp InputProcessor.cpp CButton.cpp ICmpRangeManager.cpp ObjectBase.cpp CommandProc.cpp UserReport.cpp ICmpAIInterface.cpp MessagePasserImpl.cpp GUITooltip.cpp ICmpAIManager.cpp Register.cpp Hotkey.cpp GUIbase.cpp CCmpDecay.cpp GUIutil.cpp CCmpTerrain.cpp CConsole.cpp CCmpProjectileManager.cpp VideoMode.cpp CCmpObstructionManager.cpp ../../../source/simulation2/components/CCmpObstructionManager.cpp:909:6: warning: unused parameter 'r' Replay.cpp Util.cpp Material.cpp GraphicsSetupHandlers.cpp Terrain.cpp GUIManager.cpp TerrainHandlers.cpp CacheLoader.cpp GameView.cpp CCmpVision.cpp World.cpp ICmpProjectileManager.cpp CLogger.cpp CCmpOwnership.cpp CInput.cpp CameraCtrlHandlers.cpp ICmpOverlayRenderer.cpp MeshManager.cpp ICmpSoundManager.cpp CCmpUnitMotion.cpp Font.cpp CinemaHandler.cpp ShaderTechnique.cpp Pyrogenesis.cpp HFTracer.cpp Loader.cpp CProgressBar.cpp Model.cpp JSInterface_Console.cpp JSInterface_VFS.cpp CList.cpp ICmpVision.cpp GameSetup.cpp Sprite.cpp CCmpPathfinder.cpp ../../../source/ps/GameSetup/GameSetup.cpp: In function 'void InitGraphics(const CmdLineArgs&, int)': ../../../source/ps/GameSetup/GameSetup.cpp:894:3: error: 'CACHE_ALIGNED' was not declared in this scope ../../../source/ps/GameSetup/GameSetup.cpp:894:3: error: expected ';' before 'uint8_t' ../../../source/ps/GameSetup/GameSetup.cpp:894:3: error: 'context' was not declared in this scope ../../../source/ps/GameSetup/GameSetup.cpp:900:3: error: 'CACHE_ALIGNED' was not declared in this scope ../../../source/ps/GameSetup/GameSetup.cpp:900:3: error: expected ';' before 'uint8_t' ../../../source/ps/GameSetup/GameSetup.cpp:900:3: error: 'context' was not declared in this scope make[1]: *** [obj/engine_Release/GameSetup.o] Błąd 1 make: *** [engine] Błąd 2 make: *** Oczekiwanie na niezakończone zadania.... UnitManager.cpp MessageHandler.cpp ElevationHandlers.cpp ObjectEntry.cpp ObjectHandlers.cpp CCmpObstruction.cpp UnitAnimation.cpp GUItext.cpp CCmpMinimap.cpp TextureManager.cpp ShaderProgram.cpp ICmpIdentity.cpp CommandHandlers.cpp ICmpUnitMotion.cpp BrushHandlers.cpp CCmpTest.cpp MapHandlers.cpp TriggerHandler.cpp Patch.cpp MiscHandlers.cpp ICmpObstructionManager.cpp ICmpMinimap.cpp ColladaManager.cpp ParticleManager.cpp CCheckBox.cpp CCmpPathfinder_Vertex.cpp ICmpPlayerManager.cpp MiniPatch.cpp EnvironmentHandlers.cpp ModelDef.cpp IGUIObject.cpp ShaderManager.cpp PlayerHandlers.cpp ICmpPosition.cpp Linking atlas ICmpTemplateManager.cpp ICmpVisual.cpp MaterialManager.cpp CGUI.cpp CCmpSoundManager.cpp ICmpPathfinder.cpp Color.cpp SkeletonAnimManager.cpp SkeletonAnimDef.cpp CGUIScrollBarVertical.cpp CCmpPathfinder_Tile.cpp Decal.cpp ParticleEmitter.cpp CImage.cpp Camera.cpp ICmpMotion.cpp ICmpFootprint.cpp CinemaTrack.cpp ICmpGuiInterface.cpp TerrainTextureEntry.cpp IGUITextOwner.cpp CText.cpp CCmpSelectable.cpp LOSTexture.cpp CCmpPosition.cpp Unit.cpp IGUIScrollBar.cpp CCmpOverlayRenderer.cpp TransparencyRenderer.cpp SkyManager.cpp CRadioButton.cpp ICmpCommandQueue.cpp MiniMap.cpp ICmpTest.cpp CDropDown.cpp Renderer.cpp ICmpWaterManager.cpp ICmpTerrain.cpp CCmpVisualActor.cpp IGUIButtonBehavior.cpp CTooltip.cpp CCmpCommandQueue.cpp ../../../source/renderer/Renderer.cpp: In member function 'int CRenderer::LoadAlphaMaps()': ../../../source/renderer/Renderer.cpp:1867:4: error: 'CACHE_ALIGNED' was not declared in this scope ../../../source/renderer/Renderer.cpp:1867:4: error: expected ';' before 'uint8_t' ../../../source/renderer/Renderer.cpp:1867:4: error: 'context' was not declared in this scope ../../../source/renderer/Renderer.cpp:1876:4: error: 'CACHE_ALIGNED' was not declared in this scope ../../../source/renderer/Renderer.cpp:1876:4: error: expected ';' before 'uint8_t' ../../../source/renderer/Renderer.cpp:1876:4: error: 'context' was not declared in this scope make[1]: *** [obj/graphics_Release/Renderer.o] Błąd 1 make: *** [graphics] Błąd 2 IGUIScrollBarOwner.cpp ICmpOwnership.cpp GUIRenderer.cpp CGUISprite.cpp ICmpUnknownScript.cpp ICmpPlayer.cpp Selection.cpp JSInterface_GUITypes.cpp JSInterface_IGUIObject.cpp Render.cpp GuiScriptConversions.cpp Geometry.cpp ScriptComponent.cpp ScriptFunctions.cpp EngineScriptConversions.cpp MessageTypeConversions.cpp StdSerializer.cpp ISerializer.cpp StdDeserializer.cpp IDeserializer.cpp DebugSerializer.cpp BinarySerializer.cpp HashSerializer.cpp Linking gui IComponent.cpp SimContext.cpp ComponentManagerSerialization.cpp CmpPtr.cpp ComponentManager.cpp ParamNode.cpp Linking simulation2 ... system: ubuntu 11.04 x86_64 (very basic info hardware: motherboard MSI NF980-G65, Phenom II x4 965, 8 GB Ram, Nvidia GTX 260, & software: very custom - new nvidia 275 driver from ppa, libtxc-dxtn0, cuda-toolkit-sdk-4.0 from ppa,nvtt 2.08 from googlecode not build from source for my system - only added dependencies libraries from svn 0ad, latest enet 1.3.3 from ppa and new, latest xorg from ppa,i.t.d.) full libraries and any requires dependencies errors only exist from latest svn rev. 9869 and letter (latest 9872 for my system => not build) lulo@lulo:~/Pobrane/gry/0ad$ glxinfo name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: NVIDIA Corporation server glx version string: 1.4 server glx extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, GLX_EXT_swap_control, GLX_EXT_texture_from_pixmap, GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_EXT_create_context_es2_profile, GLX_ARB_create_context_robustness, GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_EXT_framebuffer_sRGB client glx vendor string: NVIDIA Corporation client glx version string: 1.4 client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync, GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, GLX_EXT_swap_control, GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_EXT_fbconfig_packed_float, GLX_EXT_texture_from_pixmap, GLX_EXT_framebuffer_sRGB, GLX_NV_present_video, GLX_NV_copy_image, GLX_NV_multisample_coverage, GLX_NV_video_capture, GLX_EXT_create_context_es2_profile, GLX_ARB_create_context_robustness GLX version: 1.4 GLX extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, GLX_EXT_swap_control, GLX_EXT_texture_from_pixmap, GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_EXT_create_context_es2_profile, GLX_ARB_create_context_robustness, GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_EXT_framebuffer_sRGB, GLX_ARB_get_proc_address OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce GTX 260/PCI/SSE2 OpenGL version string: 3.3.0 NVIDIA 275.09.07 OpenGL shading language version string: 3.30 NVIDIA via Cg compiler OpenGL extensions: GL_ARB_blend_func_extended, GL_ARB_color_buffer_float, GL_ARB_compatibility, GL_ARB_copy_buffer, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, GL_ARB_ES2_compatibility, GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4, GL_ARB_get_program_binary, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging, GL_ARB_instanced_arrays, GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_separate_shader_objects, GL_ARB_shader_bit_encoding, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shading_language_include, GL_ARB_shadow, GL_ARB_sync, GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, GL_ARB_texture_compression, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_swizzle, GL_ARB_timer_query, GL_ARB_transform_feedback2, GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXTX_framebuffer_mixed_formats, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_shader_objects, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888, GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_shared_exponent, GL_EXT_texture_sRGB, GL_EXT_texture_swizzle, GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_timer_query, GL_EXT_transform_feedback2, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_EXT_x11_sync_object, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_alpha_test, GL_NV_blend_minmax, GL_NV_blend_square, GL_NV_complex_primitives, GL_NV_conditional_render, GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_depth_buffer_float, GL_NV_depth_clamp, GL_NV_explicit_multisample, GL_NV_fbo_color_attachments, GL_NV_fence, GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragdepth, GL_NV_fragment_program, GL_NV_fragment_program_option, GL_NV_fragment_program2, GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4, GL_NV_gpu_program4, GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_multisample_coverage, GL_NV_multisample_filter_hint, GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object, GL_NV_parameter_buffer_object2, GL_NV_path_rendering, GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners, GL_NV_register_combiners2, GL_NV_shader_buffer_load, GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, GL_NV_texture_expand_normal, GL_NV_texture_lod_clamp, GL_NV_texture_multisample, GL_NV_texture_rectangle, GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_transform_feedback, GL_NV_transform_feedback2, GL_NV_vdpau_interop, GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NV_vertex_program2, GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_OES_depth24, GL_OES_depth32, GL_OES_depth_texture, GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, GL_OES_get_program_binary, GL_OES_mapbuffer, GL_OES_packed_depth_stencil, GL_OES_rgb8_rgba8, GL_OES_standard_derivatives, GL_OES_texture_3D, GL_OES_texture_float, GL_OES_texture_float_linear, GL_OES_texture_half_float, GL_OES_texture_half_float_linear, GL_OES_texture_npot, GL_OES_vertex_array_object, GL_OES_vertex_half_float, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum ... sorr'y my english...i'am analfabet...hehe...from Polish Edit: fenk's jan - just new build (9875)...hehe...verry speed...
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