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salsaman

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Tiro

Tiro (1/14)

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  1. OK, thanks. I tried a few things but right click didnt seem obvious. I would still suggest using the Esc button too to Deselect, if its not too hard to implement.
  2. Did you update from the PPA ? I had no problems updating from there (apart from the missing instruction about installing 0ad-data).
  3. It seems like once you select a building to build, there is no way to deselect it. There should be a button to click to clear the selection and/or a key (I suggest the Esc key).
  4. OK, I think I found the solution. There is an instruction missing on your Ubuntu install guide. After doing "sudo apt-get install 0ad" you must do "sudo apt-get install 0ad-data". Without this there will be no data files installed - hence the above errors.
  5. Hi, I just installed the ubuntu 64-bit version of 0ad alpha 6. On startup I see the following: Cache: 500 (total: 3962) MiB TIMER| InitVfs: 128.631 ms TIMER| InitScripting: 4.89455 ms TIMER| CONFIG_Init: 6.01187 ms ERROR: CVFSFile: file hwdetect/hwdetect.js couldn't be opened (vfs_load: -110100) ERROR: Failed to load hardware detection script TIMER| RunHardwareDetection: 132.419 us TIMER| write_sys_info: 474.222 us ERROR: CVFSFile: file shaders/program.rng couldn't be opened (vfs_load: -110101) ERROR: Failed to read grammar shaders/program.rng TIMER| InitRenderer: 6.28543 ms TIMER| ps_console: 1.57415 ms TIMER| ps_lang_hotkeys: 815.536 us TIMER| common/setup.xml: 935.315 us TIMER| common/styles.xml: 386.571 us TIMER| common/sprite1.xml: 2.56387 ms TIMER| common/init.xml: 1.75804 ms TIMER| pregame/sprites.xml: 618.305 us TIMER| pregame/styles.xml: 60.273 us TIMER| pregame/mainmenu.xml: 12.5826 ms TIMER| common/global.xml: 540.362 us SND| alc_init: success, using PulseAudio Software ERROR: Failed to find file: "shaders/solid_tex.xml" ERROR: Failed to find file: "shaders/model_common.xml" ERROR: Failed to find file: "shaders/solid_tex.xml" ERROR: Failed to find file: "shaders/solid.xml" ERROR: Failed to find file: "shaders/solid_instancing.xml" ERROR: Failed to find file: "shaders/solid_player.xml" ERROR: Failed to find file: "shaders/solid_player_instancing.xml" ERROR: Failed to find file: "shaders/model_common.xml" ERROR: Failed to find file: "shaders/model_common_instancing.xml" ERROR: Failed to find file: "shaders/model_common.xml" ERROR: Failed to find file: "shaders/model_common_instancing.xml" TIMER| common/setup.xml: 763.435 us TIMER| common/styles.xml: 343.2 us TIMER| common/sprite1.xml: 2.35372 ms TIMER| gamesetup/setup.xml: 206.591 us TIMER| gamesetup/sprites.xml: 52.381 us TIMER| gamesetup/styles.xml: 85.486 us TIMER| gamesetup/gamesetup.xml: 5.72699 ms ERROR: GUI page 'page_gamesetup.xml': Failed to call init() function ERROR: JavaScript error: gui/gamesetup/gamesetup.js line 205 TypeError: Engine.LoadMapData is not a function loadMapData("The Massacre of Delphi")@gui/gamesetup/gamesetup.js:205 onGameAttributesChange()@gui/gamesetup/gamesetup.js:241 selectMap("The Massacre of Delphi")@gui/gamesetup/gamesetup.js:226 __eventhandler72 (selectionchange)([object Object])@mapSelection selectionchange:0 initMapNameList([object GUIObject])@gui/gamesetup/gamesetup.js:199 init([object Object],(void 0))@gui/gamesetup/gamesetup.js:53 __eventhandler5 (press)([object Object])@pgSinglePlayerBt press:1 ERROR: JavaScript error: simulation/components/interfaces/Identity.js line 1 Error: Registering interface with already-registered name ()@simulation/components/interfaces/Identity.js:1 WARNING: JavaScript warning: Script value conversion check failed: JSVAL_IS_STRING(v) || JSVAL_IS_NUMBER(v) (got type undefined) TIMER| common/setup.xml: 752.261 us TIMER| common/styles.xml: 345.714 us TIMER| common/sprite1.xml: 2.33228 ms TIMER| common/init.xml: 1.28305 ms TIMER| loading/loading.xml: 1.06864 ms TIMER| common/global.xml: 394.394 us main.cpp(208): Function call failed: return value was -110100 (VFS directory not found) Function call failed: return value was -110100 (VFS directory not found) Location: main.cpp:208 (ProgressiveLoad) Call stack: (0x7572aa) /usr/games/pyrogenesis() [0x7572aa] (0x6fef9c) /usr/games/pyrogenesis() [0x6fef9c] (0x6ffb38) /usr/games/pyrogenesis() [0x6ffb38] (0x6ff412) /usr/games/pyrogenesis() [0x6ff412] (0x412d8c) /usr/games/pyrogenesis() [0x412d8c] (0x413955) /usr/games/pyrogenesis() [0x413955] (0x4150d3) /usr/games/pyrogenesis() [0x4150d3] (0x7fc797867eff) /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xff) [0x7fc797867eff] (0x411a19) /usr/games/pyrogenesis() [0x411a19] errno = 0 (No error reported here) OS error = ? TIMER| common/setup.xml: 1.29849 ms TIMER| common/styles.xml: 621.798 us TIMER| common/sprite1.xml: 4.38268 ms TIMER| common/icon_sprites.xml: 17.2868 ms TIMER| session_new/sprites.xml: 7.70538 ms TIMER| session_new/styles.xml: 2.17444 ms TIMER| session_new/session.xml: 82.8788 ms TIMER| common/global.xml: 1.785 ms ERROR: GUI page 'page_session_new.xml': Failed to call init() function ERROR: JavaScript error: gui/session_new/session.js line 72 TypeError: g_Players[Engine.GetPlayerID()] is undefined init([object Object],(void 0))@gui/session_new/session.js:72 reallyStartGame()@gui/loading/loading.js:53 GAME STARTED, ALL INIT COMPLETE Selection.cpp(37): Assertion failed: "!cmpRangeManager.null()" Assertion failed: "!cmpRangeManager.null()" Location: Selection.cpp:37 (PickEntitiesAtPoint) Call stack: (0x7572aa) /usr/games/pyrogenesis() [0x7572aa] (0x6fef9c) /usr/games/pyrogenesis() [0x6fef9c] (0x6ffb38) /usr/games/pyrogenesis() [0x6ffb38] (0x700335) /usr/games/pyrogenesis() [0x700335] (0x76f50b) /usr/games/pyrogenesis() [0x76f50b] (0x6f45ff) /usr/games/pyrogenesis() [0x6f45ff] (0x7fc79992e598) /usr/lib/games/0ad/libmozjs-ps-release.so(+0xc3598) [0x7fc79992e598] (0x7fc79993a0f7) /usr/lib/games/0ad/libmozjs-ps-release.so(+0xcf0f7) [0x7fc79993a0f7] (0x7fc79993a544) /usr/lib/games/0ad/libmozjs-ps-release.so(+0xcf544) [0x7fc79993a544] (0x7fc7998b2662) /usr/lib/games/0ad/libmozjs-ps-release.so(JS_CallFunctionName+0xe2) [0x7fc7998b2662] (0x4e670c) /usr/games/pyrogenesis() [0x4e670c] (0x6c4bb6) /usr/games/pyrogenesis() [0x6c4bb6] (0x6c4f73) /usr/games/pyrogenesis() [0x6c4f73] (0x700e0a) /usr/games/pyrogenesis() [0x700e0a] (0x4123a0) /usr/games/pyrogenesis() [0x4123a0] (0x413955) /usr/games/pyrogenesis() [0x413955] errno = 0 (Try again later) OS error = ? Selection.cpp(37): Assertion failed: "!cmpRangeManager.null()" Assertion failed: "!cmpRangeManager.null()" Location: Selection.cpp:37 (PickEntitiesAtPoint) Call stack: (0x7572aa) /usr/games/pyrogenesis() [0x7572aa] (0x6fef9c) /usr/games/pyrogenesis() [0x6fef9c] (0x6ffb38) /usr/games/pyrogenesis() [0x6ffb38] (0x700335) /usr/games/pyrogenesis() [0x700335] (0x76f50b) /usr/games/pyrogenesis() [0x76f50b] (0x6f45ff) /usr/games/pyrogenesis() [0x6f45ff] (0x7fc79992e598) /usr/lib/games/0ad/libmozjs-ps-release.so(+0xc3598) [0x7fc79992e598] (0x7fc79993a0f7) /usr/lib/games/0ad/libmozjs-ps-release.so(+0xcf0f7) [0x7fc79993a0f7] (0x7fc79993a544) /usr/lib/games/0ad/libmozjs-ps-release.so(+0xcf544) [0x7fc79993a544] (0x7fc7998b2662) /usr/lib/games/0ad/libmozjs-ps-release.so(JS_CallFunctionName+0xe2) [0x7fc7998b2662] (0x4e670c) /usr/games/pyrogenesis() [0x4e670c] (0x6c4bb6) /usr/games/pyrogenesis() [0x6c4bb6] (0x6c4f73) /usr/games/pyrogenesis() [0x6c4f73] (0x700e0a) /usr/games/pyrogenesis() [0x700e0a] (0x4123a0) /usr/games/pyrogenesis() [0x4123a0] (0x413955) /usr/games/pyrogenesis() [0x413955] errno = 0 (Try again later) OS error = ? ...repeated several more times.... ERROR: JavaScript error: gui/session_new/session.js line 159 TypeError: simState is undefined checkPlayerState()@gui/session_new/session.js:159 onTick()@gui/session_new/session.js:121 __eventhandler82 (tick)([object Object])@sn tick:0 ERROR: Failed to find file: "shaders/particle.xml" ERROR: Failed to find file: "shaders/particle_solid.xml" ERROR: Failed to find file: "shaders/terrain_base.xml" ERROR: Failed to find file: "shaders/terrain_blend.xml" ERROR: Failed to find file: "shaders/terrain_decal.xml" /usr/games/0ad: line 3: 22803 Segmentation fault /usr/games/pyrogenesis "$@" Any suggestions how to fix this ?
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